我正在测试一款平台游戏。我有一个球员和一个敌人。但是,当我击中它时,即使我没有告诉程序,敌人也就像是玩家无法穿过的一堵墙。我还告诉程序在发生冲突时打印(“命中”),但是什么也没有发生。有谁知道如何解决这一问题?注意:我导入了文件,所以此代码不是全部在同一个文件中。
SLIME_WALK = (52, 125, 50, 28)
class Mob(pygame.sprite.Sprite):
def __init__(self, sprite_sheet_data):
""" Mob constructor. Assumes constructed with user passing in
an array of 5 numbers like what's defined at the top of this
code. """
# Call the parent's constructor
super().__init__()
sprite_sheet = SpriteSheet('enemies_spritesheet.png')
# Grab the image for this platform
self.image = sprite_sheet.get_image(sprite_sheet_data[0],
sprite_sheet_data[1],
sprite_sheet_data[2],
sprite_sheet_data[3])
self.rect = self.image.get_rect()
class Level01(Level):
def __init__(self, player):
# Call the parent constructor
Level.__init__(self, player)
# Array with type of mob, and x, y location of the mob
level_enemies = [[mobs.SLIME_WALK, 500, 300]]
# Go through the array above and add mobs
for mob in level_enemies:
enemy = mobs.Mob(mob[0])
enemy.rect.x = mob[1]
enemy.rect.y = mob[2]
enemy.player = self.player
self.platform_list.add(enemy)
class Player(pygame.sprite.Sprite):
# -- Methods
def __init__(self):
""" Constructor function """
# Call the parent's constructor
super().__init__()
def update(self):
# See if we hit anything
mob_hit_list = pygame.sprite.spritecollide(self,
self.level.enemy_list, False)
if mob_hit_list:
print("Hit")
答案 0 :(得分:3)
我想您可以使用 webbrowser 包
for (PurchaseDetails purchase in response.pastPurchases) {
if(purchase.billingClientPurchase.sku == "your_subscriptionID"){
hasSubscription = true;
}
if (Platform.isIOS) {
InAppPurchaseConnection.instance.completePurchase(purchase);
}
}