我是JavaScript的新手,这是我第一次使用HTML5 canvas,因此如果这是一个简单的解决方法,请原谅。
我使用画布创建了一个Tic Tac Toe游戏,每次单击画布正方形时都会放置png或SVG。我现在尝试创建一个撤消按钮,可以删除上一步的操作。我试图使用clearRect()函数删除图形,并且图形确实消失了,但控制台显示错误“ Uncaught TypeError:box.getContext不是一个函数” ...这很奇怪,因为我没有当我使用“ box.getContext”将图形放在第一位时,不会出现此错误。
不仅如此,当我再次尝试单击已清除的画布正方形时,它不允许放置图形...有关为什么发生这种情况的任何想法?
(顺便说一下,我在X上使用png,在O上使用SVG,仅用于每种图形的练习)
这是我的JS:
window.onload = function() {
var num;
var box;
var ctx;
var turn = 1;
var filled;
var symbol;
var winner;
var gameOver = false;
filled = [false, false, false, false, false, false, false, false, false];
symbol = ["", "", "", "", "", "", "", "", ""];
winner = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6]
];
//canvas click + retrieving the box's number
document.getElementById("tic").addEventListener("click", function(e) {
boxClick(e.target.id);
});
function boxClick(numId) {
box = document.getElementById(numId);
ctx = box.getContext("2d"); /*here is where I'm getting the error*/
switch (numId) {
case "square1":
num = 1;
break;
case "square2":
num = 2;
break;
case "square3":
num = 3;
break;
case "square4":
num = 4;
break;
case "square5":
num = 5;
break;
case "square6":
num = 6;
break;
case "square7":
num = 7;
break;
case "square8":
num = 8;
break;
case "square9":
num = 9;
break;
}
//drawing the shapes on the canvases (switch to 0 indexing later)
if (filled[num - 1] == false) {
if (gameOver == false) {
if (turn % 2 != 0) {
var sean_image = new Image();
sean_image.src = "graphics/sean.png";
sean_image.onload = function() {
ctx.drawImage(sean_image, -43, -26);
};
symbol[num - 1] = "X";
} else {
//if number is even (O player)
var square_svg = new Image();
square_svg.src = "graphics/square.svg";
square_svg.onload = function() {
ctx.drawImage(square_svg, 8.5, 8.5);
};
symbol[num - 1] = "O";
}
/* ***this is where I'm trying to implement the undo function */
//undo the last move made
document.getElementById("undo").onclick = function() {
ctx.clearRect(0, 0, box.width, box.height);
filled[num - 1] == false;
symbol[num - 1] = "";
};
}
}
}
};
这是我的HTML:
<!DOCTYPE html>
<html>
<head>
<title>Tic Tac Toe</title>
<meta charset="utf-8" />
<link rel="stylesheet" type="text/css" href="ticTacToe.css" />
</head>
<body>
<header>
<h1 id="head">Tic Tac Toe Game</h1>
</header>
<h1 id="result"></h1>
<section id="game">
<div id="tic">
<canvas id="square1" width="100" height="100"></canvas>
<canvas id="square2" width="100" height="100"></canvas>
<canvas id="square3" width="100" height="100"></canvas><br />
<canvas id="square4" width="100" height="100"></canvas>
<canvas id="square5" width="100" height="100"></canvas>
<canvas id="square6" width="100" height="100"></canvas><br />
<canvas id="square7" width="100" height="100"></canvas>
<canvas id="square8" width="100" height="100"></canvas>
<canvas id="square9" width="100" height="100"></canvas>
<button id="undo">Undo Move</button>
</div>
</section>
<script type="text/javascript" src="ticTacToe.js"></script>
</body>
</html>
答案 0 :(得分:1)
这是由于您将点击事件监听器附加到ID为tic
的div上。因此,如果您单击tic
div内的任何内容,则将触发该事件侦听器。由于撤消按钮位于tic
div内,因此单击该事件侦听器将触发事件e.target
并表示被单击的撤消按钮。由于该撤消按钮不是画布元素,因此getContext
方法将无法在其上正常工作,并且您会收到该错误。
因此,您应该使用id=tic
将该按钮元素移到div之外。我将其放置在tic div的正下方。