编辑:
我仍然没有得到正确的位置,所有的球都被绘制在原点,我想我可能会把东西放在错误的地方......
Ball.cpp
#include "Ball.h"
#include "Vector2f.h"
#include "Vector3f.h"
#include "Glut/glut.h"
#include "GL/gl.h"
#include "GL/glu.h"
Ball::Ball(void)
{
Vector3f Temp_position;
position = Temp_position;
Vector3f Temp_velocity;
velocity = Temp_velocity;
}
Ball::~Ball(void)
{
}
void Ball::SetPos(Vector3f New_position)
{
position = New_position;
}
void Ball::Draw()
{
glPushMatrix();
glTranslatef(position.X(), position.Y(), position.Z());
glColor3d(1, 0, 0);
glutSolidSphere(0.3, 50, 50);
glPopMatrix();
}
void Ball::ArrayPosition()
{
Ball *Yellowball = new Ball[8];
Yellowball[0].SetPos(Vector3f (position.X(), position.Y(), position.Z()));
Yellowball[1].SetPos(Vector3f (position.X(), position.Y(), position.Z()));
Yellowball[2].SetPos(Vector3f (position.X(), position.Y(), position.Z()));
Yellowball[3].SetPos(Vector3f (position.X(), position.Y(), position.Z()));
Yellowball[4].SetPos(Vector3f (position.X(), position.Y(), position.Z()));
Yellowball[5].SetPos(Vector3f (position.X(), position.Y(), position.Z()));
Yellowball[6].SetPos(Vector3f (position.X(), position.Y(), position.Z()));
Yellowball[7].SetPos(Vector3f (position.X(), position.Y(), position.Z()));
}
void Ball::DrawYellow()
{
glPushMatrix();
glColor3f(2,1,0);
glutSolidSphere(0.3, 50, 50);
glPopMatrix();
}
void Ball::SetVel(Vector3f New_velocity)
{
velocity = New_velocity;
}
Vector3f Ball::GetPos()
{
Vector3f temp;
temp = position;
return temp;
}
Vector3f Ball::GetVel()
{
Vector3f temp;
temp = velocity;
return temp;
}
Main.cpp的
Ball Redball;
float BALL_RED_START = 0;
float RADIUS_OF_BALL = 0.3;
float BALL_RED_END = 8;
Ball Yellowball;
float BALL_YELLOW_START = 0;
float BALL_YELLOW_END = 8;
init()
Ball *Yellowball = new Ball[8];
for(int i = BALL_YELLOW_START; i < BALL_YELLOW_START; i++)
{
Yellowball[0].SetPos(Vector3f (1,0,0));
Yellowball[1].SetPos(Vector3f (0,0,0));
Yellowball[2].SetPos(Vector3f (0,0,0));
Yellowball[3].SetPos(Vector3f (0,0,0));
Yellowball[4].SetPos(Vector3f (0,0,0));
Yellowball[5].SetPos(Vector3f (0,0,0));
Yellowball[6].SetPos(Vector3f (0,0,0));
Yellowball[7].SetPos(Vector3f (0,0,0));
}
Draw method:
Ball Yellowball[8];
for (int i = BALL_YELLOW_START; i<BALL_YELLOW_END;i++)
{
glColor3f(2,1,0);
Yellowball[i].DrawYellow();
}
glPopMatrix();
结果是在原点绘制数组,所有球都在同一个地方!
答案 0 :(得分:2)
做这样的事情:
// first of all, include the x,y position (assuming 2D, since pool) in the Ball object:
class Ball
{
//...
private:
int xpos, ypos;
//...
};
然后当你构造球的数组时,而不是仅仅制造8个球,你将要在堆上分配内存,以便它将持续整个游戏。所以这样做:
Ball *YellowBall[8];
YellowBall[0] = new Ball(x0,y0);
YellowBall[1] = new Ball(x1,y1);
YellowBall[2] = new Ball(x2,y2);
YellowBall[3] = new Ball(x3,y3);
// ...
确保游戏结束后,你自己清理干净。
for (int i = 0; i < 8; i++)
delete YellowBall[i];
然后在你的Ball :: DrawYellow()做类似的事情:
Ball::DrawYellow()
{
glColor3f(/*yellow*/); // Set the color to yellow
glTranslatef(-x, -y, 0); // Move to the position of the ball
// Draw the ball
glTranslatef(x, y, 0); // Move back to the default position
}
这可能需要从这里进行一些调整,但这是否有意义/回答你的问题?