没有错误显示时如何解决我的战斗脚本?

时间:2019-06-25 17:51:45

标签: lua roblox

我创建了这个脚本,希望创建一个可以在一个按钮中播放多个动画的战斗系统。但是,当我将它们放在脚本的轻击部分时,动画将无法播放,但是我的代码中没有错误。

我尝试使用实际的动画ID,更改变量名称等进行重组

local Player = game.Players.LocalPlayer
local Character = script.Parent
local Humanoid = Character.Humanoid
AnimationId1 = "rbxassetid://2046787868"
AnimationId2 = "rbxassetid://2046881922"
AnimationId3 = "rbxassetid://"
AnimationId4 = "rbxassetid://2048242167"
Debounce = true
local Key = 'U'
local Key2 = 'I'
local Key3 = 'O'
local Key4 = 'P'

local UserInputService = game:GetService("UserInputService")

--Animation for the Light attk combo sequence.
UserInputService.InputBegan:connect(function(Input, IsTyping)
    for i, v in pairs(game.Players:GetChildren()) do
        if Input.KeyCode == Enum.KeyCode[Key] then
            local Animation = Instance.new("Animation")
            Animation.AnimationId = AnimationId1, AnimationId2
            local LoadAnimation = Humanoid:LoadAnimation(Animation)
            if v == 1 then
                LoadAnimation:Play(AnimationId1)
            elseif v == 2 then
                LoadAnimation:Play(AnimationId2)
            end
        end
    end
end)



--Animation for the Blocking sequence.
UserInputService.InputBegan:connect(function(Input, IsTyping)
    if IsTyping then return end
    if Input.KeyCode == Enum.KeyCode[Key4] and Debounce then
        Debounce = false
        local Animation = Instance.new("Animation")
        Animation.AnimationId = AnimationId4
        local LoadAnimation = Humanoid:LoadAnimation(Animation)
        LoadAnimation:Play()
        wait(.5)
        LoadAnimation:Stop()
        Debounce = true
    end
end)

此脚本的阻止部分可以完美地工作,但是,当我尝试使用轻度攻击部分时,该部分将无法工作。

1 个答案:

答案 0 :(得分:1)

在您的轻击功能中,vPlayer对象。因此,诸如v == 1v == 2之类的任何检查都将失败,因为它是错误的类型。当所有玩家按下“ U”按钮时,您要遍历所有玩家也没有任何意义。

您可以像播放阻塞动画代码一样使它播放动画。

-- make a counter to help decide which animation to play
local swingCount = 0
local currentSwingAnimation    

--Animation for the Light attack combo sequence.
UserInputService.InputBegan:connect(function(Input, IsTyping)
    if IsTyping then return end

    if Input.KeyCode == Enum.KeyCode[Key] then
        swingCount = swingCount + 1

        -- cancel any animation currently playing
        if currentSwingAnimation then
            currentSwingAnimation:Stop()
            currentSwingAnimation = nil
        end

        if swingCount == 1 then
            -- play the first animation
            local Animation = Instance.new("Animation")
            Animation.AnimationId = AnimationId1
            currentSwingAnimation = Humanoid:LoadAnimation(Animation)
            currentSwingAnimation.Looped = false
            currentSwingAnimation:Play()

        elseif swingCount == 2 then
            -- play the second swing animation
            local Animation = Instance.new("Animation")
            Animation.AnimationId = AnimationId2
            currentSwingAnimation = Humanoid:LoadAnimation(Animation)
            currentSwingAnimation.Looped = false
            currentSwingAnimation:Play()

            -- reset the swing counter to start the combo over
            swingCount = 0
        end
    end
end)