我如何避免AlAssetLibrary中的位置服务?我可以使用AlAssetLibrary检索文件而无需使用位置服务吗?

时间:2011-04-18 11:58:57

标签: iphone objective-c xcode libraries alasset

我创建了一个应用程序,使用ALAssetLibrary从iPhone照片文件夹中获取图像。  我可以使用AlAssetLibrary检索文件而无需使用位置服务吗? 我如何避免AlAssetLibrary中的位置服务?

2 个答案:

答案 0 :(得分:3)

目前,如果不使用位置服务,则无法访问ALAssetLibrary。你必须使用更有限的UIImagePickerController来解决这个问题。

答案 1 :(得分:1)

如果您只需要库中的一张图片,则上述答案不正确。例如,如果您让用户选择要上传的照片。在这种情况下,您可以使用ALAssetLibrary获取该单个图像,而无需位置权限。

为此,使用UIImagePickerController选择图片;你只需要UIImagePickerController提供的UIImagePickerControllerReferenceURL

这样可以让您访问未经修改的NSData对象,然后您可以将其上传。

这很有用,因为稍后使用UIImagePNGRepresentation()UIImageJPEGRepresentation()对图片进行重新编码可能会使文件大小翻倍!

呈现选择器:

picker = [[UIImagePickerController alloc] init];
[picker setDelegate:self];
[picker setSourceType:UIImagePickerControllerSourceTypePhotoLibrary];
[self presentViewController:picker animated:YES completion:nil];

获取图像和/或数据:

- (void)imagePickerController:(UIImagePickerController *)thePicker didFinishPickingMediaWithInfo:(NSDictionary *)info
{   
    [picker dismissViewControllerAnimated:YES completion:nil];
    NSURL *imageURL = [info objectForKey:@"UIImagePickerControllerReferenceURL"];

    ALAssetsLibrary *assetLibrary=[[ALAssetsLibrary alloc] init];

    [assetLibrary assetForURL:imageURL
                  resultBlock:^(ALAsset *asset) {
                      // get your NSData, UIImage, or whatever here
                     ALAssetRepresentation *rep = [self defaultRepresentation];
                     UIImage *image = [UIImage imageWithCGImage:[rep fullScreenImage]];

                     Byte *buffer = (Byte*)malloc(rep.size);
                     NSUInteger buffered = [rep getBytes:buffer fromOffset:0.0 length:rep.size error:nil];
                     NSData *data = [NSData dataWithBytesNoCopy:buffer length:buffered freeWhenDone:YES];

                     if (picker.sourceType == UIImagePickerControllerSourceTypeCamera) {
                         UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil);
                     }
                 }
                 failureBlock:^(NSError *err) {
                     // Something went wrong; get the image the old-fashioned way                            
                     // (You'll need to re-encode the NSData if you ever upload the image)
                     UIImage *image = [info objectForKey:UIImagePickerControllerOriginalImage];

                     if (picker.sourceType == UIImagePickerControllerSourceTypeCamera) {
                         UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil);
                     }
                 }];
}