音频会话是否可以导致应用委托在中断期间崩溃?

时间:2019-06-12 13:40:22

标签: ios sprite-kit avaudioplayer appdelegate playsound

我看到AppDelegate崩溃。我相信这与一首歌的结局有关,就像我去进行应用内购买一样,或者可能与应用内购买完成后播放的音效(某种硬币声音)有关,因为它偶尔发生但不经常发生。

崩溃日志(下面)特别指出了崩溃之前的最后一件事:

4   SpriteKit                       0x233882e3c -[SKSoundSource purgeCompletedBuffers] + 155

我使用以下代码处理停止和启动音频:

func applicationWillResignActive(_ application: UIApplication)
    {
        // Nil out the system clock variables
        if GameData.sharedInstance.isValidSystemClock != nil && GameData.sharedInstance.isValidSystemClock!
        {
            GameData.sharedInstance.isValidSystemClock = nil
        }
        GameData.sharedInstance.currentServerTime = nil

        // Capture the last time the user was in the app, so we can catch if they rewind their system clock while offline
        GameData.sharedInstance.timeOfLastAppLaunch = CFAbsoluteTimeGetCurrent()

        // Save game data to file
        GameData.sharedInstance.saveGameToFile()

        //schedule notifications for user to come back soon!
        NotificationCenter.default.post(name: NSNotification.Name(rawValue: "scheduleNotificationFreeChest"), object: nil)
        NotificationCenter.default.post(name: NSNotification.Name(rawValue: "scheduleNotificationReminders"), object: nil)
        NotificationCenter.default.post(name: NSNotification.Name(rawValue: "scheduleNotificationLivesFull"), object: nil)

        //pause background music if it's playing
        if AssetsSounds.sharedInstance.bgmTitlePlayer?.isPlaying ?? false
        {
            AssetsSounds.sharedInstance.bgmTitlePlayer?.pause()
            needToPlayTitleMusic = true
        }

        //pause game music if it's playing
        if AssetsSounds.sharedInstance.bgmGamePlayer?.isPlaying ?? false
        {
            AssetsSounds.sharedInstance.bgmGamePlayer?.pause()
            needToPlayGameMusic = true
        }

        if AssetsSounds.sharedInstance.bgmBonusLoop?.isPlaying ?? false
        {
            AssetsSounds.sharedInstance.bgmBonusLoop?.pause()
            needToPlayBonusLoop = true
        }

        if AssetsSounds.sharedInstance.bgmBonusLeadIn?.isPlaying ?? false
        {
            AssetsSounds.sharedInstance.bgmBonusLeadIn?.pause()
            needToPlayBonusLeadIn = true
        }

        if AssetsSounds.sharedInstance.bgmFiveMovesLeft?.isPlaying ?? false
        {
            AssetsSounds.sharedInstance.bgmFiveMovesLeft?.pause()
            needToPlayFiveMovesLeft = true
        }

        if AssetsSounds.sharedInstance.bgmRainWithBirds?.isPlaying ?? false
        {
            AssetsSounds.sharedInstance.bgmRainWithBirds?.pause()
            needToPlayRainWithBirds = true
        }

    }

而且,从中断返回时:

func applicationDidBecomeActive(_ application: UIApplication)
    {
        // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.

        // kill notifications scheduled since user is back
        UNUserNotificationCenter.current().removeAllPendingNotificationRequests()

        // Clears app badge number; we put a 1 when we send a notification
        UIApplication.shared.applicationIconBadgeNumber = 0

        if AVAudioSession.sharedInstance().secondaryAudioShouldBeSilencedHint
        {
            AssetsSounds.sharedInstance.bgmGamePlayer?.stop()
            AssetsSounds.sharedInstance.bgmGamePlayer = nil
            needToPlayGameMusic = false
            AssetsSounds.sharedInstance.bgmTitlePlayer?.stop()
            AssetsSounds.sharedInstance.bgmTitlePlayer = nil
            needToPlayTitleMusic = false
            AssetsSounds.sharedInstance.bgmBonusLeadIn?.stop()
            AssetsSounds.sharedInstance.bgmBonusLeadIn = nil
            needToPlayBonusLeadIn = false
            AssetsSounds.sharedInstance.bgmBonusLoop?.stop()
            AssetsSounds.sharedInstance.bgmBonusLoop = nil
            needToPlayBonusLoop = false
            AssetsSounds.sharedInstance.bgmFiveMovesLeft?.stop()
            AssetsSounds.sharedInstance.bgmFiveMovesLeft = nil
            needToPlayFiveMovesLeft = false
            AssetsSounds.sharedInstance.bgmRainWithBirds?.stop()
            AssetsSounds.sharedInstance.bgmRainWithBirds = nil
            needToPlayRainWithBirds = false
        }
        else if needToPlayGameMusic || needToPlayTitleMusic || needToPlayRainWithBirds || needToPlayBonusLoop || needToPlayBonusLeadIn || needToPlayFiveMovesLeft
        {
            //play background music if it needs to be played
            if needToPlayTitleMusic
            {
                AssetsSounds.sharedInstance.bgmTitlePlayer?.play()
                needToPlayTitleMusic = false
            }

            //play game music if it needs to be played
            if needToPlayGameMusic
            {
                AssetsSounds.sharedInstance.bgmGamePlayer?.play()
                needToPlayGameMusic = false
            }

            if needToPlayBonusLoop
            {
                AssetsSounds.sharedInstance.bgmBonusLoop?.play()
                needToPlayBonusLoop = false
            }

            if needToPlayBonusLeadIn
            {
                AssetsSounds.sharedInstance.bgmBonusLeadIn?.play()
                needToPlayBonusLeadIn = false
            }

            if needToPlayFiveMovesLeft
            {
                AssetsSounds.sharedInstance.bgmFiveMovesLeft?.play()
                needToPlayFiveMovesLeft = false
            }

            if needToPlayRainWithBirds
            {
                AssetsSounds.sharedInstance.bgmRainWithBirds?.play()
                needToPlayRainWithBirds = false
            }
        } // end else if
        else
        {
            if viewController.mapScreen != nil
            {
                AssetsSounds.sharedInstance.bgmTitlePlayer = AssetsSounds.sharedInstance.loadAudioPlayer(SongType.title1, loops: 0)
                AssetsSounds.sharedInstance.bgmTitlePlayer?.play()
            }

            else if viewController.scene != nil && viewController.gameState != .gameover && viewController.gameState != .lost && viewController.gameState != .won && viewController.level != nil && viewController.level.songType != nil
            {
                    AssetsSounds.sharedInstance.bgmGamePlayer = AssetsSounds.sharedInstance.loadAudioPlayer(viewController.level.songType!, loops: 0)
                    AssetsSounds.sharedInstance.bgmGamePlayer?.play()
                    viewController.scene.addMusicCredits()
            } // end else if
        }
    }

是否有其他人看到与声音/干扰有关的类似崩溃?处理此问题的正确方法是什么?

我看过另一篇文章:Sprite Kit & playing sound leads to app termination,引用了此内容,但是我不确定我的问题是否相同或此处的答案是否有效。

以下是我手机中的象征性崩溃日志:

OS Version:          iPhone OS 12.3.1 (16F203)
Baseband Version:    3.60.01
Report Version:      104

Exception Type:  EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Exception Note:  EXC_CORPSE_NOTIFY
Triggered by Thread:  0

Application Specific Information:
abort() called

Last Exception Backtrace:
0   CoreFoundation                  0x21cb4927c __exceptionPreprocess + 228
1   libobjc.A.dylib                 0x21bd239f8 objc_exception_throw + 55
2   CoreFoundation                  0x21cac2ce8 _CFThrowFormattedException + 111
3   CoreFoundation                  0x21ca34298 -[__NSArrayM removeObjectsInRange:] + 2235
4   SpriteKit                       0x233882e3c -[SKSoundSource purgeCompletedBuffers] + 155
5   SpriteKit                       0x2338830d4 -[SKSoundSource dealloc] + 47
6   CoreFoundation                  0x21caa9ed4 cow_cleanup + 111
7   CoreFoundation                  0x21ca334d4 -[__NSArrayM dealloc] + 67
8   SpriteKit                       0x233883434 SKCRendererRemoveCompletedSoundSources+ 836660 () + 331
9   SpriteKit                       0x2337f12d0 -[SKScene _update:] + 751
10  SpriteKit                       0x233816114 -[SKView _update:] + 835
11  SpriteKit                       0x2338117f4 __51-[SKView _vsyncRenderForTime:preRender:postRender:]_block_invoke.351 + 387
12  SpriteKit                       0x233810bf8 -[SKView _vsyncRenderForTime:preRender:postRender:] + 519
13  SpriteKit                       0x233813c54 __29-[SKView setUpRenderCallback]_block_invoke + 207
14  SpriteKit                       0x233856c18 -[SKDisplayLink _callbackForNextFrame:] + 163
15  QuartzCore                      0x220ed0f90 CA::Display::DisplayLink::dispatch_items+ 69520 (unsigned long long, unsigned long long, unsigned long long) + 635
16  QuartzCore                      0x220f9ab10 display_timer_callback+ 895760 (__CFMachPort*, void*, long, void*) + 271
17  CoreFoundation                  0x21cab4a8c __CFMachPortPerform + 187
18  CoreFoundation                  0x21cadb690 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 55
19  CoreFoundation                  0x21cadaddc __CFRunLoopDoSource1 + 439
20  CoreFoundation                  0x21cad5c00 __CFRunLoopRun + 2095
21  CoreFoundation                  0x21cad50b0 CFRunLoopRunSpecific + 435
22  GraphicsServices                0x21ecd579c GSEventRunModal + 103
23  UIKitCore                       0x249341978 UIApplicationMain + 211
24  Pandamonium!                    0x100bdd8ec main + 22764 (AppDelegate.swift:19)
25  libdyld.dylib                   0x21c59a8e0 start + 3


Thread 0 name:  Dispatch queue: com.apple.main-thread
Thread 0 Crashed:
0   libsystem_kernel.dylib          0x000000021c6e60dc __pthread_kill + 8
1   libsystem_pthread.dylib         0x000000021c7639b0 pthread_kill$VARIANT$armv81 + 296
2   libsystem_c.dylib               0x000000021c63fea8 abort + 140
3   libc++abi.dylib                 0x000000021bd0c788 __cxa_bad_cast + 0
4   libc++abi.dylib                 0x000000021bd0c934 default_unexpected_handler+ 6452 () + 0
5   libobjc.A.dylib                 0x000000021bd23e00 _objc_terminate+ 24064 () + 124
6   libc++abi.dylib                 0x000000021bd18838 std::__terminate(void (*)+ 55352 ()) + 16
7   libc++abi.dylib                 0x000000021bd18434 __cxa_rethrow + 144
8   libobjc.A.dylib                 0x000000021bd23bc8 objc_exception_rethrow + 44
9   CoreFoundation                  0x000000021cad511c CFRunLoopRunSpecific + 544
10  GraphicsServices                0x000000021ecd579c GSEventRunModal + 104
11  UIKitCore                       0x0000000249341978 UIApplicationMain + 212
12  Pandamonium!                    0x0000000100bdd8ec main + 22764 (AppDelegate.swift:19)
13  libdyld.dylib                   0x000000021c59a8e0 start + 4

Thread 1 name:  com.apple.uikit.eventfetch-thread
Thread 1:
0   libsystem_kernel.dylib          0x000000021c6db0f4 mach_msg_trap + 8
1   libsystem_kernel.dylib          0x000000021c6da5a0 mach_msg + 72
2   CoreFoundation                  0x000000021cadaa10 __CFRunLoopServiceMachPort + 236
3   CoreFoundation                  0x000000021cad5920 __CFRunLoopRun + 1360
4   CoreFoundation                  0x000000021cad50b0 CFRunLoopRunSpecific + 436
5   Foundation                      0x000000021d4a2fac -[NSRunLoop+ 32684 (NSRunLoop) runMode:beforeDate:] + 300
6   Foundation                      0x000000021d4a2e3c -[NSRunLoop+ 32316 (NSRunLoop) runUntilDate:] + 96
7   UIKitCore                       0x0000000249427494 -[UIEventFetcher threadMain] + 136
8   Foundation                      0x000000021d5cf6a4 __NSThread__start__ + 984
9   libsystem_pthread.dylib         0x000000021c7682c0 _pthread_body + 128
10  libsystem_pthread.dylib         0x000000021c768220 _pthread_start + 44
11  libsystem_pthread.dylib         0x000000021c76bcdc thread_start + 4

Thread 2 name:  AVAudioSession Notify Thread
Thread 2:
0   libsystem_kernel.dylib          0x000000021c6db0f4 mach_msg_trap + 8
1   libsystem_kernel.dylib          0x000000021c6da5a0 mach_msg + 72
2   CoreFoundation                  0x000000021cadaa10 __CFRunLoopServiceMachPort + 236
3   CoreFoundation                  0x000000021cad5920 __CFRunLoopRun + 1360
4   CoreFoundation                  0x000000021cad50b0 CFRunLoopRunSpecific + 436
5   AVFAudio                        0x00000002229bd334 GenericRunLoopThread::Entry+ 574260 (void*) + 156
6   AVFAudio                        0x00000002229e7c60 CAPThread::Entry+ 748640 (CAPThread*) + 88
7   libsystem_pthread.dylib         0x000000021c7682c0 _pthread_body + 128
8   libsystem_pthread.dylib         0x000000021c768220 _pthread_start + 44
9   libsystem_pthread.dylib         0x000000021c76bcdc thread_start + 4

Thread 3 name:  com.apple.NSURLConnectionLoader
Thread 3:
0   libsystem_kernel.dylib          0x000000021c6db0f4 mach_msg_trap + 8
1   libsystem_kernel.dylib          0x000000021c6da5a0 mach_msg + 72
2   CoreFoundation                  0x000000021cadaa10 __CFRunLoopServiceMachPort + 236
3   CoreFoundation                  0x000000021cad5920 __CFRunLoopRun + 1360
4   CoreFoundation                  0x000000021cad50b0 CFRunLoopRunSpecific + 436
5   CFNetwork                       0x000000021d0ee74c -[__CoreSchedulingSetRunnable runForever] + 216
6   Foundation                      0x000000021d5cf6a4 __NSThread__start__ + 984
7   libsystem_pthread.dylib         0x000000021c7682c0 _pthread_body + 128
8   libsystem_pthread.dylib         0x000000021c768220 _pthread_start + 44
9   libsystem_pthread.dylib         0x000000021c76bcdc thread_start + 4

Thread 4 name:  com.apple.coreaudio.AQClient
Thread 4:
0   libsystem_kernel.dylib          0x000000021c6db0f4 mach_msg_trap + 8
1   libsystem_kernel.dylib          0x000000021c6da5a0 mach_msg + 72
2   CoreFoundation                  0x000000021cadaa10 __CFRunLoopServiceMachPort + 236
3   CoreFoundation                  0x000000021cad5920 __CFRunLoopRun + 1360
4   CoreFoundation                  0x000000021cad50b0 CFRunLoopRunSpecific + 436
5   AudioToolbox                    0x0000000220b527d8 GenericRunLoopThread::Entry+ 2299864 (void*) + 156
6   AudioToolbox                    0x0000000220de14f8 CAPThread::Entry+ 4982008 (CAPThread*) + 88
7   libsystem_pthread.dylib         0x000000021c7682c0 _pthread_body + 128
8   libsystem_pthread.dylib         0x000000021c768220 _pthread_start + 44
9   libsystem_pthread.dylib         0x000000021c76bcdc thread_start + 4

Thread 5 name:  com.squareup.SocketRocket.NetworkThread
Thread 5:
0   libsystem_kernel.dylib          0x000000021c6db0f4 mach_msg_trap + 8
1   libsystem_kernel.dylib          0x000000021c6da5a0 mach_msg + 72
2   CoreFoundation                  0x000000021cadaa10 __CFRunLoopServiceMachPort + 236
3   CoreFoundation                  0x000000021cad5920 __CFRunLoopRun + 1360
4   CoreFoundation                  0x000000021cad50b0 CFRunLoopRunSpecific + 436
5   Foundation                      0x000000021d4a2fac -[NSRunLoop+ 32684 (NSRunLoop) runMode:beforeDate:] + 300
6   Pandamonium!                    0x0000000100f08d4c -[_FSRRunLoopThread main] + 3345740 (FSRWebSocket.m:1843)
7   Foundation                      0x000000021d5cf6a4 __NSThread__start__ + 984
8   libsystem_pthread.dylib         0x000000021c7682c0 _pthread_body + 128
9   libsystem_pthread.dylib         0x000000021c768220 _pthread_start + 44
10  libsystem_pthread.dylib         0x000000021c76bcdc thread_start + 4

Thread 6 name:  com.apple.CFSocket.private
Thread 6:
0   libsystem_kernel.dylib          0x000000021c6e6328 __select + 8
1   CoreFoundation                  0x000000021cae36f4 __CFSocketManager + 620
2   libsystem_pthread.dylib         0x000000021c7682c0 _pthread_body + 128
3   libsystem_pthread.dylib         0x000000021c768220 _pthread_start + 44
4   libsystem_pthread.dylib         0x000000021c76bcdc thread_start + 4

Thread 7:
0   libsystem_pthread.dylib         0x000000021c76bcd0 start_wqthread + 0

Thread 8:
0   libsystem_pthread.dylib         0x000000021c76bcd0 start_wqthread + 0

Thread 9:
0   libsystem_pthread.dylib         0x000000021c76bcd0 start_wqthread + 0

Thread 10:
0   libsystem_pthread.dylib         0x000000021c76bcd0 start_wqthread + 0

0 个答案:

没有答案