如果你有一个NSMutableArray
,你如何随意洗牌?
(我有自己的答案,发布在下面,但我是Cocoa的新手,我很想知道是否有更好的方法。)
更新:正如@Mukesh所述,从iOS 10+和macOS 10.12+开始,有一种-[NSMutableArray shuffledArray]
方法可用于随机播放。有关详细信息,请参阅https://developer.apple.com/documentation/foundation/nsarray/1640855-shuffledarray?language=objc。 (但请注意,这会创建一个新数组,而不是将元素移动到位。)
答案 0 :(得分:345)
我通过在NSMutableArray中添加一个类别来解决这个问题。
修改:感谢Ladd的回答,删除了不必要的方法。
修改:由于Gregory Goltsov的回答以及miho和blahdiblah的评论,将(arc4random() % nElements)
更改为arc4random_uniform(nElements)
修改:循环改进,感谢Ron的评论
编辑:感谢Mahesh Agrawal发表评论,检查数组是否为空
// NSMutableArray_Shuffling.h
#if TARGET_OS_IPHONE
#import <UIKit/UIKit.h>
#else
#include <Cocoa/Cocoa.h>
#endif
// This category enhances NSMutableArray by providing
// methods to randomly shuffle the elements.
@interface NSMutableArray (Shuffling)
- (void)shuffle;
@end
// NSMutableArray_Shuffling.m
#import "NSMutableArray_Shuffling.h"
@implementation NSMutableArray (Shuffling)
- (void)shuffle
{
NSUInteger count = [self count];
if (count <= 1) return;
for (NSUInteger i = 0; i < count - 1; ++i) {
NSInteger remainingCount = count - i;
NSInteger exchangeIndex = i + arc4random_uniform((u_int32_t )remainingCount);
[self exchangeObjectAtIndex:i withObjectAtIndex:exchangeIndex];
}
}
@end
答案 1 :(得分:74)
您不需要swapObjectAtIndex方法。 exchangeObjectAtIndex:withObjectAtIndex:已经存在。
答案 2 :(得分:38)
由于我还没有发表评论,我认为我会做出完整的回复。我以多种方式修改了Kristopher Johnson对我项目的实现(真的试图让它尽可能简洁),其中一个是arc4random_uniform()
,因为它避免了modulo bias。
// NSMutableArray+Shuffling.h
#import <Foundation/Foundation.h>
/** This category enhances NSMutableArray by providing methods to randomly
* shuffle the elements using the Fisher-Yates algorithm.
*/
@interface NSMutableArray (Shuffling)
- (void)shuffle;
@end
// NSMutableArray+Shuffling.m
#import "NSMutableArray+Shuffling.h"
@implementation NSMutableArray (Shuffling)
- (void)shuffle
{
NSUInteger count = [self count];
for (uint i = 0; i < count - 1; ++i)
{
// Select a random element between i and end of array to swap with.
int nElements = count - i;
int n = arc4random_uniform(nElements) + i;
[self exchangeObjectAtIndex:i withObjectAtIndex:n];
}
}
@end
答案 3 :(得分:9)
从iOS 10开始,您可以使用新的shuffled
API:
https://developer.apple.com/reference/foundation/nsarray/1640855-shuffled
let shuffledArray = array.shuffled()
答案 4 :(得分:8)
略微改进和简洁的解决方案(与最佳答案相比)。
该算法是相同的,并在文献中描述为“Fisher-Yates shuffle”。
在Objective-C中:
@implementation NSMutableArray (Shuffle)
// Fisher-Yates shuffle
- (void)shuffle
{
for (NSUInteger i = self.count; i > 1; i--)
[self exchangeObjectAtIndex:i - 1 withObjectAtIndex:arc4random_uniform((u_int32_t)i)];
}
@end
在Swift 3.2和4.x中:
extension Array {
/// Fisher-Yates shuffle
mutating func shuffle() {
for i in stride(from: count - 1, to: 0, by: -1) {
swapAt(i, Int(arc4random_uniform(UInt32(i + 1))))
}
}
}
在Swift 3.0和3.1中:
extension Array {
/// Fisher-Yates shuffle
mutating func shuffle() {
for i in stride(from: count - 1, to: 0, by: -1) {
let j = Int(arc4random_uniform(UInt32(i + 1)))
(self[i], self[j]) = (self[j], self[i])
}
}
}
注意:A more concise solution in Swift is possible from iOS10 using GameplayKit
.
答案 5 :(得分:6)
这是改组NSArrays或NSMutableArrays的最简单,最快捷的方法 (对象拼图是一个NSMutableArray,它包含拼图对象。我已添加到 拼图对象变量索引,表示数组中的初始位置)
int randomSort(id obj1, id obj2, void *context ) {
// returns random number -1 0 1
return (random()%3 - 1);
}
- (void)shuffle {
// call custom sort function
[puzzles sortUsingFunction:randomSort context:nil];
// show in log how is our array sorted
int i = 0;
for (Puzzle * puzzle in puzzles) {
NSLog(@" #%d has index %d", i, puzzle.index);
i++;
}
}
日志输出:
#0 has index #6
#1 has index #3
#2 has index #9
#3 has index #15
#4 has index #8
#5 has index #0
#6 has index #1
#7 has index #4
#8 has index #7
#9 has index #12
#10 has index #14
#11 has index #16
#12 has index #17
#13 has index #10
#14 has index #11
#15 has index #13
#16 has index #5
#17 has index #2
您也可以将obj1与obj2进行比较,然后决定要返回的内容 可能的值是:
答案 6 :(得分:2)
有一个很好的流行图书馆,它有这个方法,称为SSToolKit in GitHub。 文件NSMutableArray + SSToolkitAdditions.h包含shuffle方法。你也可以使用它。其中,似乎有很多有用的东西。
此库的主页是here。
如果您使用此代码,您的代码将如下所示:
#import <SSCategories.h>
NSMutableArray *tableData = [NSMutableArray arrayWithArray:[temp shuffledArray]];
这个库也有一个Pod(参见CocoaPods)
答案 7 :(得分:2)
从iOS 10开始,您可以使用NSArray shuffled()
from GameplayKit。这是Swift 3中Array的帮助器:
import GameplayKit
extension Array {
@available(iOS 10.0, macOS 10.12, tvOS 10.0, *)
func shuffled() -> [Element] {
return (self as NSArray).shuffled() as! [Element]
}
@available(iOS 10.0, macOS 10.12, tvOS 10.0, *)
mutating func shuffle() {
replaceSubrange(0..<count, with: shuffled())
}
}
答案 8 :(得分:1)
如果元素有重复。
e.g。阵列:A A A B B或B B A A A
唯一的解决方案是:A B A B A
sequenceSelected
是一个NSMutableArray,它存储类obj的元素,它们是指向某个序列的指针。
- (void)shuffleSequenceSelected {
[sequenceSelected shuffle];
[self shuffleSequenceSelectedLoop];
}
- (void)shuffleSequenceSelectedLoop {
NSUInteger count = sequenceSelected.count;
for (NSUInteger i = 1; i < count-1; i++) {
// Select a random element between i and end of array to swap with.
NSInteger nElements = count - i;
NSInteger n;
if (i < count-2) { // i is between second and second last element
obj *A = [sequenceSelected objectAtIndex:i-1];
obj *B = [sequenceSelected objectAtIndex:i];
if (A == B) { // shuffle if current & previous same
do {
n = arc4random_uniform(nElements) + i;
B = [sequenceSelected objectAtIndex:n];
} while (A == B);
[sequenceSelected exchangeObjectAtIndex:i withObjectAtIndex:n];
}
} else if (i == count-2) { // second last value to be shuffled with last value
obj *A = [sequenceSelected objectAtIndex:i-1];// previous value
obj *B = [sequenceSelected objectAtIndex:i]; // second last value
obj *C = [sequenceSelected lastObject]; // last value
if (A == B && B == C) {
//reshufle
sequenceSelected = [[[sequenceSelected reverseObjectEnumerator] allObjects] mutableCopy];
[self shuffleSequenceSelectedLoop];
return;
}
if (A == B) {
if (B != C) {
[sequenceSelected exchangeObjectAtIndex:i withObjectAtIndex:count-1];
} else {
// reshuffle
sequenceSelected = [[[sequenceSelected reverseObjectEnumerator] allObjects] mutableCopy];
[self shuffleSequenceSelectedLoop];
return;
}
}
}
}
}
答案 9 :(得分:-1)
NSUInteger randomIndex = arc4random() % [theArray count];
答案 10 :(得分:-1)
Kristopher Johnson's answer非常好,但并非完全随机。
给定一个包含2个元素的数组,此函数始终返回反转数组,因为您在其余索引上生成随机范围。更准确的shuffle()
函数就像
- (void)shuffle
{
NSUInteger count = [self count];
for (NSUInteger i = 0; i < count; ++i) {
NSInteger exchangeIndex = arc4random_uniform(count);
if (i != exchangeIndex) {
[self exchangeObjectAtIndex:i withObjectAtIndex:exchangeIndex];
}
}
}
答案 11 :(得分:-2)
修改:这不正确。出于参考目的,我没有删除此帖子。请参阅有关此方法不正确的原因的评论。
这里的简单代码:
- (NSArray *)shuffledArray:(NSArray *)array
{
return [array sortedArrayUsingComparator:^NSComparisonResult(id obj1, id obj2) {
if (arc4random() % 2) {
return NSOrderedAscending;
} else {
return NSOrderedDescending;
}
}];
}