在Unity 2017.4.17中构建android时出现一些错误
我对Unity 5.3.4p3没问题,但是Google Play不接受我的游戏,它希望使用x64,所以我更改为unity 2017.4.17,并在gradle中单击构建应用程序捆绑包(google play),但我遇到错误< / p>
**我在PC上安装了一些统一版本:统一5.3.4p3,统一5.4.0.3,统一2017.4.17,统一2018.2.18,统一2018.2.15,统一2017.4.28,统一2017.4.29,统一2019.1。 2,统一为2019.1.5,但它们不起作用...请帮助我...请帮助我
我附上错误
这个错误是
渐变构建失败,请参见控制台以获取详细信息
我在unity 2019.1.5中也遇到了这个错误
请帮助我
我在此错误中停留30天,无法越过 谢谢
我在下面写了错误:
CommandInvokationFailure:Gradle构建失败。 C:/ Program Files / Java / jdk1.8.0_192 \ bin \ java.exe -classpath“ F:\ files \ pc \ Video \ artoon \ program files \ UnitySetup64-2017.4.17f1 \ Unity \ Editor \ Data \ PlaybackEngines \ AndroidPlayer \ Tools \ gradle \ lib \ gradle-launcher-4.6.jar“ org.gradle.launcher.GradleMain” -Dorg.gradle.jvmargs = -Xmx4096m“” bundleRelease“
stderr [
FAILURE: Build failed with an exception.
* What went wrong:
A problem occurred configuring root project 'gradleOut'.
> Could not resolve all artifacts for configuration ':classpath'.
> Could not resolve com.android.tools.build:gradle:2.3.0.
Required by:
project :
> Could not resolve com.android.tools.build:gradle:2.3.0.
> Could not get resource 'https://jcenter.bintray.com/com/android/tools/build/gradle/2.3.0/gradle-2.3.0.pom'.
> Could not HEAD 'https://jcenter.bintray.com/com/android/tools/build/gradle/2.3.0/gradle-2.3.0.pom'.
> jcenter.bintray.com
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
* Get more help at https://help.gradle.org
BUILD FAILED in 32s
]
stdout[
Starting a Gradle Daemon (subsequent builds will be faster)
]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1 progress, System.String error)
UnityEditor.Android.GradleWrapper.Run (System.String workingdir, System.String task, System.Action`1 progress)
Rethrow as GradleInvokationException: Gradle build failed
UnityEditor.Android.GradleWrapper.Run (System.String workingdir, System.String task, System.Action`1 progress)
UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Build completed with a result of 'Failed'
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x0020e] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:181
at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00065] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:88
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
这是UnitySetup64-2017.4.17f1> Unity> Editor> Data> PlaybackEngines> AndroidPlayer> Tools> GradleTemplates中的mainTemplate文件:
buildscript {
repositories {
google()
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:3.2.0'
}
}
allprojects {
repositories {
google()
jcenter()
flatDir {
dirs 'libs'
}
}
}
apply plugin: 'com.android.application'
dependencies {
compile fileTree(dir: 'libs', include: ['*.jar'])
**DEPS**}
android {
compileSdkVersion **APIVERSION**
buildToolsVersion '**BUILDTOOLS**'
defaultConfig {
targetSdkVersion **TARGETSDKVERSION**
applicationId '**APPLICATIONID**'
ndk {
abiFilters **ABIFILTERS**
}
}
lintOptions {
abortOnError false
}
aaptOptions {
noCompress '.unity3d', '.ress', '.resource', '.obb'**STREAMING_ASSETS**
}
**SIGN**
buildTypes {
debug {
minifyEnabled **MINIFY_DEBUG**
useProguard **PROGUARD_DEBUG**
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-unity.txt'**USER_PROGUARD**
jniDebuggable true
}
release {
minifyEnabled **MINIFY_RELEASE**
useProguard **PROGUARD_RELEASE**
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-unity.txt'**USER_PROGUARD**
**SIGNCONFIG**
}
}
**PACKAGING_OPTIONS**
bundle {
language {
enableSplit = false
}
density {
enableSplit = false
}
abi {
enableSplit = true
}
}
}
**SOURCE_BUILD_SETUP**```
答案 0 :(得分:0)
实际上,我遇到了几乎相同的错误和一些其他错误
无法获取资源 'https://jcenter.bintray.com/com/android/tools/build/gradle/2.3.0/gradle-2.3.0.pom'。
上述错误可能是由于您计算机中的互联网不可用引起的。
那么如何解决?
在构建APK时,请确保已连接到互联网。 Unity负责其他事情
答案 1 :(得分:0)
我解决了这个问题,只需在播放器设置中选择“缩小发行版Gradle
Gradle
)和调试(Gradle
)一切都会好起来的