我正在尝试为Illustrator编写脚本,该脚本将从对象中读取所需的颜色,然后在需要的位置用该颜色填充模板。它不断返回未定义状态。我对Javascript陌生,我有什么想法我做错了吗?
我尝试返回newCMYKColor[stockColor]
,newCMYKColor[stockColors]
并返回stockColor[newCMYKColor]
convertRoofColorToCMYK = function(stockColor) {
var newCMYKColor = new CMYKColor(),
stockColors = {
BlackPoly: [80, 72, 68, 100],
LightBlue: [100, 43, 0, 30],
DarkBluePoly: [95, 74, 7, 44],
PurplePoly: [82, 98, 0, 12],
GreenPoly: [90, 12, 95, 40],
YellowPoly: [0, 19, 89, 0],
EcruPoly: [6, 13, 41, 4],
OrangePoly: [0, 73, 98, 0],
RedPoly: [7, 100, 82, 26],
GreyPoly: [10, 4, 4, 14],
WhitePoly: [0, 0, 0, 0]
};
try {
newCMYKColor.cyan = stockColors[stockColor][0];
newCMYKColor.magenta = stockColors[stockColor][1];
newCMYKColor.yellow = stockColors[stockColor][2];
newCMYKColor.black = stockColors[stockColor][3];
} catch (e) {
newCMYKColor.cyan = 0;
newCMYKColor.magenta = 0;
newCMYKColor.yellow = 0;
newCMYKColor.black = 0;
}
return newCMYKColor;
};
roofColorCMYK = convertRoofColorToCMYK(Clipboard.roof_color);
if (!roofColorCMYK == undefined) {
if (app.activeDocument.Layers["Tent Pieces"] &&
app.activeDocument.Layers["Tent Pieces"].Layers["Roof Composite"]) {
for (i = 0; i < app.activeDocument.Layers["Tent Pieces"].Layers["Roof Composite"].pathItems.length; i++) {
app.activeDocument.Layers["Tent Pieces"].Layers["Roof Composite"].pathItems[i].fillColor = roofColorCMYK;
} else {
alert("sorry we are not able to fill the tent roof with the " +
Clipboard.roof_color + " color.")
}
在添加else / if语句之前,它是在if (app.activeDocument.Layers["Tent Pieces"] && app.activeDocument.Layers["Tent Pieces"].Layers["Roof Composite"])
告诉我未定义的。添加else / if语句后,它每次都会向我发出警报。
答案 0 :(得分:1)
请查看有关“尝试捕获”块的MDN规范。 https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Statements/try...catch。
您必须记住,在try catch块之后将不执行任何代码。
我建议您以这种方式更改代码:
try {
newCMYKColor.cyan = stockColors[stockColor][0];
newCMYKColor.magenta = stockColors[stockColor][1];
newCMYKColor.yellow = stockColors[stockColor][2];
newCMYKColor.black = stockColors[stockColor][3];
return newCMYKColor;
} catch (e) {
newCMYKColor.cyan = 0;
newCMYKColor.magenta = 0;
newCMYKColor.yellow = 0;
newCMYKColor.black = 0;
return newCMYKColor;
}
或在末尾使用finally块(finally内部的代码始终会执行之前发生的一切)。
try {
newCMYKColor.cyan = stockColors[stockColor][0];
newCMYKColor.magenta = stockColors[stockColor][1];
newCMYKColor.yellow = stockColors[stockColor][2];
newCMYKColor.black = stockColors[stockColor][3];
} catch (e) {
newCMYKColor.cyan = 0;
newCMYKColor.magenta = 0;
newCMYKColor.yellow = 0;
newCMYKColor.black = 0;
} finaly {
return newCMYKColor;
}