Processing是一个创新的编码平台-语言,IDE和生态系统-由Processing社区在Processing Foundation https://processing.org的支持下维护。处理Java模式通常可以从Java库中的代码中受益。
JCSG是基于BSP的CSG(构造实体几何)https://github.com/miho/JCSG的Java实现。
答案 0 :(得分:4)
仅来自Processing的过程很少,但是可以,您可以在Processing中使用任何Java库。 (只需将库.jar拖到保存的草图顶部即可)
首先,您需要编译JCSG .jar库和VVecMath .jar库以运行示例代码。
要这样做,您需要Gradle。如果您已使用Android SDK / Android Studio / IntelliJ / etc等,则可以从头开始安装它,也可以从系统中使用现有安装。
正如readme所述,在OSX / Linux / etc上。从每个库文件夹运行:
bash gradlew assemble
在Windows上运行:
gradlew assemble
在我的情况下,我使用了Mac上随附的Android Studio附带的Gradle安装:
bash /Applications/IDEsAndEditors/Android\ Studio.app/Contents/plugins/android/lib/templates/gradle/wrapper/gradlew assemble
一旦您编译了.jar文件,您只需将它们放入保存的Processing草图中即可。这将创建一个code
文件夹。在此阶段,您可以使用该草图中的库。
(提示:转到 Processing> Preferences ,并使用Ctrl + Space启用代码完成,以便更轻松地查看可用的方法和属性(如eclipse / IntelliJ / NetBeans / etc会默认执行此操作))
我已经进行了快速测试,但是处理的内置PShape OBJ加载器无法解析JCSG保存的OBJ文件。
import java.nio.file.Paths;
PShape csgResult;
void setup(){
size(900,900,P3D);
// we use cube and sphere as base geometries
CSG cube = new Cube(2).toCSG();
CSG sphere = new Sphere(1.25).toCSG();
// perform union, difference and intersection
CSG cubePlusSphere = cube.union(sphere);
CSG cubeMinusSphere = cube.difference(sphere);
CSG cubeIntersectSphere = cube.intersect(sphere);
// translate geometries to prevent overlapping
CSG union = cube.
union(sphere.transformed(Transform.unity().translateX(3))).
union(cubePlusSphere.transformed(Transform.unity().translateX(6))).
union(cubeMinusSphere.transformed(Transform.unity().translateX(9))).
union(cubeIntersectSphere.transformed(Transform.unity().translateX(12)));
// save union as stl
try {
FileUtil.write(
Paths.get(sketchPath("sample.obj")),
union.toObjString()
);
} catch (IOException ex) {
ex.printStackTrace();
}
//load shape into Processing
csgResult = loadShape(sketchPath("sample.obj"));
}
void draw(){
background(0);
translate(width * 0.5, height * 0.5,0);
scale(sin(frameCount * 0.1) * 100);
if(csgResult != null){
shape(csgResult);
}
}
我确实进行了测试,并且顶点在那里,但由于以下原因缺少了面孔:
请尝试尝试使用STL格式以及要加载的其他处理库, 否则,请访问顶点并直接在“处理”中绘制它们,并考虑到JSCG和“处理”之间的单位/比例不同:
import java.nio.file.Paths;
CSG union;
void setup(){
size(900,900,P3D);
stroke(255);
//strokeWeight(3);
// we use cube and sphere as base geometries
CSG cube = new Cube(2).toCSG();
CSG sphere = new Sphere(1.25).toCSG();
// perform union, difference and intersection
CSG cubePlusSphere = cube.union(sphere);
CSG cubeMinusSphere = cube.difference(sphere);
CSG cubeIntersectSphere = cube.intersect(sphere);
// translate geometries to prevent overlapping
union = cube.
union(sphere.transformed(Transform.unity().translateX(3))).
union(cubePlusSphere.transformed(Transform.unity().translateX(6))).
union(cubeMinusSphere.transformed(Transform.unity().translateX(9))).
union(cubeIntersectSphere.transformed(Transform.unity().translateX(12)));
}
void drawCSG(CSG mesh,float scale){
beginShape(POINTS);
for(Polygon p : mesh.getPolygons()){
for(Vertex v : p.vertices){
vertex((float)v.pos.getX() * scale,(float)v.pos.getY() * scale,(float)v.pos.getZ() * scale);
}
}
endShape();
}
void draw(){
background(0);
translate(width * 0.5, height * 0.5,0);
rotateY(map(mouseX,0,width,-PI,PI));
rotateX(map(mouseY,0,height,PI,-PI));
drawCSG(union,sin(frameCount * 0.01) * 100);
}
您可以下载以上草图(带有预编译的库)here(以及JCSG生成的文档here)。请务必阅读库的文档/源代码以获取更多高级用法。
更新:为了提高效率,您可以在设置时使用createShape()
创建一组PShape
对象,然后只需在draw()
中进行渲染(如与我之前的示例反复遍历所有多边形和顶点)相反:
// the PShape reference which will contain the converted
PShape csgResult;
void setup(){
size(900,900,P3D);
noStroke();
// JCSG sample code:
// we use cube and sphere as base geometries
CSG cube = new Cube(2).toCSG();
CSG sphere = new Sphere(1.25).toCSG();
// perform union, difference and intersection
CSG cubePlusSphere = cube.union(sphere);
CSG cubeMinusSphere = cube.difference(sphere);
CSG cubeIntersectSphere = cube.intersect(sphere);
// translate geometries to prevent overlapping
CSG union = cube.
union(sphere.transformed(Transform.unity().translateX(3))).
union(cubePlusSphere.transformed(Transform.unity().translateX(6))).
union(cubeMinusSphere.transformed(Transform.unity().translateX(9))).
union(cubeIntersectSphere.transformed(Transform.unity().translateX(12)));
// translate merged geometry back by half the total translation to pivot around centre
union = union.transformed(Transform.unity().translateX(-6));
// Convert CSG to PShape -> Note: CSG units are small so we scale them up so the shapes are visible in Processing
csgResult = CSGToPShape(union,45);
}
// re-usable function to convert a CSG mesh to a Processing PShape
PShape CSGToPShape(CSG mesh,float scale){
// allocate a PShape group
PShape csgResult = createShape(GROUP);
// for each CSG polygon (Note: these can have 3,4 or more vertices)
for(Polygon p : mesh.getPolygons()){
// make a child PShape
PShape polyShape = createShape();
// begin setting vertices to it
polyShape.beginShape();
// for each vertex in the polygon
for(Vertex v : p.vertices){
// add each (scaled) polygon vertex
polyShape.vertex((float)v.pos.getX() * scale,(float)v.pos.getY() * scale,(float)v.pos.getZ() * scale);
}
// finish this polygon
polyShape.endShape();
//append the child PShape to the parent
csgResult.addChild(polyShape);
}
return csgResult;
}
void draw(){
background(0);
lights();
translate(width * 0.5, height * 0.5,0);
rotateY(map(mouseX,0,width,-PI,PI));
rotateX(map(mouseY,0,height,PI,-PI));
shape(csgResult);
}