我无法销毁生成的克隆对象。它不会破坏它。
我正在使用预制件(健康,盔甲...)和空的游戏对象作为生成点。
它生成了它,一切都还好,但是我没有销毁它。所以我的问题是:如何消灭物体的孩子? (更新功能中的第二个“如果”!)。
import javax.swing.*;
import java.io.IOException;
public class App {
public static void main(String[] args) {
String segmentedImageDir="", segmentedImageSuffix="", originalImageDir="";
JFileChooser fc = new JFileChooser();
fc.setFileSelectionMode(JFileChooser.DIRECTORIES_ONLY);
fc.setDialogTitle("Select Original Images Directory");
System.out.println("Getting Original Images Directory");
if(fc.showOpenDialog(null) == JFileChooser.APPROVE_OPTION){
originalImageDir = fc.getSelectedFile().getAbsolutePath();
}
System.out.println("Original Images Directory: "+originalImageDir);
fc = new JFileChooser();
fc.setFileSelectionMode(JFileChooser.DIRECTORIES_ONLY);
fc.setDialogTitle("Select Segmented Images Directory");
System.out.println("Getting Segmented Images Directory");
//Everything works fine till here
if(fc.showOpenDialog(null) == JFileChooser.APPROVE_OPTION){
segmentedImageDir = fc.getSelectedFile().getAbsolutePath();
}
System.out.println("Segmented Images Directory: "+segmentedImageDir);
segmentedImageSuffix = MainFrame.getSegmentedImageSuffix();
try{
new MainFrame(originalImageDir, segmentedImageDir, segmentedImageSuffix);
} catch (IOException ioe){
ioe.printStackTrace();
JOptionPane.showMessageDialog(null, "Could not load image", "IOException", JOptionPane.ERROR_MESSAGE);
}
}
}
答案 0 :(得分:2)
Destroy
接受第二个参数来延迟有效销毁
public class SpawnObjects : MonoBehaviour
{
public Transform pickUp;
public Transform[] spawnPoints;
public float Timer = 10;
void Start()
{
if (spawnPoints.Length == 0)
{
Debug.LogError("No spawn points referenced.");
}
}
void Update()
{
Timer -= Time.deltaTime;
if (Timer <= 0)
{
Transform _sp = spawnPoints[Random.Range(0, spawnPoints.Length)];
GameObject instance = Instantiate(pickUp, _sp.position, _sp.rotation).gameObject;
Destroy(instance, 15);
Timer = 10;
}
}
}
答案 1 :(得分:0)
您可以在启动函数Destroy(gameObject, 15);
中编写游戏对象,这是您要销毁的游戏对象,即15秒钟,您要使其保持活动状态。