在最后一次更新(4.0.0)之后我遇到了一个问题,并且想知道这是一个错误,是否有修复。
从下面的代码中可以看出,我正在创建一个NavigationItem.RightBarButtonItem并向TouchUpInside事件添加一个委托。按钮已创建,但触摸发生时,应用程序死亡可怕(见下文)。在此更新之前,代码运行完美。
任何人都有任何想法? Monotouch团队,你知道这个问题吗?也许我之前编码错误并且工作过,但新的更新证明我的编码不正确。
此致
丹尼
//start by creating the view
RectangleF f = new RectangleF(0f,0f,38f,38f);
UIView v = new UIView(f);
//Now create a button with a background
UIButton b = new UIButton(f);
b.SetBackgroundImage(UIImage.FromFile("Images/Common/info.png"),UIControlState.Normal);
//add the button to the view
v.Add(b);
b.TouchUpInside
//give teh button a delegate action
b.TouchUpInside += delegate {
//var vc3 = new iPhone_HomeView();
//var vc3 = new iPhone_RetardView();
//vc3.Title = "asdasd";
//this.NavigationController.PushViewController (vc3, true);
};
//now apply the view to the navigation bar on the right
NavigationItem.RightBarButtonItem = new UIBarButtonItem(v);
NavigationItem.RightBarButtonItem.Width = 38f;
堆栈跟踪:
at(wrapper managed-to-native)MonoTouch.UIKit.UIApplication.UIApplicationMain(int,string [],intptr,intptr) 在MonoTouch.UIKit.UIApplication.Main(string [],string,string)[0x00038] in /Users/plasma/Source/iphone/monotouch/UIKit/UIApplication.cs:26 在/Users/plasma/Source/iphone/monotouch/UIKit/UIApplication.cs:31中的MonoTouch.UIKit.UIApplication.Main(string [])[0x00000] 在/Users/aprdev/Projects/SmartPhoneSolution/SmartPhoneSolution/Main.cs:15中的SmartPhoneSolution.Application.Main(string [])[0x00000] at(wrapper runtime-invoke).runtime_invoke_void_object(object,intptr,intptr,intptr)
原生堆栈跟踪:
0 SmartPhoneSolution1 0x000d0db5 mono_handle_native_sigsegv + 343
1 SmartPhoneSolution1 0x0000f80c mono_sigsegv_signal_handler + 322
2 libSystem.B.dylib 0x996fb45b _sigtramp + 43
3 ??? 0xffffffff 0x0 + 4294967295
4 UIKit 0x01b92de0 -[UIControl sendAction:to:forEvent:] + 67
5 UIKit 0x01b95262 -[UIControl(Internal) _sendActionsForEvents:withEvent:] + 527
6 UIKit 0x01b93e0f -[UIControl touchesEnded:withEvent:] + 458
7 UIKit 0x01b2b3d0 -[UIWindow _sendTouchesForEvent:] + 567
8 UIKit 0x01b0ccb4 -[UIApplication sendEvent:] + 447
9 UIKit 0x01b119bf _UIApplicationHandleEvent + 7672
10 GraphicsServices 0x05768822 PurpleEventCallback + 1550
11 CoreFoundation 0x00debff4 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 52
12 CoreFoundation 0x00d4c807 __CFRunLoopDoSource1 + 215
13 CoreFoundation 0x00d49a93 __CFRunLoopRun + 979
14 CoreFoundation 0x00d49350 CFRunLoopRunSpecific + 208
15 CoreFoundation 0x00d49271 CFRunLoopRunInMode + 97
16 GraphicsServices 0x0576700c GSEventRunModal + 217
17 GraphicsServices 0x057670d1 GSEventRun + 115
18 UIKit 0x01b15af2 UIApplicationMain + 1160
19 ??? 0x0ba72744 0x0 + 195503940
20 ??? 0x0ba7267a 0x0 + 195503738
21 ??? 0x090bfb9e 0x0 + 151780254
22 ??? 0x090bfaea 0x0 + 151780074
23 ??? 0x090bfb75 0x0 + 151780213
24 SmartPhoneSolution1 0x0000f5c7 mono_jit_runtime_invoke + 1332
25 SmartPhoneSolution1 0x001ed281 mono_runtime_invoke + 137
26 SmartPhoneSolution1 0x001ef968 mono_runtime_exec_main + 669
27 SmartPhoneSolution1 0x001eed52 mono_runtime_run_main + 843
28 SmartPhoneSolution1 0x000a3153 mono_jit_exec + 200
29 SmartPhoneSolution1 0x002a16b8 main + 4155
30 SmartPhoneSolution1 0x00002949 _start + 208
31 SmartPhoneSolution1 0x00002878 start + 40
来自gdb的调试信息:
/tmp/mono-gdb-commands.WL0ypx:1:源命令文件中出错: 无法调试自己
=============================================== ================== 执行本机代码时获得SIGSEGV。这通常表明 单声道运行时或其中一个本机库中的致命错误
未处理的异常:System.NullReferenceException:未将对象引用设置为对象的实例 at(包装器托管到原生)MonoTouch.UIKit.UIApplication:UIApplicationMain(int,string [],intptr,intptr) 在MonoTouch.UIKit.UIApplication.Main(System.String [] args,System.String principalClassName,System.String delegateClassName)[0x00038] in /Users/plasma/Source/iphone/monotouch/UIKit/UIApplication.cs:26 在/Users/plasma/Source/iphone/monotouch/UIKit/UIApplication.cs:31中的MonoTouch.UIKit.UIApplication.Main(System.String [] args)[0x00000] 在/Users/aprdev/Projects/SmartPhoneSolution/SmartPhoneSolution/Main.cs:15的SmartPhoneSolution.Application.Main(System.String [] args)[0x00000]中
答案 0 :(得分:2)
上周我有一个similar problem。看起来MT 4在它的GC中比早期版本更具侵略性,而我之前能够逃脱的事情现在引起了问题。
尝试在类级别声明您的UIButton,而不是在本地区域化它。
答案 1 :(得分:2)
移植现有的Objective-C代码也发生了同样的事情。此解决方案是确保您的按钮是您的类的实例成员。此代码运行良好(省略了额外的viewcontroller样板代码):
public partial class HomeViewController : UIViewController
{
private UIButton _settingsButton;
public override void ViewDidLoad()
{
base.ViewDidLoad();
ConfigureNavigationBar();
}
private void ConfigureNavigationBar()
{
// Add the Settings icon to nav bar
_settingsButton = UIButton.FromType(UIButtonType.Custom);
_settingsButton.SetImage(UIImage.FromBundle("Images/settings.png"),
UIControlState.Normal);
_settingsButton.SizeToFit();
_settingsButton.TouchUpInside += (sender, e) =>
Console.WriteLine("clicked");
this.NavigationItem.RightBarButtonItem =
new UIBarButtonItem(_settingsButton);
}
}
请参阅MonoTouch文档中的最后一段(“何时保留对象的引用”):API Design