为什么带有三个js的3D在平板电脑上不起作用

时间:2019-07-09 14:16:25

标签: javascript three.js

我的网页中有一个简单的3D对象,由三个js组成,可以完美地在桌面和手机上使用,但不能在平板电脑上使用。这是代码:

<body>

    <script src="GLTFLoader.js"></script>
    <script src="OrbitControls.js"></script>
    <script>
        let scene, camera, renderer;
        function init() {
            scene = new THREE.Scene();
            scene.background = new THREE.Color( 0xFFEEEEEE );
            camera = new THREE.PerspectiveCamera(8, window.innerWidth / window.innerHeight, 1,50000);
            camera.rotation.y = 45 / 180 * Math.PI;
            camera.position.x = 800;
            camera.position.y = 100;
            camera.position.z = 1000;
            controls = new THREE.OrbitControls(camera);
            controls.addEventListener('change', renderer);
            hlight = new THREE.AmbientLight(0x404040, 10);
            scene.add(hlight);

            renderer = new THREE.WebGLRenderer({
                alpha: true
            });
            renderer.setSize(window.innerWidth, window.innerHeight);
            document.body.appendChild(renderer.domElement);
            let loader = new THREE.GLTFLoader();
            loader.load('assets/scene.gltf', function (gltf) {
                car = gltf.scene.children[0]
                scene.add(gltf.scene);
                animate();
            });
        }
        function animate() {
            renderer.render(scene, camera);
            requestAnimationFrame(animate);
        }
        init();
    </script>
</body>

0 个答案:

没有答案