我正在尝试在视图上添加阴影。它具有3个圆形边缘。要实现此UIBezierPath,然后使用此路径将CAShapelayer设置为视图层上的蒙版。现在,如果要在此视图上添加阴影,则不会显示阴影。我经历了类似的问题并提出了答案,但对我而言没有任何作用。以下是我的实现:
class BubbleView: UIView {
override func draw(_ rect: CGRect) {
super.draw(rect)
}
override func layoutSubviews() {
super.layoutSubviews()
self.updateContainerLayer()
}
func updateContainerLayer() {
let brazierPath: UIBezierPath = UIBezierPath(roundedRect: self.bounds,
byRoundingCorners: [.bottomRight, .bottomLeft, .topLeft],
cornerRadii: CGSize(width: 15.0, height: 0.0))
//1
let shapeLayer = CAShapeLayer()
shapeLayer.path = brazierPath.cgPath
self.layer.mask = shapeLayer
//2
self.layer.shadowColor = UIColor(r: 0, g: 0, b: 0, alpha: 0.25).cgColor
self.layer.shadowOpacity = 1.0
self.layer.shadowOffset = CGSize(width: 0.0, height: 0.5)
self.layer.shadowRadius = 1.5
self.layer.shadowPath = brazierPath.cgPath
//3
self.layer.masksToBounds = true
self.clipsToBounds = false
//4
self.layer.shouldRasterize = true
self.layer.rasterizationScale = UIScreen.main.scale
}
}
答案 0 :(得分:1)
如果您定位的是 iOS 11 + ,则可以使用图层的.maskedCorners
属性:
class BubbleView: UIView {
// don't override draw()
// override func draw(_ rect: CGRect) {
// super.draw(rect)
// }
override func layoutSubviews() {
super.layoutSubviews()
self.updateContainerLayer()
}
func updateContainerLayer() {
let brazierPath: UIBezierPath = UIBezierPath(roundedRect: self.bounds,
byRoundingCorners: [.bottomRight, .bottomLeft, .topLeft],
cornerRadii: CGSize(width: 15.0, height: 0.0))
//1
// let shapeLayer = CAShapeLayer()
// shapeLayer.path = brazierPath.cgPath
// self.layer.mask = shapeLayer
// iOS 11+ use .maskedCorners
self.layer.cornerRadius = 15.0
self.layer.maskedCorners = [.layerMinXMinYCorner, .layerMinXMaxYCorner, .layerMaxXMaxYCorner]
//2
self.layer.shadowColor = UIColor(red: 0, green: 0, blue: 0, alpha: 0.25).cgColor
self.layer.shadowOpacity = 1.0
self.layer.shadowOffset = CGSize(width: 0.0, height: 0.5)
self.layer.shadowRadius = 1.5
self.layer.shadowPath = brazierPath.cgPath
//3
self.layer.masksToBounds = true
self.clipsToBounds = false
//4
self.layer.shouldRasterize = true
self.layer.rasterizationScale = UIScreen.main.scale
}
}
结果:
使用夸张的.shadowOffset = CGSize(width: -10.0, height: 10.5)
使结果更容易看到阴影:
如果您需要允许使用更早的iOS版本,我相信,您将需要使用容器视图方法。
编辑:
另一种方法,对阴影使用“容器”视图。这将适用于11之前的iOS版本...它对“内容视图”蒙版和阴影路径使用相同的UIBezierPath
:
BubbleView类:UIView {
let contentView: UIView = {
let v = UIView()
v.translatesAutoresizingMaskIntoConstraints = false
return v
}()
override init(frame: CGRect) {
super.init(frame: frame)
commonInit()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
commonInit()
}
func commonInit() -> Void {
addSubview(contentView)
NSLayoutConstraint.activate([
contentView.topAnchor.constraint(equalTo: topAnchor),
contentView.bottomAnchor.constraint(equalTo: bottomAnchor),
contentView.leadingAnchor.constraint(equalTo: leadingAnchor),
contentView.trailingAnchor.constraint(equalTo: trailingAnchor),
])
self.clipsToBounds = false
backgroundColor = .clear
contentView.backgroundColor = .red
// set non-changing properties here
contentView.layer.masksToBounds = true
self.layer.shadowColor = UIColor(red: 0, green: 0, blue: 0, alpha: 0.25).cgColor
self.layer.shadowOpacity = 1.0
self.layer.shadowOffset = CGSize(width: 0.0, height: 0.5)
// exaggerated shadow offset so we can see it easily
//self.layer.shadowOffset = CGSize(width: -10.0, height: 10.5)
self.layer.shadowRadius = 1.5
self.layer.shouldRasterize = true
self.layer.rasterizationScale = UIScreen.main.scale
}
override func layoutSubviews() {
super.layoutSubviews()
let bezierPath = UIBezierPath(roundedRect: self.bounds,
byRoundingCorners: [.bottomRight, .bottomLeft, .topLeft],
cornerRadii: CGSize(width: 15.0, height: 0.0))
let shapeLayer = CAShapeLayer()
shapeLayer.path = bezierPath.cgPath
contentView.layer.mask = shapeLayer
self.layer.shadowPath = bezierPath.cgPath
}
}
与11+示例一样,结果:
和带有夸张的.shadowOffset = CGSize(width: -10.0, height: 10.5)
的结果,可以很容易地看到阴影: