我正在尝试使用iOS 13.0 Beta中引入的新API。我已经下载了Xcode 11.0 Beta 3,以便能够访问这些API。
我在网上找到的一些代码具有以下功能:
extension SingleViewController: UIContextMenuInteractionDelegate {
func contextMenuInteraction(_ interaction: UIContextMenuInteraction, configurationForMenuAtLocation location: CGPoint) -> UIContextMenuConfiguration? {
let configuration = UIContextMenuConfiguration(identifier: nil, previewProvider: nil) { actions -> UIMenu<UIAction>? in
// Creating Save button
let save = UIAction(__title: "Save", image: UIImage(systemName: "tray.and.arrow.down.fill"), options: []) { action in
// Just showing some alert
self.showAlert(title: action.title)
}
// Creating Rotate button
let rotate = UIAction(__title: "Rotate", image: UIImage(systemName: "arrow.counterclockwise"), options: []) { action in
self.showAlert(title: action.title)
}
// Creating Delete button
let delete = UIAction(__title: "Delete", image: UIImage(systemName: "trash.fill"), options: .destructive) { action in
self.showAlert(title: action.title)
}
// Creating Edit, which will open Submenu
let edit = UIMenu<UIAction>.create(title: "Edit...", children: [rotate, delete])
// Creating main context menu
return UIMenu<UIAction>.create(title: "Menu", children: [save, edit])
}
return configuration
}
}
这似乎很好,但是甚至没有在我的Xcode中编译。我得到的错误是:
Cannot specialize non-generic type 'UIMenu' Replace '<UIAction>' with ''
关于创建配置常量。
Type of expression is ambiguous without more context
关于创建保存操作。
以及其他一些类似的错误。
我还应该提到,我什至没有这种格式的构造函数:
UIAction(__ title:“字符串”,image:UIImage,选项:Array) UIMenu.create(...)
为什么Xcode-11 beta 3.0中缺少这些内容?
我们将不胜感激。
答案 0 :(得分:3)
好吧,它变了。这是一个测试版!我希望它会再次发生变化,但是就目前而言,在beta 3中,UIAction的初始化程序是
init(__title title: String, image: UIImage?, identifier: UIAction.Identifier?,
handler: @escaping UIActionHandler)
UIMenu不是通用的,其初始值设定项是
init(__title title: String, image: UIImage?, identifier: UIMenu.Identifier?,
options: UIMenu.Options = [], children: [UIMenuElement])
因此,这是对您的代码的重写,该代码在beta 3下可以编译:
func contextMenuInteraction(_ interaction: UIContextMenuInteraction, configurationForMenuAtLocation location: CGPoint) -> UIContextMenuConfiguration? {
let configuration = UIContextMenuConfiguration(identifier: nil, previewProvider: nil) { actions -> UIMenu? in
let save = UIAction(__title: "Save", image: UIImage(systemName: "tray.and.arrow.down.fill"), identifier: nil) { action in
// whatever
}
let rotate = UIAction(__title: "Rotate", image: UIImage(systemName: "arrow.counterclockwise"), identifier: nil) { action in
// whatever
}
let delete = UIAction(__title: "Delete", image: UIImage(systemName: "trash.fill"), identifier: nil) { action in
// whatever
}
let edit = UIMenu(__title: "Edit", image: nil, identifier: nil, children:[rotate,delete])
return UIMenu(__title: "Menu", image: nil, identifier: nil, children:[save, edit])
}
return configuration
}
答案 1 :(得分:0)
在Xcode 11.0 Beta 5中,您现在可以编写:
extension SingleViewController: UIContextMenuInteractionDelegate {
func contextMenuInteraction(_ interaction: UIContextMenuInteraction, configurationForMenuAtLocation location: CGPoint) -> UIContextMenuConfiguration? {
let configuration = UIContextMenuConfiguration(identifier: nil, previewProvider: nil) { actions -> UIMenu? in
// Creating Save button
let save = UIAction(title: "Save", image: UIImage(systemName: "tray.and.arrow.down.fill")) { action in
// Just showing some alert
self.showAlert(title: action.title)
}
// Creating Rotate button
let rotate = UIAction(title: "Rotate", image: UIImage(systemName: "arrow.counterclockwise")) { action in
self.showAlert(title: action.title)
}
// Creating Delete button
let delete = UIAction(title: "Delete", image: UIImage(systemName: "trash.fill"), attributes: .destructive) { action in
self.showAlert(title: action.title)
}
// Creating Edit, which will open Submenu
let edit = UIMenu(title: "Edit...", children: [rotate, delete])
// Creating main context menu
return UIMenu(title: "Menu", children: [save, edit])
}
return configuration
}
}
UIMenu
而非UIMenu<UIAction>
。image
,attributes
和identifier
。UIMenu<UIAction>.create(...)
或UIAction(__title:...)
。现在它们都是真正的初始值设定者了,答案 2 :(得分:0)
在 swift 5 上,这有效:
extension ViewController: UIContextMenuInteractionDelegate {
func contextMenuInteraction(_ interaction: UIContextMenuInteraction, configurationForMenuAtLocation location: CGPoint) -> UIContextMenuConfiguration? {
let configuration = UIContextMenuConfiguration(identifier: nil, previewProvider: nil) { actions -> UIMenu? in
// Creating Save button
let save = UIAction(title: "Save", image: UIImage(systemName: "tray.and.arrow.down.fill")) { action in
// Just showing some alert
self.showAlert(title: action.title)
}
// Creating Rotate button
let rotate = UIAction(title: "Rotate", image: UIImage(systemName: "arrow.counterclockwise")) { action in
self.showAlert(title: action.title)
}
// Creating Delete button
let delete = UIAction(title: "Delete", image: UIImage(systemName: "trash.fill")) { action in
self.showAlert(title: action.title)
}
// Creating Edit, which will open Submenu
let edit = UIMenu(title: "Edit...", children: [rotate, delete])
// Creating main context menu
return UIMenu(title: "Menu", children: [save, edit])
}
return configuration
}
}