我有2个矩形,代表我的Pong游戏的桨。我将W / S用于一个矩形,将UP / DOWN用于第二个矩形。当我按W移动一个矩形,然后按UP移动第二个矩形时,第一个矩形将停止移动,然后第二个矩形将移动。如何使两个矩形都能同时移动?
GraphicsContext gc;
Rectangle player11;
Rectangle player22;
Circle ball;
private int y1;
private int p1y = 381;
private int y2;
private int p2y = 381;
AnimateObjects animate;
Canvas canvas;
private AnimationTimer timer = new AnimationTimer() {
public void handle(long now) {
// update paddle positions
p1y += y1;
p2y += y2;
if (p1y < 0) {
p1y = 0;
}
if (p2y < 0) {
p2y = 0;
}
player11.setY(p1y);
player22.setY(p2y);
}
};
public EventHandler<KeyEvent> keyReleased = new EventHandler<KeyEvent>() {
public void handle(KeyEvent event) {
// set movement to 0, if the released key was responsible for the paddle
switch (event.getCode()) {
case W:
case S:
y1 = 0;
break;
case UP:
case DOWN:
y2 = 0;
break;
}
}
};
private EventHandler<KeyEvent> keyPressed = new EventHandler<KeyEvent>() {
public void handle(KeyEvent event) {
// start movement according to key pressed
switch (event.getCode()) {
case W:
y1 = -6;
break;
case S:
y1 = 6;
break;
case UP:
y2 = -6;
break;
case DOWN:
y2 = 6;
break;
}
}
};
public static void main(String[] args) {
launch();
}//main
public void start(Stage stage) {
stage.setTitle("Pong");
Group root = new Group();
canvas = new Canvas(1000, 800);
root.getChildren().add(canvas);
Scene scene = new Scene(root, Color.GREEN);
stage.setScene(scene);
player11 = new Rectangle(30, p1y, 20, 70);
player11.setFill(Color.RED);
player22 = new Rectangle(750, p2y, 20, 70);
player22.setFill(Color.BLUE);
root.getChildren().add(player11);
root.getChildren().add(player22);
scene.setOnKeyPressed(keyPressed);
scene.setOnKeyReleased(keyReleased);
ball = new Circle(10, Color.DARKSLATEBLUE);
root.getChildren().add(ball);
ball.relocate(500,350);
gc = canvas.getGraphicsContext2D();
animate = new AnimateObjects();
animate.start();
stage.show();
}//start
public class AnimateObjects extends AnimationTimer {
public void handle(long now) {
}//handle method in AnimateObjects class
}//AnimateObjects class
}//pong class
答案 0 :(得分:1)
您需要捕获KeyCodes
。使用上,下,z和x来控制拨片。代码中有更多注释!这是一个工作示例。
import java.util.HashSet;
import java.util.Set;
import javafx.animation.AnimationTimer;
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.input.KeyCode;
import javafx.scene.layout.Pane;
import javafx.scene.layout.Priority;
import javafx.scene.layout.VBox;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
import javafx.stage.Stage;
/**
*
* @author blj0011
*/
public class JavaFXApplication124 extends Application
{
Rectangle leftPaddle, rightPaddle;
AnimationTimer gameLoop;
Set<KeyCode> input;
Pane gameBoard;
@Override
public void start(Stage primaryStage)
{
leftPaddle = new Rectangle(7, 100, Color.BLACK);
leftPaddle.setX(3);
leftPaddle.setY(0);
rightPaddle = new Rectangle(7, 100, Color.BLACK);
rightPaddle.setX(500 - 10);
rightPaddle.setY(0);
input = new HashSet(); //This set is used to keep up with keys that are currently being pressed.
gameBoard = new Pane(leftPaddle, rightPaddle);
VBox.setVgrow(gameBoard, Priority.ALWAYS);
gameBoard.setOnKeyPressed(event -> input.add(event.getCode()));//add keys that are currently being pressed to the set
gameBoard.setOnKeyReleased(event -> input.remove(event.getCode()));//remove keys from the set after they are released
gameLoop = new AnimationTimer() {
@Override
public void handle(long l) {
movePaddle();//Call method to move paddle based on certain keys in the set
System.out.println("playing");
}
};
Button btnStartGame = new Button("Play");
btnStartGame.setOnAction((event) -> {
gameBoard.requestFocus();//Request gameboard focus to capture keyevents
gameLoop.start();
btnStartGame.setDisable(true);
});
VBox root = new VBox(gameBoard, btnStartGame);
Scene scene = new Scene(root, 500, 500);
primaryStage.setTitle("Hello World!");
primaryStage.setScene(scene);
primaryStage.show();
}
/**
* @param args the command line arguments
*/
public static void main(String[] args)
{
launch(args);
}
//Use to move paddles based on keycodes in set
private void movePaddle()
{
if (input.contains(KeyCode.UP)) {
rightPaddle.setY(rightPaddle.getY() - 10);
}
else if (input.contains(KeyCode.DOWN)) {
rightPaddle.setY(rightPaddle.getY() + 10);
}
if (input.contains(KeyCode.Z)) {
leftPaddle.setY(leftPaddle.getY() - 10);
}
else if (input.contains(KeyCode.X)) {
leftPaddle.setY(leftPaddle.getY() + 10);
}
}
}