//header file
CGPoint **positions;
//Implementation file
int rows = 10;
int columns = 6;
positions = malloc(rows * sizeof(CGPoint));
for(int i=0; i<rows; i++){
positions[i] = malloc(columns * sizeof(CGPoint));
}
positions[0][0] = CGPointMake(682, 0);
positions[0][1] = CGPointMake(682, 336);
positions[0][2] = CGPointMake(0, 0);
positions[0][3] = CGPointMake(-341, 336);
positions[0][4] = CGPointMake(0, 336);
positions[0][5] = CGPointMake(341, 0);
positions[1][0] = CGPointMake(341, 0);
positions[1][1] = CGPointMake(341, 336);
positions[1][2] = CGPointMake(682, 336);
positions[1][3] = CGPointMake(-341, 336);
positions[1][4] = CGPointMake(0, 336);
positions[1][5] = CGPointMake(0, 0);
//and so on..
我需要帮助编写以下函数,这将返回像这样的随机第二维位置。返回完整的子阵列位置[0]或位置[1],
- (CGPoint *)point {
return positions[arc4random() % rows];
}
答案 0 :(得分:0)
CGPointMake(x, y)
在堆栈中创建结构而不是堆。执行您想要的代码:
unsigned int row = 10;
unsigned int column = 10;
CGPoint **points = malloc(row * sizeof(CGPoint *));
for (int r = 0; r < row; ++r) {
points[r] = malloc(column * sizeof(CGPoint));
for (int c = 0; c < column; ++c) {
points[r][c].x = 0.0;
points[r][c].y = 0.0;
}
}
警告:当您不再需要时,您必须记住释放2D阵列。一种方法是将其包装在Obj-C包装器中,并在init
和dealloc
中执行此操作。