我发现的将项目插入Flutter AnimatedList中的所有示例都利用GlobalKey.currentState告诉AnimatedList小部件已插入项目。从列表中删除也是一样。
众所周知,在Flutter中,GlobalKey的currentState可能为null。
就我而言,我正在等待Firebase消息通过。当出现将消息插入AnimatedList的List数据中的消息时,如果要遵循为AnimatedList显示的常见示例,则可以使用分配的GlobalKey.currentState来告诉AnimatedList插入新项目的位置。
但是,在我尝试使用它的情况下,GlobalKey.currentState为null。
否则我该怎么用?我知道我可以使用setState,但是这样会导致整个窗口小部件刷新,在这种情况下,它看上去像是在屏幕上闪烁,而不是所需的AnimatedList插入内容,它很好且平滑。
许多人都逃避了使用InheritedWidget,但是如果这是正确的技术,我不明白在这种情况下将如何实现。
/////////
// NOTE: This is close to real code, but consider it pseudocode since it is a cut and paste from the real code less quite a bit of extra stuff I have in there. It certainly will not compile but it is representative of the issue.
/////////
class Conversation extends StatefulWidget {
Conversation({Key key, @required this.cid, this.notificationsHub}) : super(key: key);
// A bit of a hack here, but my Firebase cloud messages come through this object
MyNotificationsHub notificationsHub;
// a conversation id
final int cid;
@override
ConversationState createState() => ConversationState(cid: this.cid, notificationsHub: notificationsHub);
}
//////////
class ConversationState extends State<Conversation>
with MyNotificationsListener {
ConversationState({Key key, @required this.cid, this.notificationsHub}); // : super(key: key);
MyNotificationsHub notificationsHub;
List<ConversationFeed> feed = List();
// The GlobalKey keeps track of the visible state of the list items
// while they are being animated.
final GlobalKey<AnimatedListState> _listKey = GlobalKey();
///////////
initState() {
notificationsHub.addNotificationsListener(this);
}
///////////
// This is where the issue occurs, when a Firebase message comes in and I attempt to use the GlobalKey the currentState component is null
///////////
void receiveAlert ( MyNotificationItem alert ){
int insertIndex=0;
feed.insert(insertIndex, new ConversationFeed( alert ) );
//******* Issue below, null currentState *******
_listKey.currentState.insertItem(insertIndex);
//******* Issue above, null currentState *******
}
////////////
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("Conversation")),
body:
new AnimatedList(
// Give the Animated list the global key
key: _listKey,
initialItemCount: feed.length,
itemBuilder: (context, index, animation) {
return ListTile(
title: Text ( feed[index].getMessageContentsString() );
})
);
}
实际结果是由于GlobalKey的currentState为null而在运行期间抛出了空指针错误。
///更新:
我尝试了AnimatedList.of(context)方法以及一个Builder来解决此问题。我以以下方式尝试过:
// Declared an instance variable of BuildContext in my class definition
BuildContext acontext;
// in the Builder call I assigned it in the following manner:
body: Builder(
builder: (BuildContext zcontext) {
acontext = zcontext ;
return ( AnimatedList (....) ); }
)
// & inside my receiveAlert method I used it in the following manner:
void receiveAlert ( MyNotificationItem alert ){
....
AnimatedList.of(acontext).insertItem(insertIndex);
}
使用上述结构时,出现以下错误:
AnimatedList.of()在不包含 AnimatedList。
我确定Flutter团队已经提供了一种触发Widget树外部更新的方式,但我不确定如何获取它。也许我的技术不正确。
答案 0 :(得分:1)
在动画列表小部件中为新项目引入动画时,我遇到了同样的问题。看起来似乎很奇怪,您可以通过检查状态是否仍然为null来解决此问题:
if(animatedListKey.currentState != null)
animatedListKey.currentState.insertItem(0);
这意味着在重建状态之前,它将不会尝试插入项目,直到状态可用为止。试试吧。
您可以在此处查看我的教程中的代码:https://github.com/Morthor/flutter_todo_app_talk/blob/youtube_animatedList/lib/main.dart