我不能使用SDL_GetWindowSize
跨平台,因为在Unix中它不知道窗口大小发生了变化(尽管我看到了)。 Visual Studio和MinGW没问题。 (我经常遇到Unix异常的情况,但一直都是我做错了事,而其他两个平台却没有注意到。)
我在VirtualBox的64位Ubuntu 4.18.0上运行了SDL2的2.0.8 + dfsg1-4ubuntu版本;自此已在Ubuntu 5.0.0上升级到SDL2 2.0.9 + dfsg1-1ubuntu1,但行为是相同的。它在X11上使用GNOME Shell。
与SDL_PollEvent
的交互很奇怪。但是我确实认为有时可以称呼它为可能和合理!
那么我如何获得SDL_GetWindowSize
来准确报告尺寸?
MCVE:
#include <cassert>
#include <SDL.h>
using namespace std;
int main (int argc, char** argv)
{
//set things up
if (SDL_Init(SDL_INIT_EVERYTHING) < 0) return -1;
SDL_Window* window = SDL_CreateWindow("",0, 0,640, 480,0);
if (!window) return -1;
SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, 0);
if (!renderer) return -1;
//I need to be able to resize at times, so this is in the MCVE
SDL_SetWindowSize(window, 600, 100);
//Without this line, no problem
SDL_PollEvent(nullptr);
//Assertions fail -- in Unix, not Visual Studio
int w, h; SDL_GetWindowSize (window, &w, &h);
assert (w == 600);
assert (h == 100);
return 0;
}
编辑:根据评论者的建议尝试新的测试:
#include <cassert>
#include <SDL.h>
#include <stdio.h>
using namespace std;
static void flush_event_queue(void) {
SDL_Event ev;
while(SDL_PollEvent(&ev)) {
printf("ev.type=%d\n", ev.type);
if(ev.type == SDL_WINDOWEVENT) {
printf("window event %d\n", ev.window.event);
if(ev.window.event == SDL_WINDOWEVENT_RESIZED || ev.window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
printf("resized %d %dx%d\n", ev.window.event, ev.window.data1, ev.window.data2);
}
}
}
}
int main (int argc, char** argv) {
if (SDL_Init(SDL_INIT_EVERYTHING) < 0) return -1;
SDL_Window* window = SDL_CreateWindow("",0, 0,640, 480,0);
if (!window) return -1;
SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, 0);
if (!renderer) return -1;
flush_event_queue();
SDL_SetWindowSize(window, 600, 100);
printf("SetWindowSize\n");
flush_event_queue();
int w, h; SDL_GetWindowSize (window, &w, &h);
printf("%dx%d\n", w, h);
assert (w == 600);
assert (h == 100);
//Now let's draw something and see if it shows up. No--
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
SDL_Rect rect1 = {0, 0, 100, 100};
SDL_RenderFillRect(renderer, &rect1);
SDL_RenderPresent (renderer);
SDL_Event sdlEvent; //Wait for key hit, so we can see rect
do
SDL_WaitEvent (&sdlEvent);
while (sdlEvent.type != SDL_KEYDOWN);
return 0;
}
结果输出为
ev.type=4352
ev.type=4352
ev.type=512
window event 1
ev.type=512
window event 2
ev.type=512
window event 1
ev.type=512
window event 4
ev.type=512
window event 3
ev.type=512
window event 12
ev.type=512
window event 15
ev.type=770
SetWindowSize
ev.type=512
window event 6
resized 6 600x100
600x100
如果我注释掉了新测试中的第一个flush_event_queue()
调用,我将永远无法获得输出-它会在我的assert
上崩溃。
我还添加了一些代码来绘制内容。矩形会显示-但只有当我先注释掉flush_event_queue()
时。
编辑:一个可以正常工作的版本-可是个丑陋的骇客!我不相信必须有一种正确的方式来做到这一点。
#include <cassert>
#include <SDL.h>
#include <stdio.h>
using namespace std;
static void flush_event_queue(void) {
SDL_Event ev;
while(SDL_PollEvent(&ev)) {
printf("ev.type=%d\n", ev.type);
if(ev.type == SDL_WINDOWEVENT) {
printf("window event %d\n", ev.window.event);
if(ev.window.event == SDL_WINDOWEVENT_RESIZED || ev.window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
printf("resized %d %dx%d\n", ev.window.event, ev.window.data1, ev.window.data2);
}
}
}
}
int main (int argc, char** argv) {
if (SDL_Init(SDL_INIT_EVERYTHING) < 0) return -1;
SDL_Window* window = SDL_CreateWindow("",0, 0,640, 480,0);
if (!window) return -1;
SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, 0);
if (!renderer) return -1;
flush_event_queue();
SDL_SetWindowSize(window, 600, 300);
printf("SetWindowSize\n");
SDL_RenderPresent(renderer);
for (int i = 0; i < 6; ++i) //Must be 6 or more to be reliable
SDL_Delay(10); //10 works; 1 doesn't
//A single SDL_Delay(60); usually works
//but sometimes does not
SDL_Event event; while (SDL_PollEvent(&event)); //This isn't needed but OK
//flush_event_queue(); //But this makes things draw too far down
int w, h; SDL_GetWindowSize (window, &w, &h);
printf("%dx%d\n", w, h);
//Now let's draw something and see if it shows up. Yes, it does
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
SDL_Rect rect1 = {0, 0, 100, 100};
SDL_RenderFillRect(renderer, &rect1);
SDL_RenderPresent (renderer);
SDL_Event sdlEvent; //Wait for key hit, so we can see rect
do
SDL_WaitEvent (&sdlEvent);
while (sdlEvent.type != SDL_KEYDOWN);
return 0;
}
这确实会在位置0、0处绘制一个矩形,并准确报告新窗口的大小:
ev.type=4352
ev.type=4352
ev.type=512
window event 1
ev.type=512
window event 2
ev.type=512
window event 1
ev.type=512
window event 4
ev.type=512
window event 3
ev.type=512
window event 10
ev.type=512
window event 12
ev.type=512
window event 15
ev.type=770
SetWindowSize
600x300