现在,我有了它,以便当您在商店中购买帽子时,它可以保存到数据存储中,但是它也可以替换您已经戴上并已经保存到数据存储中的帽子。我想要发生的是将其添加到屏幕gui中的玩家清单中。我真的不知道该怎么做。我应该将表添加到数据存储区还是其他内容。
发生这种情况的游戏示例是在SwordBurst中节省了盔甲。同样,任何具有宠物收集系统的游戏,我认为也会运行相同的代码。
function addhat(player, hat)
--wait(1)
local char = player.Character or player.CharacterAdded.Wait()
print(char)
local z = char:GetChildren()
for i=1, #z do
if (z[i].className == "Accessory") then
z[i]:remove()
print("removein")
end
end
local verynewhat = game.ServerStorage.Hats:FindFirstChild(hat):clone()
verynewhat.Parent = char
char.Head.Mesh:remove()
local newhead = serverstorage.Hats.Mesh:clone()
newhead.Parent = char.Head
end
function playeradded(player)
print("hello")
player:LoadCharacter()
local leaderstats = Instance.new("IntValue")
leaderstats.Name = "leaderstats"
local hat = Instance.new("StringValue")
hat.Name = ("CurrentHat")
local coins = Instance.new("IntValue")
coins.Name = "Coins"
coins.Parent = leaderstats
leaderstats.Parent = player
hat.Parent = player
hat.Value = ds2:GetAsync(player.UserId) or math.floor(math.random(0,1))
--table.insert(hattable, hat.Value)
-- ds3:SetAsync(player.UserId,hat.Value)
--for index,value in pairs (hattable) do
-- ds3:UpdateAsync(index, function() return value end)
--end
--print(hattable[1])
--print(ds3)
local playerHat = hat.value
hat.Changed:connect(function()
ds2:SetAsync(player.UserId,hat.Value)
--ds3:SetAsync(player.UserId,table.insert(hat.Value))
--print(ds3)
end)
coins.Value = ds1:GetAsync(player.UserId) or 0
ds1:SetAsync(player.UserId,coins.Value)
-- add infinite coins for me
if player.Name == "R0boticalCat" then
--coins.Value = 0
--ds1:SetAsync(player.UserId,coins.Value)
end
coins.Changed:connect(function()
ds1:SetAsync(player.UserId,coins.Value)
end)
player.CharacterAdded:connect(function(character)
--addhat(player, playerHat)
newcharacter(player, character)
end)
if player.Character and player.Character.Parent then
--addhat(player, playerHat)
newcharacter(player, player.character)
end
end
game.Players.PlayerAdded:connect(playeradded)
所有被注释掉的东西就是我想要做的。再一次,我想让您在购买帽子时为其添加库存gui,以便在购买时可以配备它,而不是替换当前保存的帽子并永久保存。