我无法将项目上传到我的Oculus Go

时间:2019-07-17 23:47:32

标签: c# unity3d upload

我正在尝试将go上传到我的oculus,但是我不能,以前的错误消息之一是驱动器可能已满,但事实并非如此。这是

中的最后5条错误消息

我试图做一个干骨项目,但是没有用

这是最近5条错误消息: 1) 参见https://docs.gradle.org/5.1.1/userguide/command_line_interface.html#sec:command_line_warnings

UnityEngine.GUIUtility:ProcessEvent(Int32,IntPtr)

2) 47个可执行的任务:8个已执行,39个是最新的

UnityEngine.GUIUtility:ProcessEvent(Int32,IntPtr)

3) CommandInvokationFailure:Gradle构建失败。 C:/ Program Files / Unity / Hub / Editor / 2019.3.0a8 / Editor / Data / PlaybackEngines / AndroidPlayer / Tools \ OpenJDK \ Windows \ bin \ java.exe -classpath“ C:\ Program Files \ Unity \ Hub \ Editor \ 2019.3.0a8 \ Editor \ Data \ PlaybackEngines \ AndroidPlayer \ Tools \ gradle \ lib \ gradle-launcher-5.1.1.jar“ org.gradle.launcher.GradleMain” -Dorg.gradle.jvmargs = -Xmx4096m“” assemblerelease“ < / p>

stderr [

失败:构建失败,并出现异常。

  • 出了什么问题: 任务':launcher:packageRelease'的执行失败。

      

    工人提出了1个例外:   java.io.UncheckedIOException:java.io.IOException:磁盘上没有足够的空间

  • 尝试: 使用--stacktrace选项运行以获取堆栈跟踪。使用--info或--debug选项运行以获取更多日志输出。使用--scan运行以获取完整的见解。

  • https://help.gradle.org

  • 获得更多帮助

在1m 6s内失败 ] 标准输出[

  

任务:unityLibrary:preBuild截至日期   任务:launcher:preBuild截止日期   任务:unityLibrary:preReleaseBuild截至日期   任务:unityLibrary:checkReleaseManifest UP-TO-DATE   任务:启动器:prepareLintJar截止日期   任务:unityLibrary:processReleaseManifest   任务:unityLibrary:compileReleaseAidl NO-SOURCE   任务:unityLibrary:packageReleaseRenderscript NO-SOURCE   任务:unityLibrary:compileReleaseRenderscript NO-SOURCE   任务:unityLibrary:generateReleaseBuildConfig截止日期   任务:unityLibrary:generateReleaseResValues截止日期   任务:unityLibrary:generateReleaseResources UP-TO-DATE   任务:unityLibrary:packageReleaseResources UP-TO-DATE   任务:launcher:preReleaseBuild   任务:启动器:编译发布版本编号:NO-SOURCE   任务:launcher:compileReleaseRenderscript NO-SOURCE   任务:launcher:checkReleaseManifest UP-TO-DATE   任务:launcher:generateReleaseBuildConfig截止日期   任务:launcher:generateReleaseSources截止日期   任务:launcher:mainApkListPersistenceRelease UP-TO-DATE   任务:launcher:generateReleaseResValues截止日期   任务:launcher:generateReleaseResources截止日期   任务:unityLibrary:generateReleaseRFile截止日期   任务:unityLibrary:prepareLintJar截止日期   任务:unityLibrary:generateReleaseSources截止日期   任务:launcher:mergeReleaseResources截止日期   任务:launcher:createReleaseCompatibleScreenManifests最新   任务:unityLibrary:javaPreCompileRelease截止日期   任务:unityLibrary:compileReleaseJavaWithJavac截止日期   任务:unityLibrary:bundleLibCompileRelease截止日期   任务:unityLibrary:prepareLintJarForPublish截止日期   任务:unityLibrary:mergeReleaseShaders截止日期   任务:unityLibrary:compileReleaseShaders截止日期   任务:unityLibrary:generateReleaseAssets截止日期   任务:launcher:processReleaseManifest   任务:launcher:javaPreCompileRelease截止日期   任务:launcher:processReleaseResources   任务:launcher:compileReleaseJavaWithJavac截止日期   任务:launcher:compileReleaseSources截止日期   任务:unityLibrary:packageReleaseAssets   任务:启动器:皮棉重要发布   任务:unityLibrary:bundleLibRuntimeRelease截止日期   任务:unityLibrary:processReleaseJavaRes NO-SOURCE   任务:unityLibrary:bundleLibResRelease截止日期   任务:unityLibrary:mergeReleaseJniLibFolders截止日期   任务:unityLibrary:transformNativeLibsWithMergeJniLibsForRelease截止日期   任务:unityLibrary:transformNativeLibsWithStripDebugSymbolForRelease截止日期   任务:unityLibrary:TransformNativeLibsWithIntermediateJniLibsForRelease截止日期   任务:启动器:合并发布着色器   任务:launcher:compileReleaseShaders截止日期   任务:launcher:generateReleaseAssets截止日期   任务:启动器:合并发布资产   任务:launcher:validateSigningRelease截止日期   任务:launcher:signingConfigWriter释放最新   任务:launcher:checkReleaseDuplicateClasses截止日期   任务:launcher:transformClassesWithDexBuilderForRelease截止日期   任务:启动器:transformDexArchiveWithExternalLibsDexMergerForRelease截止日期   任务:启动器:transformDexArchiveWithDexMergerForRelease截止日期   任务:启动器:合并发布JniLib文件夹最新   任务:启动器:transformNativeLibsWithMergeJniLibsForRelease截止日期   任务:启动器:transformNativeLibsWithStripDebugSymbolForRelease截止日期   任务:launcher:processReleaseJavaRes NO-SOURCE   任务:launcher:transformResourcesWithMergeJavaResForRelease截止日期   任务:launcher:packageRelease FAILED

在此版本中使用了不推荐使用的Gradle功能,使其与Gradle 6.0不兼容。 使用“ --warning-mode all”来显示各个弃用警告。 参见https://docs.gradle.org/5.1.1/userguide/command_line_interface.html#sec:command_line_warnings 47个可执行任务:已执行8个,最新39个 ] 退出代码:1 UnityEditor.Android.Command.WaitForProgramToRun(UnityEditor.Utils.Program p,UnityEditor.Android.Command + WaitingForProcessToExit等待ForProcessToExit,System.String errorMsg)(位于<7c61eac4f82c4a39b7bcbc9c3305acf626>:0) UnityEditor.Android.Command.Run(System.Diagnostics.ProcessStartInfo psi,UnityEditor.Android.Command + WaitingForProcessToExitwaitingForProcessToExit,System.String errorMsg)(位于<7c61eac4f82c4a39b7bc9c3305acf626>:0) UnityEditor.Android.Command.Run(System.String命令,System.String args,System.String工作目录,UnityEditor.Android.Command + WaitingForProcessToExit等待ForProcessToExit,System.String errorMsg)(位于<7c61eac4f82c4a39b7bcbc9c3305acf626>:0) UnityEditor.Android.AndroidJavaTools.RunJava(System.String args,System.String workingdir,System.Action 1[T] progress, System.String error) (at <7c61eac4f82c4a39b7bc9c3305acf626>:0) UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action 1 [T]进度)(位于<7c61eac4f82c4a39b7bc9c3305acf626>:0) 作为GradleInvokationException重新抛出:Gradle构建失败 UnityEditor.Android.GradleWrapper.Run(UnityEditor.Android.AndroidJavaTools javaTools,System.String workingdir,System.String任务,System.Action`1 [T]进度)(位于<7c61eac4f82c4a39b7bc9c3305acf626>:0) UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute(UnityEditor.Android.PostProcessor.PostProcessorContext上下文)(位于<7c61eac4f82c4a39b7bc9c3305acf626>:0) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTask​​s(UnityEditor.Android.PostProcessor.PostProcessorContext上下文)(位于<7c61eac4f82c4a39b7bc9c3305acf626>:0) 作为BuildFailedException重新抛出:引发了类型为'UnityEditor.Build.BuildFailedException'的异常。 UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild(System.String标题,System.String消息,System.Exception ex)(位于<7c61eac4f82c4a39b7bc9c3305acf626>:0) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTask​​s(UnityEditor.Android.PostProcessor.PostProcessorContext上下文)(位于<7c61eac4f82c4a39b7bc9c3305acf626>:0) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess(UnityEditor.BuildTarget目标,System.String stagingAreaData,System.String stagingArea,System.String playerPackage,System.String installPath,System.String companyName,System.String productName,UnityEditor.BuildOptions选项,UnityEditor。 RuntimeClassRegistry usedClassRegistry,UnityEditor.Build.Reporting.BuildReport报告)(位于<7c61eac4f82c4a39b7bc9c3305acf626>:0) UnityEditor.Android.AndroidBuildPostprocessor.PostProcess(UnityEditor.Modules.BuildPostProcessArgs args,UnityEditor.BuildProperties&outProperties)(位于<7c61eac4f82c4a39b7bc9c3305acf626>:0) UnityEditor.PostprocessBuildPlayer.Postprocess(UnityEditor.BuildTargetGroup targetGroup,UnityEditor.BuildTarget目标,System.String installPath,System.String companyName,System.String productName,System.Int32宽度,System.Int32高度,UnityEditor.BuildOptions选项,UnityEditor.RuntimeClassRegistry usedClassRegistry ,UnityEditor.Build.Reporting.BuildReport报告)(位于:0) UnityEngine.GUIUtility:ProcessEvent(Int32,IntPtr)

4) 构建完成,结果为“失败” UnityEngine.GUIUtility:ProcessEvent(Int32,IntPtr)

5) 构建完成,结果为“失败” UnityEngine.GUIUtility:ProcessEvent(Int32,IntPtr)

我应该不会出现任何错误,并且应该将其上传到我的oculus go

0 个答案:

没有答案