我正在编写python游戏,我想添加一个基本菜单,您可以在其中选择游戏的难度。但是我收到了一个我以前从未遇到过的新错误。有人可以帮我吗?
此处提供代码:
import turtle, random, math, time, os, sys
from pygame import mixer
from tkinter import *
def game():
mixer.init()
WIDTH = 800
HEIGHT = 600
fenster = turtle.Screen()
fenster.setup(WIDTH, HEIGHT,0,0)
fenster.title("Crossy Road von Julian")
fenster.bgpic('back.gif')
fenster.tracer(0)
colors = ["white", "orange", "yellow", "blue", "gray"]
images = ["a.gif", "b.gif", "c.gif", "p.gif", "f.gif"]
music = ["m.waf"]
sound1 = mixer.Sound("m.wav")
sound1.play()
for image in images:
turtle.register_shape(image)
class Bus(turtle.Turtle):
def __init__(self):
super(Bus, self).__init__()
self.penup()
self.shape("f.gif")
self.shapesize(1,1)
self.setpos(0, 280)
self.in_game_speed = 0.2
# self.fillcolor("Gray")
def update(self):
self.goto(self.xcor() + self.in_game_speed, self.ycor())
if self.xcor() > WIDTH:
self.setx(-600)
self.fillcolor("Gray")
class Muenzen(turtle.Turtle):
def __init__(self):
super(Muenzen, self).__init__()
self.penup()
self.shape("circle")
self.shapesize(0.5)
self.pencolor("yellow")
self.fillcolor("gold")
self.setpos(0,0)
self.y_positions = [-150, 200, 60 ,90]
self.setx(random.randrange(-400,400))
self.sety(random.choice(self.y_positions))
class Auto(turtle.Turtle):
def __init__(self):
super(Auto, self).__init__()
self.penup()
self.shape("square")
self.shapesize(2,5)
# self.pencolor("blue")
self.directions = ["left", "right"]
self.direction = "left"
self.in_game_speed = 2.3
def update(self):
if self.direction == "right":
if self.xcor() > WIDTH:
self.setx(random.randrange(-600,-400))
if self.direction == "left":
if self.xcor() < -WIDTH:
self.setx(400)
if self.direction == "right":
self.goto(self.xcor() + self.in_game_speed, self.ycor())
else:
self.goto(self.xcor() - self.in_game_speed, self.ycor())
class Spieler(turtle.Turtle):
def __init__(self, auto, coin, bus):
super(Spieler, self).__init__()
self.penup()
self.shape("p.gif")
self.shapesize(1,1)
self.setpos(0, -250)
# self.pencolor("yellow")
self.in_game_speed = 4.3
self.speed(0)
self.score = 0
def right(self):
self.goto(self.xcor() + self.in_game_speed, self.ycor())
def left(self):
self.goto(self.xcor() - self.in_game_speed, self.ycor())
def up(self):
self.goto(self.xcor(), self.ycor() + self.in_game_speed)
def down(self):
self.goto(self.xcor(), self.ycor() - self.in_game_speed)
def powershell(self):
os.system('start powershell.exe')
def is_collision(self, other):
a = self.xcor() - other.xcor()
b = self.ycor() - other.ycor()
distance = math.sqrt((a**2) + (b**2))
if distance < 25:
return True
else:
return False
def update(self):
for coin in coins:
if self.is_collision(coin):
self.score += 1
scorecount.clear()
scorecount.write(self.score, font = font)
coin.setpos(0,450)
coins.remove(coin)
for auto in group_6:
if self.is_collision(auto):
scorecount.clear()
self.score = 0
if auto.direction == "right":
self.setpos(10,-280)
self.setpos(10,-280)
if auto.direction == "left":
self.setpos(10,-280)
self.setpos(10,-280)
for auto in group_5:
if self.is_collision(auto):
scorecount.clear()
self.score = 0
if auto.direction == "right":
self.setpos(10,-280)
self.setpos(10,-280)
if auto.direction == "left":
self.setpos(10,-280)
self.setpos(10,-280)
for auto in group_4:
if self.is_collision(auto):
scorecount.clear()
self.score = 0
if auto.direction == "right":
self.setpos(10,-280)
self.setpos(10,-280)
if auto.direction == "left":
self.setpos(10,-280)
self.setpos(10,-280)
for auto in group_3:
if self.is_collision(auto):
scorecount.clear()
self.score = 0
if auto.direction == "right":
self.setpos(10,-280)
self.setpos(10,-280)
if auto.direction == "left":
self.setpos(10,-280)
self.setpos(10,-280)
for auto in group_2:
if self.is_collision(auto):
scorecount.clear()
self.score = 0
if auto.direction == "right":
self.setpos(10,-280)
self.setpos(10,-280)
if auto.direction == "left":
self.setpos(10,-280)
self.setpos(10,-280)
for auto in group_1:
if self.is_collision(auto):
scorecount.clear()
self.score = 0
if auto.direction == "right":
self.setpos(10,-280)
self.setpos(10,-280)
if auto.direction == "left":
self.setpos(10,-280)
self.setpos(10,-280)
if self.is_collision(bus):
self.fillcolor("Gray")
self.setpos(500,500)
scorecount.setpos(0,0)
font2 = ("arial", 40)
scorecount.color("black")
scorecount.write("Super!!!", font = font2)
class Score(turtle.Turtle):
def __init__(self):
super(Score, self).__init__()
self.hideturtle
self.penup()
self.pencolor("white")
self.pensize(2)
scorefont = Score()
scorefont.setpos(200,-280)
font = ("Germania One", 18)
scorefont.write("Geld:", font = font)
scorecount = Score()
scorecount.setpos(310,-280)
coins = []
for coin in range(3):
coin = Muenzen()
coins.append(coin)
group_1 = []
for auto in range(1):
auto = Auto()
auto.sety(200)
auto.setx(-400)
auto.in_game_append = 5
auto.shape("a.gif")
group_1.append(auto)
group_2 = []
for auto in range(1):
auto = Auto()
auto.sety(-50)
auto.setx(-500)
auto.in_game_append = 5
auto.shape("b.gif")
group_2.append(auto)
group_3 = []
for auto in range(1):
auto = Auto()
auto.sety(180)
auto.setx(300)
auto.in_game_append = 5
auto.shape("c.gif")
group_3.append(auto)
group_4 = []
for auto in range(1):
auto = Auto()
auto.sety(0)
auto.setx(400)
auto.in_game_append = 1
auto.shape("a.gif")
group_4.append(auto)
group_5 = []
for auto in range(1):
auto = Auto()
auto.sety(100)
auto.setx(100)
auto.in_game_append = 1
auto.shape("b.gif")
group_5.append(auto)
group_6 = []
for auto in range(1):
auto = Auto()
auto.sety(-100)
auto.setx(-50)
auto.in_game_append = 1
auto.shape("c.gif")
group_6.append(auto)
bus = Bus()
spieler = Spieler(auto, coin, bus)
turtle.listen()
fenster.onkeypress(spieler.right,"Right")
fenster.onkeypress(spieler.left,"Left")
fenster.onkeypress(spieler.up,"Up")
fenster.onkeypress(spieler.down,"Down")
fenster.onkeypress(spieler.powershell,"p")
running = True
while running:
fenster.update()
spieler.update()
for auto in group_1:
auto.update()
for auto in group_2:
auto.update()
for auto in group_3:
auto.update()
for auto in group_4:
auto.update()
for auto in group_5:
auto.update()
for auto in group_6:
auto.update()
bus.update()
turtle.mainloop()
def main():
os.system('clear')
diff=input('Wilkommen zu Crossy Road von Julian und Eren!\nLeicht = 1 | Mittel = 2 | Schwer = 3\n\n')
if diff == 1:
game()
if diff == 2:
sys.exit()
if diff == 3:
sys.exit()
main()
当您按1时游戏应该开始,但是我收到此消息:
AttributeError:“ _ Screen”对象没有属性“ onkeypress”
答案 0 :(得分:1)
这是Python 2 vs.Python 3问题。在Python 3中添加了SELECT * FROM SOME_TABLE WHERE KEY>=@start AND KEY<@end LIMIT 10000
与onkeypress()
形成对比。在Python 2中,只有onkeyrelease()
。
将onkey()
替换为onkeypress()
,看看是否适合您。
奖金提示:
代替自己这样做:
onkey()
考虑使用乌龟自己的def is_collision(self, other):
a = self.xcor() - other.xcor()
b = self.ycor() - other.ycor()
distance = math.sqrt((a**2) + (b**2))
if distance < 25:
return True
else:
return False
方法,该方法执行相同的操作:
distance()