这是为我提供的代码。我正在尝试解决客户端和服务器之间的连接问题。即使两者都启动,它们也不会连接。
这是一款基于Java的Battleship游戏,它将允许两个用户在不同的设备上相互玩耍。我不确定为什么两者无法连接,甚至调试器也无法帮助我解决问题。
public class GameClient
{
private Socket clientSocket;
private PrintWriter out;
private BufferedReader in;
public void openConnection(String ip, int port)
{
try
{
clientSocket = new Socket(ip, port);
out = new PrintWriter(clientSocket.getOutputStream(), true);
in = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));
}
catch (Exception e)
{
System.out.println("Error opening client socket");
}
}
public String sendMessage(String msg)
{
String resp = "";
try
{
out.println(msg);
resp = in.readLine();
}
catch (Exception e)
{
System.out.println("Error sending message from Client");
}
return resp;
}
public void stop()
{
try
{
in.close();
out.close();
clientSocket.close();
}
catch (Exception e)
{
System.out.println("Error stopping client");
}
}
public static void main(String[] args)
{
GameClient client = new GameClient();
client.openConnection("10.7.232.200", 3333);
String response = client.sendMessage("1,2");
System.out.println(response);
client.stop();
}
}
public class GameServer
{
private ServerSocket serverSocket;
private Socket clientSocket;
private PrintWriter out;
private BufferedReader in;
public void start(int port)
{
try
{
serverSocket = new ServerSocket(port);
clientSocket = serverSocket.accept();
out = new PrintWriter(clientSocket.getOutputStream(), true);
in = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));
String move = in.readLine();
System.out.println(move);
out.println("6,1");
}
catch (Exception e)
{
System.out.println("Socket opening error");
}
}
public void stop()
{
try
{
in.close();
out.close();
clientSocket.close();
serverSocket.close();
}
catch (Exception e)
{
System.out.println("Error closing sockets");
}
}
public static void main(String [] args)
{
GameServer server = new GameServer();
server.start(3333);
server.stop();
}
}
public class PlayBattleship
{
public static void main(String[] args)
{
GameClient client = new GameClient();
client.openConnection("10.7.232.200", 3333);
//System.out.println(response);
BattleshipGame game = new BattleshipGame();
while (!game.checkEndgame())
{
game.getGuess(client);
}
client.stop();
}
}
客户端和服务器应保持连接并保持连接状态,直到游戏完成 编辑:我已经彻底阅读了API文档,但仍然无法理解问题。
答案 0 :(得分:1)
您代码中的服务器不等待传入请求,它仅处理一个传入请求,然后由于启动它的主要方法的性质而自行终止。
您需要让服务器等待请求并且不死。查看下面的代码片段以了解其逻辑。
此外,如果您无法在捕获的方法中对其做任何有意义的事情,请始终尝试抛出异常。在代码中,即使在服务器中捕获了异常,服务器的main方法仍将执行。启动方法
public class GameServer {
private ServerSocket serverSocket;
private Socket clientSocket;
private PrintWriter out;
private BufferedReader in;
public ServerSocket start(int port) throws IOException {
serverSocket = new ServerSocket(port);
return serverSocket;
}
public void stop() throws IOException {
in.close();
out.close();
clientSocket.close();
serverSocket.close();
}
// This method accepts and serves the incoming requests
public void acceptConnection(ServerSocket serverSocket) throws IOException {
clientSocket = serverSocket.accept();
out = new PrintWriter(clientSocket.getOutputStream(), true);
in = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));
String move = in.readLine();
System.out.println(move);
out.println("6,1");
}
public static void main(String[] args) throws IOException {
GameServer server = new GameServer();
ServerSocket serverSocket = server.start(3333);
System.out.println("Server Started");
// The effective change you need to make
// Loop through the incoming requests
while(true) {
server.acceptConnection(serverSocket);
}
}
}
public class GameClient {
private Socket clientSocket;
private PrintWriter out;
private BufferedReader in;
public void openConnection(String ip, int port) throws IOException {
clientSocket = new Socket(ip, port);
out = new PrintWriter(clientSocket.getOutputStream(), true);
in = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));
}
public String sendMessage(String msg) throws IOException {
String resp = "";
out.println(msg);
resp = in.readLine();
return resp;
}
public void stop() throws IOException {
in.close();
out.close();
clientSocket.close();
}
public static void main(String[] args) throws IOException {
GameClient client = new GameClient();
client.openConnection("10.7.232.200", 3333);
String response = client.sendMessage("1,2");
System.out.println(response);
client.stop();
}
}