如何通过触摸左右移动?

时间:2019-06-23 12:23:55

标签: c# unity3d

我想在整个屏幕上左右移动字符,如果我从任意位置向左或向右移动,则只需要移动我现在有多少= 1.5f

我有这段代码并且可以完美地工作,但是它仅适用于鼠标,而不适用于触摸屏:

if (!isMoving && Input.GetMouseButtonDown(0))
{
    desiredPos = transform.position + Vector3.right * 1.52f;
    isMoving = true;
}

if (!isMoving && Input.GetMouseButtonDown(1))
{
    desiredPos = transform.position - Vector3.right * 1.52f;
    isMoving = true;
}

if (isMoving)
{
    transform.position = Vector3.MoveTowards(transform.position, desiredPos, moveSpeed * Time.deltaTime);

    // this == is true if the difference between both
    // vectors is smaller than 0.00001
    if (transform.position == desiredPos)
    {
        isMoving = false;

        // So in order to eliminate any remaining difference
        // make sure to set it to the correct target position
        transform.position = desiredPos;
    }
}

我尝试实现此代码,但这不起作用

private void Update()
{
    timer += Time.deltaTime;

    int i = 0;
    //loop over every touch found
    while (i < Input.touchCount)
    {
        if (!isMoving && Input.GetTouch(i).position.x > ScreenWidth / 2)
        {
            //move right
            desiredPos = transform.position + Vector3.right * 1.52f;
            isMoving = true;
        }
        if (!isMoving && Input.GetTouch(i).position.x < ScreenWidth / 2)
        {
            //move left
            desiredPos = transform.position - Vector3.right * 1.52f;
            isMoving = true;
        }
        ++i;
    }


    if (isMoving)
    {
        transform.position = Vector3.MoveTowards(transform.position, desiredPos, moveSpeed * Time.deltaTime);

        // this == is true if the difference between both
        // vectors is smaller than 0.00001
        if (transform.position == desiredPos)
        {
            isMoving = false;

            // So in order to eliminate any remaining difference
            // make sure to set it to the correct target position
            transform.position = desiredPos;
        }
    }
}

第二个代码向左或向右移动字符太多,我需要像第一个代码中一样完全移动,但触摸向左或向右滑动。

我想要这样的东西精确地移动1.5f

e

1 个答案:

答案 0 :(得分:1)

要与GetMouseButtonDown保持一致,还需要检查触摸的短语:

Input.GetTouch(i).phrase == TouchPhase.Began