如何在动画窗口中的编辑器窗口中创建自定义节点?

时间:2019-06-27 23:33:54

标签: unity3d

这是顶部的动画师和底部的我的编辑器窗口的屏幕快照。 如果我们忽略节点中的Attach按钮或使用按钮的一秒钟,如何使节点看起来像动画师中的节点?以及如何将编辑器窗口的背景颜色更改为类似于动画师中的颜色?

Nodes

1 个答案:

答案 0 :(得分:0)

using UnityEngine;
using UnityEditor;
using System.Collections.Generic;


public class NodeEditor : EditorWindow
{

    List<Rect> windows = new List<Rect>();
    List<int> windowsToAttach = new List<int>();
    List<int> attachedWindows = new List<int>();

    [MenuItem("Window/Node editor")]
    static void ShowEditor()
    {
        const int width = 600;
        const int height = 600;

        var x = (Screen.currentResolution.width - width) / 2;
        var y = (Screen.currentResolution.height - height) / 2;

        GetWindow<NodeEditor>().position = new Rect(x, y, width, height);
    }


    void OnGUI()
    {
        Rect graphPosition = new Rect(0f, 0f, position.width, position.height);
        GraphBackground.DrawGraphBackground(graphPosition, graphPosition);

        if (windowsToAttach.Count == 2)
        {
            attachedWindows.Add(windowsToAttach[0]);
            attachedWindows.Add(windowsToAttach[1]);
            windowsToAttach = new List<int>();
        }

        if (attachedWindows.Count >= 2)
        {
            for (int i = 0; i < attachedWindows.Count; i += 2)
            {
                DrawNodeCurve(windows[attachedWindows[i]], windows[attachedWindows[i + 1]]);
            }
        }

        BeginWindows();

        if (GUILayout.Button("Create Node"))
        {
            windows.Add(new Rect(10, 10, 200, 40));
        }

        for (int i = 0; i < windows.Count; i++)
        {
            windows[i] = GUI.Window(i, windows[i], DrawNodeWindow, "Window " + i);
        }

        EndWindows();
    }


    void DrawNodeWindow(int id)
    {
        if (GUILayout.Button("Attach"))
        {
            windowsToAttach.Add(id);
        }

        GUI.DragWindow();
    }


    void DrawNodeCurve(Rect start, Rect end)
    {
        Vector3 startPos = new Vector3(start.x + start.width, start.y + start.height / 2, 0);
        Vector3 endPos = new Vector3(end.x, end.y + end.height / 2, 0);
        Vector3 startTan = startPos + Vector3.right * 50;
        Vector3 endTan = endPos + Vector3.left * 50;
        Color shadowCol = new Color(255, 255, 255);

        for (int i = 0; i < 3; i++)
        {// Draw a shadow
            //Handles.DrawBezier(startPos, endPos, startTan, endTan, shadowCol, null, (i + 1) * 5);
        }

        Handles.DrawBezier(startPos, endPos, startTan, endTan, Color.white, null, 5);
    }
}

结果:

Nodes