我有一个从设备相机捕获的图像,我想在其上添加一个UITextView
,然后将其保存到图库中。我正在使用以下代码从文本视图中获取图像
extension UITextView {
var imageOfView: UIImage {
UIGraphicsBeginImageContextWithOptions(self.bounds.size, false, 0.0)
self.drawHierarchy(in: self.bounds, afterScreenUpdates: true)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image!
}
}
然后,通过使用以下代码,我尝试将以上图像添加到拍摄的图像中:
extension UIImage {
func combine(with image: UIImage, at point: CGPoint, isLandscapeMode: Bool = false) -> UIImage {
UIGraphicsBeginImageContextWithOptions(self.size, false, 0.0)
self.draw(at: .zero)
image.draw(at: point)
let result = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return result!
}
}
最后,我在这里调用将已编辑的图像发送到上一页的方法:
onImageEdited?(capturedImage.combine(with: textArea.imageOfView, at: textArea.frame.origin, isLandscapeMode: true))
从下面的屏幕截图中可以看出,大小发生了变化,位置似乎是随机选择的。知道为什么以及如何解决这个问题吗?
在编辑过程中:
保存后:
PS:捕获的图像和编辑页面处于 Landscape 模式
答案 0 :(得分:0)
UIImageView
您还可以为UITextView
创建扩展名,并从其所有子视图(例如extension UIImageView {
func renderSubviewsToImage() -> UIImage? {
guard let image = image else { return nil }
let scale = UIScreen.main.scale
UIGraphicsBeginImageContextWithOptions(image.size, false, scale)
guard let context = UIGraphicsGetCurrentContext() else { return nil }
self.layer.render(in: context)
let renderedImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return renderedImage
}
}
)渲染新图像
{{1}}
答案 1 :(得分:0)
在Swift 4.2中尝试此代码
func stitchImages(images: [UIImage], isVertical: Bool) -> UIImage {
var stitchedImages : UIImage!
if images.count > 0 {
var maxWidth = CGFloat(0), maxHeight = CGFloat(0)
for image in images {
if image.size.width > maxWidth {
maxWidth = image.size.width
}
if image.size.height > maxHeight {
maxHeight = image.size.height
}
}
var totalSize : CGSize
let maxSize = CGSize(width: maxWidth, height: maxHeight)
if isVertical {
totalSize = CGSize(width: maxSize.width, height: maxSize.height * (CGFloat)(images.count))
} else {
totalSize = CGSize(width: maxSize.width * (CGFloat)(images.count), height: maxSize.height)
}
UIGraphicsBeginImageContext(totalSize)
for image in images {
let offset = (CGFloat)(images.index(of: image)!)
let rect = AVMakeRect(aspectRatio: image.size, insideRect: isVertical ?
CGRect(x: 0, y: maxSize.height * offset, width: maxSize.width, height: maxSize.height) :
CGRect(x: maxSize.width * offset, y: 0, width: maxSize.width, height: maxSize.height))
image.draw(in: rect)
}
stitchedImages = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
}
return stitchedImages
}
}
,您可以使用此功能:
@IBOutlet weak var imageView: UIImageView!
let imageArray = [image1, image3, image4, image4]
override func viewDidLoad() {
super.viewDidLoad()
let image = stitchImages(images: imageArray, isVertical: false)
imageView.image = image
}
答案 2 :(得分:0)
尝试一下,我已经注释了我从上述代码中编辑过的代码,请检查出来,让我知道它对您有用。
func stitchImages(images: [UIImage], isVertical: Bool) -> UIImage {
var stitchedImages : UIImage!
if images.count > 0 {
var maxWidth = CGFloat(0), maxHeight = CGFloat(0)
for image in images {
if image.size.width > maxWidth {
maxWidth = image.size.width
}
if image.size.height > maxHeight {
maxHeight = image.size.height
}
}
var totalSize : CGSize
let maxSize = CGSize(width: maxWidth, height: maxHeight)
if isVertical {
totalSize = CGSize(width: maxSize.width, height: maxSize.height * (CGFloat)(images.count))
} else {
totalSize = CGSize(width: maxSize.width, height: maxSize.height)
}
UIGraphicsBeginImageContext(totalSize)
let offset = (CGFloat)(0)
// Need to change or adjust the frame get get reach your reqirement
let rect1 = AVMakeRect(aspectRatio: images[1].size, insideRect: isVertical ? CGRect(x: 0, y: maxSize.height * offset, width: maxSize.width, height: maxSize.height) : CGRect(x: maxSize.width * offset, y: 0, width: maxSize.width, height: maxSize.height))
images[1].draw(in: rect1)
let rect2 = AVMakeRect(aspectRatio: images[0].size, insideRect: isVertical ? CGRect(x: 0, y: maxSize.height * offset, width: maxSize.width - 60, height: maxSize.height - 500) : CGRect(x: maxSize.width * offset, y: 250, width: maxSize.width - 60, height: maxSize.height - 500))
images[0].draw(in: rect2)
// for image in images {
// let offset = (CGFloat)(0)
// let rect = AVMakeRect(aspectRatio: image.size, insideRect: isVertical ?
// CGRect(x: 0, y: maxSize.height * offset, width: maxSize.width, height: maxSize.height) :
// CGRect(x: maxSize.width * offset, y: 0, width: maxSize.width, height: maxSize.height))
// image.draw(in: rect)
// }
stitchedImages = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
}
return stitchedImages
}