using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerLockState : MonoBehaviour
{
public Camera playerCamera;
public camMouseLook mouselook;
public Conversation conversation;
public ConversationTrigger conversationtrigger;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (playerCamera.enabled == false ||
conversationtrigger.conversationEnd == false)
{
PlayerController.disablePlayerController = true;
if (conversation.Dialogues.Count > 0)
{
for (int i = 0; i < conversation.Dialogues.Count; i++)
{
if (conversation.Dialogues[i].Name == "Navi")
{
mouselook.enabled = true;
}
else
{
mouselook.enabled = false;
}
}
}
transform.Rotate(new Vector3(0, 0, 0));
}
else
{
PlayerController.disablePlayerController = false;
mouselook.enabled = true;
}
}
}
在这一部分,我正在检查特定名称是否参与了对话:
if (conversation.Dialogues.Count > 0)
{
for (int i = 0; i < conversation.Dialogues.Count; i++)
{
if (conversation.Dialogues[i].Name == "Navi")
{
mouselook.enabled = true;
}
else
{
mouselook.enabled = false;
}
}
}
如果玩家正在参与对话,请将mouselook设置为true,否则,将mouselook设置为false。但是当设置为false时,我还想检查是否:
playerCamera.enabled == false
仅当playerCamera也为false时,鼠标外观才为false。 而且即使Navi是对话的一部分,即使playerCamera为假,mouselook也应该为真。
答案 0 :(得分:1)
if (conversation.Dialogues[i].Name == "Navi")
{
playerCamera.enabled == true;
mouselook.enabled = true;
}
else
{
playerCamera.enabled == false;
mouselook.enabled = false;
}
如果我在这里缺少任何内容,请纠正我。不太清楚为什么需要
我还想检查是否:
playerCamera.enabled ==假