我知道在64位系统上,Vec
将存储一个指向堆的8字节指针,8个字节的容量和8个字节的长度。
我假设a
的地址紧靠v
的地址,但是当我检查堆栈上向量分配的边界时,我发现它总是占用31字节的堆栈内存,超出应有的7个字节。字符串也一样。
pub fn main() {
let v = vec![1_u8];
let a = 1_u8;
let v_raw = &v as *const _;
let a_raw = &a as *const _;
println!("v addr = {:p}, dec = {}", v_raw, v_raw as usize);
println!("a addr = {:p}, dec = {}", a_raw, a_raw as usize);
println!("offset = {} bytes", a_raw as usize - v_raw as usize);
// changing below 3 print will affect the mysterious 7 bytes
// println!("v_raw addr = {:p}", &v_raw); // (1)
// println!("a_raw addr = {:p}", &a_raw); // (2)
println!("v as_ptr = {:p}", v.as_ptr()); // (3)
// dereference through offset 24 to 30 -> 7 bytes
let mut offset = 24_usize;
loop {
if offset == 31 {
break;
}
// usize to *const usize(raw pointer)
let mut addr = (v_raw as usize + offset) as *const usize;
let deref_value = unsafe { *addr as u8 };
println!(
"offset = {}, addr = {:p}, value hex = {:x}, value = {}",
offset, addr, deref_value, deref_value
);
offset += 1;
}
}
v addr = 0x7fffbcf48b70, dec = 140736363531120
a addr = 0x7fffbcf48b8f, dec = 140736363531151
offset = 31 bytes
v as_ptr = 0x55d9c823ea40
offset = 24, addr = 0x7fffbcf48b88, value hex = 0, value = 0
offset = 25, addr = 0x7fffbcf48b89, value hex = 0, value = 0
offset = 26, addr = 0x7fffbcf48b8a, value hex = 0, value = 0
offset = 27, addr = 0x7fffbcf48b8b, value hex = 0, value = 0
offset = 28, addr = 0x7fffbcf48b8c, value hex = 0, value = 0
offset = 29, addr = 0x7fffbcf48b8d, value hex = 0, value = 0
offset = 30, addr = 0x7fffbcf48b8e, value hex = 0, value = 0
有时这7个额外地址包含所有0值,如果我取消注释所有标记为(1)(2)(3)的println!
宏,有时则不包含
当我依次声明v
和a
时,我期望a
在栈上v
的旁边,所以为什么还要额外获得这7个字节?这个额外的内存是为特殊目的设计的吗?
答案 0 :(得分:2)
我假设
a
的地址就在v
的地址之后。
仅因为您按此顺序编写了这些变量并不意味着Rust会将它们连续存储在堆栈中。 Rust编译器可以随意在合适的地方将其放置在内存中,而您绝对不能依赖其顺序。最终顺序可能会有所不同,具体取决于:
Vec
的实际大小可以显示为24:
let v = vec![1_u8];
println!("size = {}", std::mem::size_of_val(&v)); // size = 24
另请参阅: