说明性示例:
登录屏幕,用户点击“登录”按钮,执行请求,UI显示等待指示器,然后在成功响应后,我想自动将用户导航到下一个屏幕。
如何在SwiftUI中实现这种自动转换?
答案 0 :(得分:4)
为了将来参考,由于许多用户报告出现错误“函数声明了不透明的返回类型”,因此从@MoRezaFarahani实现上述代码需要以下语法:
std::pair<const char*, T>
这可用于Xcode 11.4和Swift 5
答案 1 :(得分:2)
成功登录后,可以使用登录视图替换下一个视图。例如:
struct LoginView: View {
var body: some View {
...
}
}
struct NextView: View {
var body: some View {
...
}
}
// Your starting view
struct ContentView: View {
@EnvironmentObject var userAuth: UserAuth
var body: some View {
if !userAuth.isLoggedin {
LoginView()
} else {
NextView()
}
}
}
您应该在数据模型中处理登录过程,并使用诸如@EnvironmentObject
之类的绑定将isLoggedin
传递给视图。
注意:在Xcode 版本11.0 beta 4 中,要符合协议'BindableObject',必须添加willChange属性
class UserAuth: BindableObject {
let didChange = PassthroughSubject<UserAuth,Never>()
// required to conform to protocol 'BindableObject'
let willChange = PassthroughSubject<UserAuth,Never>()
func login() {
// login request... on success:
self.isLoggedin = true
}
var isLoggedin = false {
didSet {
didChange.send(self)
}
// willSet {
// willChange.send(self)
// }
}
}
答案 2 :(得分:2)
struct LoginView: View {
@State var isActive = false
@State var attemptingLogin = false
var body: some View {
ZStack {
NavigationLink(destination: HomePage(), isActive: $isActive) {
Button(action: {
attlempinglogin = true
// Your login function will most likely have a closure in
// which you change the state of isActive to true in order
// to trigger a transition
loginFunction() { response in
if response == .success {
self.isActive = true
} else {
self.attemptingLogin = false
}
}
}) {
Text("login")
}
}
WaitingIndicator()
.opacity(attemptingLogin ? 1.0 : 0.0)
}
}
}
使用导航链接和$ isActive绑定变量
答案 3 :(得分:1)
要说明其他人根据Swift Version 5.2
以来的组合更改所做的详细说明,可以使用发布者进行简化。
UserAuth
,如下所示,不要忘记导入import Combine
。class UserAuth: ObservableObject {
@Published var isLoggedin:Bool = false
func login() {
self.isLoggedin = true
}
}
使用{p>更新SceneDelegate.Swift
let contentView = ContentView().environmentObject(UserAuth())
您的身份验证视图
struct LoginView: View {
@EnvironmentObject var userAuth: UserAuth
var body: some View {
...
if ... {
self.userAuth.login()
} else {
...
}
}
}
成功通过身份验证后的仪表板,如果身份验证userAuth.isLoggedin = true
将被加载。
struct NextView: View {
var body: some View {
...
}
}
最后,启动应用程序后要加载的初始视图。
struct ContentView: View {
@EnvironmentObject var userAuth: UserAuth
var body: some View {
if !userAuth.isLoggedin {
LoginView()
} else {
NextView()
}
}
}
答案 4 :(得分:0)
现在,您只需要简单地创建要导航到的新视图的实例,然后将其放入NavigationButton中即可:
NavigationButton(destination: NextView(), isDetail: true, onTrigger: { () -> Bool in
return self.done
}) {
Text("Login")
}
如果返回true,则onTrigger表示您已成功登录用户。
答案 5 :(得分:0)
这是UINavigationController
上的扩展,可以通过SwiftUI视图进行简单的推入/弹出操作,从而获得正确的动画。我在上面的大多数自定义导航中遇到的问题是推/弹出动画已关闭。将NavigationLink
与isActive
绑定一起使用是正确的方法,但是它不灵活或不可扩展。所以下面的扩展为我做了把戏:
/**
* Since SwiftUI doesn't have a scalable programmatic navigation, this could be used as
* replacement. It just adds push/pop methods that host SwiftUI views in UIHostingController.
*/
extension UINavigationController: UINavigationControllerDelegate {
convenience init(rootView: AnyView) {
let hostingView = UIHostingController(rootView: rootView)
self.init(rootViewController: hostingView)
// Doing this to hide the nav bar since I am expecting SwiftUI
// views to be wrapped in NavigationViews in case they need nav.
self.delegate = self
}
public func pushView(view:AnyView) {
let hostingView = UIHostingController(rootView: view)
self.pushViewController(hostingView, animated: true)
}
public func popView() {
self.popViewController(animated: true)
}
public func navigationController(_ navigationController: UINavigationController, willShow viewController: UIViewController, animated: Bool) {
navigationController.navigationBar.isHidden = true
}
}
这里是一个简单的示例,将其用于window.rootViewController
。
var appNavigationController = UINavigationController.init(rootView: rootView)
window.rootViewController = appNavigationController
window.makeKeyAndVisible()
// Now you can use appNavigationController like any UINavigationController, but with SwiftUI views i.e.
appNavigationController.pushView(view: AnyView(MySwiftUILoginView()))
答案 6 :(得分:0)
我遵循了 Gene 的回答,但我在下面解决了两个问题。第一个是变量 isLoggedIn 必须具有 @Published 属性才能按预期工作。二是如何实际使用环境对象。
首先,将 UserAuth.isLoggedIn 更新为以下内容:
@Published var isLoggedin = false {
didSet {
didChange.send(self)
}
第二个是如何实际使用环境对象。这在 Gene 的回答中并没有错,我只是在评论中注意到了很多关于它的问题,我没有足够的业力来回应他们。将此添加到您的 SceneDelegate 视图:
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
var userAuth = UserAuth()
// Create the SwiftUI view that provides the window contents.
let contentView = ContentView().environmentObject(userAuth)