所以我的链接器出现错误,并且我一直在试图解决这个问题。但是我失败了,任何人都可以帮我这是正在出现的错误 函数main中引用的未解析的外部符号__imp_glewInit
glew32.dll添加了
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <iostream>
using namespace std;
int main(void)
{
GLFWwindow* window;
if (glewInit() != GLEW_OK) {
cout << "error" << endl;
}
/* Initialize the library */
if (!glfwInit()) {
return -1;
}
/* Create a windowed mode window and its OpenGL context */
window = glfwCreateWindow(640, 480, "Hello World", NULL, NULL);
if (!window)
{
glfwTerminate();
return -1;
}
/* Make the window's context current */
glfwMakeContextCurrent(window);
cout << glGetString(GL_VERSION) << endl;
/* Loop until the user closes the window */
while (!glfwWindowShouldClose(window))
{
/* Render here */
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_TRIANGLES);
glVertex2f(0.1f, -0.1f);
glVertex2f(0.5f, -0.5f);
glVertex2f(-0.0f, -0.0f);
glEnd();
/* Swap front and back buffers */
glfwSwapBuffers(window);
/* Poll for and process events */
glfwPollEvents();
}
glfwTerminate();
return 0;
}
答案 0 :(得分:0)
嘿,我发现了这个问题,问题出在定义GLEW_STATIC
时,我忘了加一个;在预处理器部分