如何修复“构建失败”的Android反应为母语错误:包android.support.annotation不存在

时间:2019-07-04 09:52:45

标签: android react-native gradle react-native-image-picker

首先,我安装了新软件包,即“ react-native-otp-verify”,并且我已成功与android模块链接,同步文件后,它向我显示

的错误
"ERROR: Manifest merger failed : Attribute application@appComponentFactory value=(android.support.v4.app.CoreComponentFactory) from [com.android.support:support-compat:28.0.0] AndroidManifest.xml:22:18-91
    is also present at [androidx.core:core:1.0.0] AndroidManifest.xml:22:18-86 value=(androidx.core.app.CoreComponentFactory).
    Suggestion: add 'tools:replace="android:appComponentFactory"' to <application> element at manifestMerger1083902640943468812.xml:7:5-9:19 to override.
" 

我的问题是它显示了100条反应原生图像选择器说的错误

"> Task :react-native-image-picker:compileDebugJavaWithJavac FAILED
D:\WedEasy versions\wedeasy3.2\wedeasy3.0\wedeasy\node_modules\react-native-image-picker\android\src\main\java\com\imagepicker\ImagePickerModule.java:15: error: package android.support.annotation does not exist
import android.support.annotation.NonNull;"

如何解决此问题,我试图从过去2天开始解决 如何使“ react-native run-android”构建成功?

然后我试图通过在gradle.properties文件中添加以下两行来解决问题

android.useAndroidX=true,
android.enableJetifier=true

成功运行“ react-native run-android”后,问题又解决了 它显示不存在Pools包的react-native-gesture-handler错误 然后我再次通过将程序包迁移到android X成功解决了该问题

在那之后,我收到了“ react-native-image-picker:compileDebugJavaWithJavac FAILED”的100条错误信息

在我下面提供我的项目文件

android / app / build.gradle

apply plugin: "com.android.application"

import com.android.build.OutputFile

/**
 * The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
 * and bundleReleaseJsAndAssets).
 * These basically call `react-native bundle` with the correct arguments during the Android build
 * cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
 * bundle directly from the development server. Below you can see all the possible configurations
 * and their defaults. If you decide to add a configuration block, make sure to add it before the
 * `apply from: "../../node_modules/react-native/react.gradle"` line.
 *
 * project.ext.react = [
 *   // the name of the generated asset file containing your JS bundle
 *   bundleAssetName: "index.android.bundle",
 *
 *   // the entry file for bundle generation
 *   entryFile: "index.android.js",
 *
 *   // whether to bundle JS and assets in debug mode
 *   bundleInDebug: false,
 *
 *   // whether to bundle JS and assets in release mode
 *   bundleInRelease: true,
 *
 *   // whether to bundle JS and assets in another build variant (if configured).
 *   // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
 *   // The configuration property can be in the following formats
 *   //         'bundleIn${productFlavor}${buildType}'
 *   //         'bundleIn${buildType}'
 *   // bundleInFreeDebug: true,
 *   // bundleInPaidRelease: true,
 *   // bundleInBeta: true,
 *
 *   // whether to disable dev mode in custom build variants (by default only disabled in release)
 *   // for example: to disable dev mode in the staging build type (if configured)
 *   devDisabledInStaging: true,
 *   // The configuration property can be in the following formats
 *   //         'devDisabledIn${productFlavor}${buildType}'
 *   //         'devDisabledIn${buildType}'
 *
 *   // the root of your project, i.e. where "package.json" lives
 *   root: "../../",
 *
 *   // where to put the JS bundle asset in debug mode
 *   jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
 *
 *   // where to put the JS bundle asset in release mode
 *   jsBundleDirRelease: "$buildDir/intermediates/assets/release",
 *
 *   // where to put drawable resources / React Native assets, e.g. the ones you use via
 *   // require('./image.png')), in debug mode
 *   resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
 *
 *   // where to put drawable resources / React Native assets, e.g. the ones you use via
 *   // require('./image.png')), in release mode
 *   resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
 *
 *   // by default the gradle tasks are skipped if none of the JS files or assets change; this means
 *   // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
 *   // date; if you have any other folders that you want to ignore for performance reasons (gradle
 *   // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
 *   // for example, you might want to remove it from here.
 *   inputExcludes: ["android/**", "ios/**"],
 *
 *   // override which node gets called and with what additional arguments
 *   nodeExecutableAndArgs: ["node"],
 *
 *   // supply additional arguments to the packager
 *   extraPackagerArgs: []
 * ]
 */

project.ext.react = [
    entryFile: "index.js"
]

project.ext.vectoricons = [
    iconFontNames: [ 'MaterialIcons.ttf', 'Ionicons.ttf' , 'FontAwesome.ttf' ] // Name of the font files you want to copy
]
apply from: "../../node_modules/react-native/react.gradle"
apply from: "../../node_modules/react-native-vector-icons/fonts.gradle"


/**
 * Set this to true to create two separate APKs instead of one:
 *   - An APK that only works on ARM devices
 *   - An APK that only works on x86 devices
 * The advantage is the size of the APK is reduced by about 4MB.
 * Upload all the APKs to the Play Store and people will download
 * the correct one based on the CPU architecture of their device.
 */
def enableSeparateBuildPerCPUArchitecture = false

/**
 * Run Proguard to shrink the Java bytecode in release builds.
 */
def enableProguardInReleaseBuilds = false

android {
    compileSdkVersion rootProject.ext.compileSdkVersion
//    buildToolsVersion "28.0.3"

    compileOptions {
        sourceCompatibility JavaVersion.VERSION_1_8
        targetCompatibility JavaVersion.VERSION_1_8
    }

    defaultConfig {
        applicationId "com.wedeasy"
        minSdkVersion rootProject.ext.minSdkVersion
        targetSdkVersion rootProject.ext.targetSdkVersion
        versionCode 1
        versionName "1.0"
    }
    splits {
        abi {
            reset()
            enable enableSeparateBuildPerCPUArchitecture
            universalApk false  // If true, also generate a universal APK
            include "armeabi-v7a", "x86", "arm64-v8a", "x86_64"
        }
    }
    buildTypes {
        release {
            minifyEnabled enableProguardInReleaseBuilds
            proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
        }
    }
    // applicationVariants are e.g. debug, release
    applicationVariants.all { variant ->
        variant.outputs.each { output ->
            // For each separate APK per architecture, set a unique version code as described here:
            // http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
            def versionCodes = ["armeabi-v7a":1, "x86":2, "arm64-v8a": 3, "x86_64": 4]
            def abi = output.getFilter(OutputFile.ABI)
            if (abi != null) {  // null for the universal-debug, universal-release variants
                output.versionCodeOverride =
                        versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
            }
        }
    }
}

dependencies {
    implementation project(':react-native-image-picker')
    implementation project(':react-native-gesture-handler')
    implementation fileTree(dir: "libs", include: ["*.jar"])
    implementation 'androidx.appcompat:appcompat:1.0.0'
    implementation "com.facebook.react:react-native:+"  // From node_modules
    implementation project(':react-native-vector-icons')
    implementation 'com.google.android.material:material:1.0.0'
    implementation project(':react-native-otp-verify')
}

// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
    from configurations.compile
    into 'libs'
}

AndroidManifest.xml

<manifest xmlns:android="http://schemas.android.com/apk/res/android"
  package="com.wedeasy"   
  xmlns:tools="http://schemas.android.com/tools">

    <uses-permission android:name="android.permission.INTERNET" />
    <uses-permission android:name="android.permission.CAMERA" />
    <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>

    <application
      android:name=".MainApplication"
      android:label="@string/app_name"
      android:icon="@mipmap/ic_launcher"
      android:roundIcon="@mipmap/ic_launcher_round"
      android:allowBackup="false"
      android:theme="@style/AppTheme"
      tools:replace="android:appComponentFactory"
      android:appComponentFactory="whateverString"
        >
      <activity
        android:name=".MainActivity"
        android:label="@string/app_name"
        android:configChanges="keyboard|keyboardHidden|orientation|screenSize"
        android:windowSoftInputMode="adjustResize">
        <intent-filter>
            <action android:name="android.intent.action.MAIN" />
            <category android:name="android.intent.category.LAUNCHER" />
        </intent-filter>
      </activity>
      <activity android:name="com.facebook.react.devsupport.DevSettingsActivity" />
    </application>

</manifest>

MainApplication.java

package com.wedeasy;

import android.app.Application;

import com.facebook.react.ReactApplication;
import com.imagepicker.ImagePickerPackage;
import com.swmansion.gesturehandler.react.RNGestureHandlerPackage;
import com.facebook.react.ReactNativeHost;
import com.facebook.react.ReactPackage;
import com.facebook.react.shell.MainReactPackage;
import com.facebook.soloader.SoLoader;
// import com.faizal.OtpVerify.RNOtpVerifyPackage;
import java.util.Arrays;
import java.util.List;
import com.oblador.vectoricons.VectorIconsPackage;
import com.faizal.OtpVerify.RNOtpVerifyPackage;

public class MainApplication extends Application implements ReactApplication {

  private final ReactNativeHost mReactNativeHost = new ReactNativeHost(this) {
    @Override
    public boolean getUseDeveloperSupport() {
      return BuildConfig.DEBUG;
    }

    @Override
    protected List<ReactPackage> getPackages() {
      return Arrays.<ReactPackage>asList(
          new MainReactPackage(),
            new ImagePickerPackage(),
            new RNGestureHandlerPackage()
            , new VectorIconsPackage(),
            new RNOtpVerifyPackage() 
      );
    }

    @Override
    protected String getJSMainModuleName() {
      return "index";
    }
  };

  @Override
  public ReactNativeHost getReactNativeHost() {
    return mReactNativeHost;
  }

  @Override
  public void onCreate() {
    super.onCreate();
    SoLoader.init(this, /* native exopackage */ false);
  }
}

build.gradle // TopLevel

// Top-level build file where you can add configuration options common to all sub-projects/modules.

buildscript {
    ext {
        buildToolsVersion = "28.0.3"
        minSdkVersion = 16
        compileSdkVersion = 28
        targetSdkVersion = 28
        supportLibVersion = "28.0.0"
    }
    repositories {
        google()
        jcenter()
    }
    dependencies {
        classpath("com.android.tools.build:gradle:3.4.0")

        // NOTE: Do not place your application dependencies here; they belong
        // in the individual module build.gradle files
    }
}
subprojects {
    afterEvaluate { project ->
        if (project.hasProperty("android")) {
            android {
                compileSdkVersion 27

                defaultConfig {
                    targetSdkVersion 27
                }
            }
        }
    }
}

allprojects {
    repositories {
        mavenLocal()
        google()
        jcenter()
        maven {
            // All of React Native (JS, Obj-C sources, Android binaries) is installed from npm
            url "$rootDir/../node_modules/react-native/android"
        }
    }
}

有人可以帮助我解决这个问题吗?

1 个答案:

答案 0 :(得分:0)

您需要进行jetifier和jetify来解决androidx问题,

首先使用android studio及其菜单将代码更新为androidx,

yarn add jetifier --dev

,然后在npx jetify中您的postinstall的{​​{1}}中添加script

packages.json