我想打开两个nrrd文件,然后将这两个文件重叠。此步骤的第一步是使用vtk的vktImageData或Mapper打开nrrd文件。我编写了代码来执行此操作,但是运行它时只显示黑屏。
我已经通过将Image替换为一个卷并一遍又一遍地打印两个文件来做到这一点。但是,当我尝试对此结果进行颜色映射时,我注意到颜色映射的坐标与两个文件的坐标不匹配。此时,我没有使用用于渲染对象的同一映射器和颜色映射的映射器,并且我认为坐标是不同的。
因此,我从头开始使用相同的映射器来呈现文件和颜色映射。
import vtk
def main():
renWin = vtk.vtkRenderWindow()
renderer = vtk.vtkRenderer()
renWin.AddRenderer(renderer)
iren = vtk.vtkRenderWindowInteractor()
iren.SetRenderWindow(renWin)
reader = vtk.vtkNrrdReader()
reader.SetFileName('Segmentation-label_2.nrrd')
reader.Update()
mapper = vtk.vtkPolyDataMapper()
mapper.SetInputConnection(reader.GetOutputPort())
actor = vtk.vtkActor()
actor.SetMapper(mapper)
renderer.AddActor(actor)
iren.Initialize()
renWin.Render()
iren.Start()
if __name__ == "__main__":
main()
运行此代码时,仅输出黑屏。我搜索了很多数据,但是我不知道问题出在哪里。
感谢您的答复。
答案 0 :(得分:0)
通过调整https://vtk.org/Wiki/VTK/Examples/Python/DataManipulation/Cube.py中给出的示例,这将为您的3D图像数据加载您经过的2D切片。
#!/usr/bin/env python
import vtk
# Start by loading some data.
reader = vtk.vtkNrrdReader()
reader.SetFileName('Segmentation-label_2.nrrd')
reader.Update()
# Calculate the center of the volume
reader.Update()
(xMin, xMax, yMin, yMax, zMin, zMax) = reader.GetExecutive().GetWholeExtent(reader.GetOutputInformation(0))
(xSpacing, ySpacing, zSpacing) = reader.GetOutput().GetSpacing()
(x0, y0, z0) = reader.GetOutput().GetOrigin()
center = [x0 + xSpacing * 0.5 * (xMin + xMax),
y0 + ySpacing * 0.5 * (yMin + yMax),
z0 + zSpacing * 0.5 * (zMin + zMax)]
# Matrices for axial, coronal, sagittal, oblique view orientations
axial = vtk.vtkMatrix4x4()
axial.DeepCopy((1, 0, 0, center[0],
0, 1, 0, center[1],
0, 0, 1, center[2],
0, 0, 0, 1))
coronal = vtk.vtkMatrix4x4()
coronal.DeepCopy((1, 0, 0, center[0],
0, 0, 1, center[1],
0,-1, 0, center[2],
0, 0, 0, 1))
sagittal = vtk.vtkMatrix4x4()
sagittal.DeepCopy((0, 0,-1, center[0],
1, 0, 0, center[1],
0,-1, 0, center[2],
0, 0, 0, 1))
oblique = vtk.vtkMatrix4x4()
oblique.DeepCopy((1, 0, 0, center[0],
0, 0.866025, -0.5, center[1],
0, 0.5, 0.866025, center[2],
0, 0, 0, 1))
# Extract a slice in the desired orientation
reslice = vtk.vtkImageReslice()
reslice.SetInputConnection(reader.GetOutputPort())
reslice.SetOutputDimensionality(2)
reslice.SetResliceAxes(sagittal)
reslice.SetInterpolationModeToLinear()
# Create a greyscale lookup table
table = vtk.vtkLookupTable()
table.SetRange(0, 2000) # image intensity range
table.SetValueRange(0.0, 1.0) # from black to white
table.SetSaturationRange(0.0, 0.0) # no color saturation
table.SetRampToLinear()
table.Build()
# Map the image through the lookup table
color = vtk.vtkImageMapToColors()
color.SetLookupTable(table)
color.SetInputConnection(reslice.GetOutputPort())
# Display the image
actor = vtk.vtkImageActor()
actor.GetMapper().SetInputConnection(color.GetOutputPort())
renderer = vtk.vtkRenderer()
renderer.AddActor(actor)
window = vtk.vtkRenderWindow()
window.AddRenderer(renderer)
# Set up the interaction
interactorStyle = vtk.vtkInteractorStyleImage()
interactor = vtk.vtkRenderWindowInteractor()
interactor.SetInteractorStyle(interactorStyle)
window.SetInteractor(interactor)
window.Render()
# Create callbacks for slicing the image
actions = {}
actions["Slicing"] = 0
def ButtonCallback(obj, event):
if event == "LeftButtonPressEvent":
actions["Slicing"] = 1
else:
actions["Slicing"] = 0
def MouseMoveCallback(obj, event):
(lastX, lastY) = interactor.GetLastEventPosition()
(mouseX, mouseY) = interactor.GetEventPosition()
if actions["Slicing"] == 1:
deltaY = mouseY - lastY
reslice.Update()
sliceSpacing = reslice.GetOutput().GetSpacing()[2]
matrix = reslice.GetResliceAxes()
# move the center point that we are slicing through
center = matrix.MultiplyPoint((0, 0, sliceSpacing*deltaY, 1))
matrix.SetElement(0, 3, center[0])
matrix.SetElement(1, 3, center[1])
matrix.SetElement(2, 3, center[2])
window.Render()
else:
interactorStyle.OnMouseMove()
interactorStyle.AddObserver("MouseMoveEvent", MouseMoveCallback)
interactorStyle.AddObserver("LeftButtonPressEvent", ButtonCallback)
interactorStyle.AddObserver("LeftButtonReleaseEvent", ButtonCallback)
# Start interaction
interactor.Start()
del renderer
del window
del interactor