我目前正在制作游戏,但仍停留在AdMob部分。未按请求加载广告。我正在使用的AppID和AdUnitID来自Google的测试单元。我也尝试过自己的方法,但是返回相同的错误。
主要错误:未重试获取应用设置。广告加载失败: 0。
我尝试了AdMob插件3.18.0和3.17.0。都失败了。
这是日志。
07-15 12:08:58.031 9847-9847/com.N1C3K.adtestplain D/AdsUnity: Calling loadAd() on Android
07-15 12:08:58.039 9847-9847/com.N1C3K.adtestplain D/DynamitePackage: Instantiating com.google.android.gms.ads.ChimeraAdManagerCreatorImpl
07-15 12:08:58.045 9847-9847/com.N1C3K.adtestplain I/Ads: This request is sent from a test device.
07-15 12:08:58.055 9847-11219/com.N1C3K.adtestplain I/AudioManager: In isSpeakerphoneOn(), calling application: com.N1C3K.adtestplain
07-15 12:08:58.059 9847-11219/com.N1C3K.adtestplain D/AudioManager: getStreamVolume isRestricted mode = 0
07-15 12:08:58.061 9847-11219/com.N1C3K.adtestplain D/AudioManager: getStreamVolume isRestricted mode = 0
07-15 12:08:58.089 9847-10176/com.N1C3K.adtestplain W/Ads: Not retrying to fetch app settings
07-15 12:08:58.262 9847-9847/com.N1C3K.adtestplain I/Ads: Ad failed to load : 0
07-15 12:08:58.274 9847-11248/com.N1C3K.adtestplain I/Unity: HandleFailedToReceiveAd event received with message: Internal error
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
AdManager:HandleOnAdFailedToLoad(Object, AdFailedToLoadEventArgs) (at C:\Users\nicho\Desktop\AdTestPlain\Assets\AdManager.cs:113)
GoogleMobileAds.Api.BannerView:<ConfigureBannerEvents>b__26_1(Object, AdFailedToLoadEventArgs) (at C:\Users\nicho\Desktop\AdTestPlain\Assets\GoogleMobileAds\Api\BannerView.cs:127)
GoogleMobileAds.Android.BannerClient:onAdFailedToLoad(String) (at C:\Users\nicho\Desktop\AdTestPlain\Assets\GoogleMobileAds\Platforms\Android\BannerClient.cs:136)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Unity
07-15 12:09:06.931 9847-9847/com.N1C3K.adtestplain V/MediaRouter: onRestoreRoute() : route=RouteInfo{ name=Phone, description=null, status=null, category=RouteCategory{ name=System types=ROUTE_TYPE_LIVE_AUDIO ROUTE_TYPE_LIVE_VIDEO groupable=false }, supportedTypes=ROUTE_TYPE_LIVE_AUDIO ROUTE_TYPE_LIVE_VIDEO , presentationDisplay=null }
07-15 12:09:06.932 9847-9847/com.N1C3K.adtestplain V/MediaRouter: Selecting route: RouteInfo{ name=Phone, description=null, status=null, category=RouteCategory{ name=System types=ROUTE_TYPE_LIVE_AUDIO ROUTE_TYPE_LIVE_VIDEO groupable=false }, supportedTypes=ROUTE_TYPE_LIVE_AUDIO ROUTE_TYPE_LIVE_VIDEO , presentationDisplay=null }
07-15 12:09:16.728 9847-9847/com.N1C3K.adtestplain V/MediaRouter: onRestoreRoute() : route=RouteInfo{ name=Phone, description=null, status=null, category=RouteCategory{ name=System types=ROUTE_TYPE_LIVE_AUDIO ROUTE_TYPE_LIVE_VIDEO groupable=false }, supportedTypes=ROUTE_TYPE_LIVE_AUDIO ROUTE_TYPE_LIVE_VIDEO , presentationDisplay=null }
07-15 12:09:16.730 9847-9847/com.N1C3K.adtestplain V/MediaRouter: Selecting route: RouteInfo{ name=Phone, description=null, status=null, category=RouteCategory{ name=System types=ROUTE_TYPE_LIVE_AUDIO ROUTE_TYPE_LIVE_VIDEO groupable=false }, supportedTypes=ROUTE_TYPE_LIVE_AUDIO ROUTE_TYPE_LIVE_VIDEO , presentationDisplay=null }
答案 0 :(得分:0)
在以下情况下会发生: