我正在制作一个开始屏幕按钮,当您按下play时,game_loop开始,但是它说game_loop没有定义,即使我以为是。我似乎无法弄清楚问题所在,所以有人知道如何解决此问题吗?这会很有帮助! :)
def button(x, y, width, height, ic, ac, action=None):
mouse = pygame.mouse.get_pos()
# print(mouse)
if x + width > mouse[0] > x and y + height > mouse[1] > y:
pygame.draw.rect(screen, ac, (x, y, width, height), 0)
for event in pygame.event.get():
if event.type == pygame.MOUSEBUTTONDOWN and action is not None:
if action == 'play':
game_loop()
elif action == 'quit':
pygame.quit()
quit()
else:
pygame.draw.rect(screen, ic, (x, y, width, height), 0)
def start_screen():
start = True
while start:
clock.tick(FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.KEYUP:
start = False
screen.blit(background, background_rect)
button(180, 285, 120, 60, BLUE, LIGHT_BLUE, 'play')
button(202, HEIGHT - 150, 80, 40, WHITE, GRAY, 'quit')
button(310, 45, 140, 30, WHITE, GRAY)
button(20, 45, 140, 30, WHITE, GRAY)
draw_text(screen, "Shoot 'Em Up", 80, WIDTH / 2, HEIGHT / 4, WHITE)
draw_text(screen, "Instructions", 30, 90, 53, BLACK)
draw_text(screen, "Credits", 35, 378, 50, BLACK)
draw_text(screen, "Play", 55, WIDTH / 2, HEIGHT / 2, WHITE)
draw_text(screen, "Quit", 30, WIDTH / 2, HEIGHT - 137, BLUE)
pygame.display.flip()
start_screen()
running = True
def game_loop():
while running:
*game_loop code*
game_loop()
答案 0 :(得分:1)
正确设置代码格式,它应该可以工作。
def button(x, y, width, height, ic, ac, action=None):
mouse = pygame.mouse.get_pos()
# print(mouse)
if x + width > mouse[0] > x and y + height > mouse[1] > y:
pygame.draw.rect(screen, ac, (x, y, width, height), 0)
for event in pygame.event.get():
if event.type == pygame.MOUSEBUTTONDOWN and action is not None:
if action == "play":
game_loop()
elif action == "quit":
pygame.quit()
quit()
else:
pygame.draw.rect(screen, ic, (x, y, width, height), 0)
def game_loop():
print('game loop')
game_loop()
答案 1 :(得分:1)
我将[dictwriter][1]
的正文替换为button()
。奏效了。
pass
您应该真正在代码中用空格替换制表符。或者,从SO复制并粘贴到您的环境中。