我使用pytmx实现了图块地图,我试图弄清楚如何使用if Keys[pygame.K_somekey]:
滚动它(整个地图)。我渲染了一些按钮,以便当您按下播放按钮时,它开始渲染要显示的地图。从那里,我需要实现地图的滚动或移动。
我尝试使用Screen.blit(Map,(MAP_X - 5, MAP_Y))
在x或y方向上将其渲染为-5或+5,并针对其他方向进行其他操作,但这似乎不起作用。我也尝试过pygame.scroll
,但是那也不起作用。
#=======
# Imports
#=======
import pygame ,sys , pytmx , time
#=======
# Start Pygame
#=======
pygame.init()
#=======
# Variables
#=======
#NUMBER VARIABLES
DISPLAY_WIDTH = 1920
DISPLAY_HEIGHT = 1080
WHITE = (255,255,255)
FPS = 120
BUTTON_X = DISPLAY_WIDTH/2 - 64
PB_Y = 400
CB_Y = 450
EB_Y = 500
MOUSE_X = 0
MOUSE_Y = 1
OVER = 1
NOT_OVER = 0
#FUNCTION VARIABLES
Screen = pygame.display.set_mode((DISPLAY_WIDTH, DISPLAY_HEIGHT),pygame.FULLSCREEN)
Keys = pygame.key.get_pressed()
MOUSE = pygame.mouse.get_pos()
#TRUE/FALSE
Game_Over = False
Pressed = False
#=======
# Pre-Loads
#=======
#BUTTONS
Config_Button = [pygame.image.load(r"C:\Users\Damien Santiago\Desktop\Test\@Resources\Menu Buttons\Config.png"),
pygame.image.load(r"C:\Users\Damien Santiago\Desktop\Test\@Resources\Menu Buttons\Config_Over.png")]
Play_Button = [pygame.image.load(r"C:\Users\Damien Santiago\Desktop\Test\@Resources\Menu Buttons\Play.png"),
pygame.image.load(r"C:\Users\Damien Santiago\Desktop\Test\@Resources\Menu Buttons\Play_Over.png")]
Exit_Button = [pygame.image.load(r"C:\Users\Damien Santiago\Desktop\Test\@Resources\Menu Buttons\Exit.png"),
pygame.image.load(r"C:\Users\Damien Santiago\Desktop\Test\@Resources\Menu Buttons\Exit_Over.png")]
#MAP ( TMX )
Map = pytmx.load_pygame(r"C:\Users\Damien Santiago\Desktop\Test\@Resources\Maps\Map.tmx")
#======
# Defined Functions
#======
def Render_Map():
for layer in Map.visible_layers:
for x, y, gid, in layer:
MAP_X = x * Map.tilewidth
MAP_Y = y * Map.tileheight
tile = Map.get_tile_image_by_gid(gid)
Screen.blit(tile, (MAP_X,MAP_Y))
#=======
# Code
#=======
while not Game_Over:
MOUSE = pygame.mouse.get_pos()
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
break
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
sys.exit()
break
break
if event.type == pygame.MOUSEBUTTONDOWN:
#PLAY BUTTON
if 892 < MOUSE[MOUSE_X] < 1020 and 480 > MOUSE[MOUSE_Y] > 440:
Pressed = True
Render_Map()
pygame.display.update()
#SETTINGS/CONFIG BUTTON
if 892 < MOUSE[0] < 1020 and 530 > MOUSE[1] >500:
Pressed = True
#EXIT BUTTON
if 892 < MOUSE[MOUSE_X] < 1020 and 580 > MOUSE[MOUSE_Y] >550:
sys.exit()
break
if Pressed == False:
#PLAY BUTTON
if 892 < MOUSE[MOUSE_X] < 1020 and 480 > MOUSE[MOUSE_Y] > 440:
Screen.blit(Play_Button[OVER],(BUTTON_X, PB_Y))
pygame.display.update()
else:
Screen.blit(Play_Button[NOT_OVER],(BUTTON_X, PB_Y))
pygame.display.update()
#SETTINGS/CONFIG BUTTON
if 892 < MOUSE[MOUSE_X] < 1020 and 530 > MOUSE[MOUSE_Y] >500:
Screen.blit(Config_Button[OVER],(BUTTON_X, CB_Y))
pygame.display.update()
else:
Screen.blit(Config_Button[NOT_OVER],(BUTTON_X, CB_Y))
pygame.display.update()
#EXIT BUTTON
if 892 < MOUSE[MOUSE_X] < 1020 and 580 > MOUSE[MOUSE_Y] >550:
Screen.blit(Exit_Button[OVER],(BUTTON_X, EB_Y))
pygame.display.update()
else:
Screen.blit(Exit_Button[NOT_OVER],(BUTTON_X, EB_Y))
pygame.display.update()
答案 0 :(得分:1)
在功能.blit
中,地图的所有图块分别Render_Map
到屏幕。计算每个图块的位置。
如果要滚动地图,则必须以动态偏移量来移动图块:
def Render_Map(offset_x, offset_y):
for layer in Map.visible_layers:
for x, y, gid, in layer:
MAP_X = x * Map.tilewidth + offset_x
MAP_Y = y * Map.tileheight + offset_y
tile = Map.get_tile_image_by_gid(gid)
Screen.blit(tile, (MAP_X, MAP_Y))
按下键时更改图块的原点。例如:
pos_x = 0
while not Game_Over:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
break
# [...]
Keys = pygame.key.get_pressed()
if Keys[pygame.K_a]:
pos_x += 5
Render_Map(pos_x, 0)
pygame.display.update()