我对颤振还很陌生,我有一个颜色列表,我希望能够触摸一个容器并在列表中的不同颜色之间切换。这将更新容器的颜色。同样,在这种情况2下,我可以有多个容器,因此触摸一个容器不应更新其他容器。
我让它使用一个容器工作,但是在创建了一种返回小部件的方法之后,我可以有多个容器,但这是行不通的。
import 'package:flutter/material.dart';
class NewGame extends StatefulWidget {
final Color team1;
final Color team2;
final Color team3;
NewGame(this.team1, this.team2, this.team3);
@override
_NewGameState createState() => _NewGameState();
}
class _NewGameState extends State<NewGame> {
List<Color> teamColors;
int team1Index = 0;
int team2Index = 0;
@override
void initState() {
super.initState();
teamColors = [widget.team1, widget.team2, widget.team3];
}
Widget _buildTeamSelector(int teamIndex) {
return GestureDetector(
onTap: () {
setState(() {
print('Value of teamColorIndex ${teamIndex.toString()}');
if (teamIndex < teamColors.length - 1) {
teamIndex++;
} else {
teamIndex = 0;
}
});
},
child: Container(
height: 75,
width: 75,
decoration: BoxDecoration(
color: teamColors[teamIndex],
borderRadius: BorderRadius.circular(50),
),
),
);
}
@override
Widget build(BuildContext context) {
return Card(
elevation: 5,
child: Column(
children: <Widget>[
Column(
children: <Widget>[
Text('Value of team1Index: :$team1Index'),
Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: <Widget>[
Text('Teams:'),
_buildTeamSelector(team1Index),
_buildTeamSelector(team2Index),
Text('Red'),
],
),
],
),
],
),
);
}
}
I/flutter (12114): Value of teamColorIndex 0
I/chatty (12114): uid=10085(com.example.game_tracker) Thread-2 identical 1 line
I/flutter (12114): Value of teamColorIndex 0
I/flutter (12114): Value of teamColorIndex 0
I/chatty (12114): uid=10085(com.example.game_tracker) Thread-2 identical 4 lines
I/flutter (12114): Value of teamColorIndex 0
I/flutter (12114): Value of teamColorIndex 0
在setState中,变量似乎没有更新。我知道这是问题,但我不知道为什么。
答案 0 :(得分:2)
您要更新的变量不是您认为的变量。
您有两个同名变量:
State
的属性_buildTeamSelector
您在setState
调用中所做的更改不是State
属性,而是方法的参数。
代替:
int a;
void foo(int a) {
a++;
}
这样做:
int a;
void foo(int a) {
this.a++; //properly update the instance member instead of the parameter
}
答案 1 :(得分:1)
您尝试更新值传递的参数。 Dart不支持通过引用传递原始类型,因此您需要将原始值包装在这样的对象中:
class Team {
int index;
Team(this.index);
}
class NewGame extends StatefulWidget {
final Color team1;
final Color team2;
final Color team3;
NewGame(this.team1, this.team2, this.team3);
@override
_NewGameState createState() => _NewGameState();
}
class _NewGameState extends State<NewGame> {
List<Color> teamColors;
var team1 = Team(0);
var team2 = Team(0);
@override
void initState() {
super.initState();
teamColors = [widget.team1, widget.team2, widget.team3];
}
Widget _buildTeamSelector(Team team) {
return GestureDetector(
onTap: () {
setState(() {
print('Value of teamColorIndex ${team.index.toString()}');
if (team.index < teamColors.length - 1) {
team.index++;
} else {
team.index = 0;
}
});
},
child: Container(
height: 75,
width: 75,
decoration: BoxDecoration(
color: teamColors[team.index],
borderRadius: BorderRadius.circular(50),
),
),
);
}
@override
Widget build(BuildContext context) {
return Card(
elevation: 5,
child: Column(
children: <Widget>[
Column(
children: <Widget>[
Text('Value of team1.index: :${team1.index}'),
Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: <Widget>[
Text('Teams:'),
_buildTeamSelector(team1),
_buildTeamSelector(team2),
Text('Red'),
],
),
],
),
],
),
);
}
}