我正在用python(使用街机库)制作游戏。我开设了“武器”课程,可以在其中制作不同的武器实例(具有不同的精灵,伤害统计信息等)。我想要这样,当某个变量为True时,枪支会创建一个类(子弹)的新实例,但我不想将每个实例分配给一个新变量等。 有没有办法做到这一点?而且请不要太复杂,因为我对Python的了解还不够。
class Weapon(object):
def __init__(self, sprite, size):
self.weapon = arcade.Sprite(sprite,size)
self.attacking = True
def draw(self):
self.weapon.draw()
if self.attacking:
# Creates an instance of Bullet Class with initialized variables
# Every single time this variable is turned into True
答案 0 :(得分:0)
您可以为此使用二传手
class Weapon(object):
...
@property
def attacking(self):
return self._attacking
@attacking.setter
def attacking(self, value):
if value and not self._attacking:
# logic for when attacking become true
self._attacking = value
然后,当您对代码的其他部分执行somewep.attacking = True
时,设置器将运行。关于保存Bullet实例。如果实例化Bullet
具有所需的所有副作用,那么您无需保存它,只需保存Bullet(parameters, ...)
就可以了。
如果Bullet
是由框架绘制的,则它具有对它的引用,并且只要框架引用它,GC就不应该收集它
答案 1 :(得分:0)
我不会那样做,我将创建一个包含draw()逻辑的Sprite类,其中,Player和Weapon类将继承该玩家,其中将包含武器并在Game类中实例化。包含所有逻辑
class Sprite:
def draw(self):
# Draw logic, maybe have an image sprite member variable
class Bullet(Sprite):
def __init__(self, posX, posY, angle, velocity, game):
self.posX = posX
self.posY = posY
self.angle = angle
self.velocity = velocity
self.game = game
self.game.bullets.append(self)
def fly(self):
# Add some trigonometry here using the angle and velocity and implement some collision algorithm
class Weapon(Sprite):
posX = 0
posY = 0 #Probably gonna need to keep track of the position, you should init them in constructor
angle = PI
bullets = []
def shoot(self):
if len(self.bullets) <= 10: # maybe you don't want too many bullets
self.bullets.append(Bullet(self.posX, self.posY, self.angle, 100))
class Player(Sprite):
posX = 0
posY = 0
def __init__(self, game):
self.game = game
self.weapon = Weapon()
def shoot(self):
self.weapon.shoot()
class Game:
players = []
bullets = []
def __init__(self, player_count=1):
for i in range(player_count):
self.players.append(Player(self))
def draw(self):
for player in self.players:
player.draw()
for bullet in self.bullets:
bullet.fly()
def main():
game = Game(1)
game.start() # need to implement start logic, rerendering every few MS, etc.
if __name__ == "__main__":
main()