我正在尝试使用公式10 ^(A-(B / T + C)在我的网站上创建一个图形计算器。A,B和C是可以从输入框中检索的数值,而T表示为“ x”。
当前,代码未检索数据。我还注意到,我的代码无法绘制除以x的数字。
<body data-rsssl=1>
<form id="antoine-input" name="antoine-input" class="form-horizontal my-form" method="POST" action="form.php">
<div class="form-group">
<div class="col-sm-12">
<div class="form-group">
A:<input type="text" id="myBox" class="form-control" name="myBox" required/>
B:<input type="text" id="myBox1" class="form-control" name="myBox1" required/>
C:<input type="text" id="myBox2" class="form-control" name="myBox2" required/>
Temperature:<input type="text" id="myBox3" class="form-control" name="myBox3" required/>
<div class="col-sm-12 text-center">
<button class="submit_button" type="submit" value="submit" id="button1"">Submit</button>
</div>
</div>
</div>
</div>
</form>
<canvas id="myCanvas" width="1000" height="1000"></canvas>
<script>
function Graph(config) {
// user defined properties
this.canvas = document.getElementById(config.canvasId);
this.minX = config.minX;
this.minY = config.minY;
this.maxX = config.maxX;
this.maxY = config.maxY;
this.unitsPerTick = config.unitsPerTick;
// constants
this.axisColor = '#aaa';
this.font = '8pt Calibri';
this.tickSize = 20;
// relationships
this.context = this.canvas.getContext('2d');
this.rangeX = this.maxX - this.minX;
this.rangeY = this.maxY - this.minY;
this.unitX = this.canvas.width / this.rangeX;
this.unitY = this.canvas.height / this.rangeY;
this.centerY = Math.round(Math.abs(this.minY / this.rangeY) * this.canvas.height);
this.centerX = Math.round(Math.abs(this.minX / this.rangeX) * this.canvas.width);
this.iteration = (this.maxX - this.minX) / 1000;
this.scaleX = this.canvas.width / this.rangeX;
this.scaleY = this.canvas.height / this.rangeY;
// draw x and y axis
this.drawXAxis();
this.drawYAxis();
}
Graph.prototype.drawXAxis = function() {
var context = this.context;
context.save();
context.beginPath();
context.moveTo(0, this.centerY);
context.lineTo(this.canvas.width, this.centerY);
context.strokeStyle = this.axisColor;
context.lineWidth = 2;
context.stroke();
// draw tick marks
var xPosIncrement = this.unitsPerTick * this.unitX;
var xPos, unit;
context.font = this.font;
context.textAlign = 'center';
context.textBaseline = 'top';
// draw left tick marks
xPos = this.centerX - xPosIncrement;
unit = -1 * this.unitsPerTick;
while (xPos > 0) {
context.moveTo(xPos, this.centerY - this.tickSize / 2);
context.lineTo(xPos, this.centerY + this.tickSize / 2);
context.stroke();
context.fillText(unit, xPos, this.centerY + this.tickSize / 2 + 3);
unit -= this.unitsPerTick;
xPos = Math.round(xPos - xPosIncrement);
}
// draw right tick marks
xPos = this.centerX + xPosIncrement;
unit = this.unitsPerTick;
while (xPos < this.canvas.width) {
context.moveTo(xPos, this.centerY - this.tickSize / 2);
context.lineTo(xPos, this.centerY + this.tickSize / 2);
context.stroke();
context.fillText(unit, xPos, this.centerY + this.tickSize / 2 + 3);
unit += this.unitsPerTick;
xPos = Math.round(xPos + xPosIncrement);
}
context.restore();
};
Graph.prototype.drawYAxis = function() {
var context = this.context;
context.save();
context.beginPath();
context.moveTo(this.centerX, 0);
context.lineTo(this.centerX, this.canvas.height);
context.strokeStyle = this.axisColor;
context.lineWidth = 2;
context.stroke();
// draw tick marks
var yPosIncrement = this.unitsPerTick * this.unitY;
var yPos, unit;
context.font = this.font;
context.textAlign = 'right';
context.textBaseline = 'middle';
// draw top tick marks
yPos = this.centerY - yPosIncrement;
unit = this.unitsPerTick;
while (yPos > 0) {
context.moveTo(this.centerX - this.tickSize / 2, yPos);
context.lineTo(this.centerX + this.tickSize / 2, yPos);
context.stroke();
context.fillText(unit, this.centerX - this.tickSize / 2 - 3, yPos);
unit += this.unitsPerTick;
yPos = Math.round(yPos - yPosIncrement);
}
// draw bottom tick marks
yPos = this.centerY + yPosIncrement;
unit = -1 * this.unitsPerTick;
while (yPos < this.canvas.height) {
context.moveTo(this.centerX - this.tickSize / 2, yPos);
context.lineTo(this.centerX + this.tickSize / 2, yPos);
context.stroke();
context.fillText(unit, this.centerX - this.tickSize / 2 - 3, yPos);
unit -= this.unitsPerTick;
yPos = Math.round(yPos + yPosIncrement);
}
context.restore();
};
Graph.prototype.drawEquation = function(equation, color, thickness) {
var context = this.context;
context.save();
context.save();
this.transformContext();
context.beginPath();
context.moveTo(this.minX, equation(this.minX));
for (var x = this.minX + this.iteration; x <= this.maxX; x += this.iteration) {
context.lineTo(x, equation(x));
}
context.restore();
context.lineJoin = 'round';
context.lineWidth = thickness;
context.strokeStyle = color;
context.stroke();
context.restore();
};
Graph.prototype.transformContext = function() {
var context = this.context;
// move context to center of canvas
this.context.translate(this.centerX, this.centerY);
context.scale(this.scaleX, -this.scaleY);
};
var myGraph = new Graph({
canvasId: 'myCanvas',
minX: -10,
minY: -10,
maxX: 10,
maxY: 10,
unitsPerTick: 1
});
myGraph.drawEquation(function(x) {
var valA = document.getElementById("myBox").value;
var valB = document.getElementById("myBox1").value;
var valC = document.getElementById("myBox2").value;
return valC * x;
}, 'darkgreen', 2.5);
</script>
</body>
无论如何,我可以使图形显示吗?谢谢!