我正在从事一个涉及ios应用语音识别的项目,并将在屏幕上说出的所有内容打印出来。我正在使用语音库,并且可以在我的计算机上使用它,但是当我的同事在他的计算机中打开该项目时,该程序可以编译,但是语音识别无法打印任何内容。有谁知道为什么会这样?
我已经尝试解决这个问题了好几个小时,但无法在网上找到任何有关它的信息。我也尝试过在他的计算机上重新安装Xcode,但是也没有用。
这是我的代码:
import UIKit
import Speech
class ViewController: UIViewController {
@IBOutlet weak var activateBtn: UIButton!
@IBOutlet weak var textView: UITextView!
private var speechRecognizer = SFSpeechRecognizer(locale:Locale.init(identifier:"en-Us"))//1
private var recognitionRequest: SFSpeechAudioBufferRecognitionRequest?
private var recognitionTask: SFSpeechRecognitionTask?
private var audioEngine = AVAudioEngine()
var lang:String = "en-US"
override func viewDidLoad() {
super.viewDidLoad()
activateBtn.isEnabled = false //2
speechRecognizer?.delegate = self as? SFSpeechRecognizerDelegate//3
speechRecognizer = SFSpeechRecognizer(locale:Locale.init(identifier: lang))
SFSpeechRecognizer.requestAuthorization{ (authStatus) in //4
var isButtonEnabled = false
switch authStatus{//5
case .authorized:
isButtonEnabled = true
case .denied:
isButtonEnabled = false
print("User denied access to speech recognition")
case .restricted:
isButtonEnabled = false
print("Speech recognition restricted on this device")
case .notDetermined:
isButtonEnabled = false
print("Speech recognition not yet authorized")
}
OperationQueue.main.addOperation(){
self.activateBtn.isEnabled = isButtonEnabled
}
}
}
@IBAction func activateMic(_ sender: Any) {
print("activateMic")
speechRecognizer = SFSpeechRecognizer(locale:Locale.init(identifier:lang))
if audioEngine.isRunning{
audioEngine.stop()
recognitionRequest?.endAudio()
activateBtn.isEnabled = false
activateBtn.setTitle("Start Recording", for: .normal)
}else{
startRecording()
activateBtn.setTitle("Stop Recording", for: .normal)
}
}
func startRecording() {
print("Start Recording")
if recognitionTask != nil {
recognitionTask?.cancel()
recognitionTask = nil
}
let audioSession = AVAudioSession.sharedInstance()
do {
try audioSession.setCategory(AVAudioSession.Category.record)
try audioSession.setMode(AVAudioSession.Mode.measurement)
try audioSession.setActive(true)
} catch {
print("audioSession properties weren't set because of an error.")
}
recognitionRequest = SFSpeechAudioBufferRecognitionRequest()
let inputNode = audioEngine.inputNode
guard let recognitionRequest = recognitionRequest else {
fatalError("Unable to create an SFSpeechAudioBufferRecognitionRequest object")
}
recognitionRequest.shouldReportPartialResults = true
recognitionTask = speechRecognizer?.recognitionTask(with: recognitionRequest, resultHandler: { (result, error) in
var isFinal = false
if result != nil {
self.textView?.text = result?.bestTranscription.formattedString
//Added stop after the word "stop" is part of the string
if (((result?.bestTranscription.formattedString)?.contains("stop"))!) {
self.audioEngine.stop()
}
isFinal = (result?.isFinal)!
}
if error != nil || isFinal {
self.audioEngine.stop()
inputNode.removeTap(onBus: 0)
self.recognitionRequest = nil
self.recognitionTask = nil
self.activateBtn.isEnabled = true
}
})
let recordingFormat = inputNode.outputFormat(forBus: 0)
inputNode.installTap(onBus: 0, bufferSize: 1024, format: recordingFormat) { (buffer, when) in
self.recognitionRequest?.append(buffer)
}
audioEngine.prepare()
do {
try audioEngine.start()
} catch {
print("audioEngine couldn't start because of an error.")
}
textView?.text = "Say something, I'm listening!"
}
func speechRecognizer(_ speechRecognizer: SFSpeechRecognizer, availabilityDidChange available: Bool) {
print("Speech Recognizer")
if available {
activateBtn.isEnabled = true
} else {
activateBtn.isEnabled = false
}
}
}
答案 0 :(得分:0)
您问题中的关键字可能是“计算机”。语音识别在模拟器中不一定有效。您的朋友需要在设备上运行您的代码。