我想知道如何设置重置循环: 在draw()进行时,我想清除画布,以便可以一次又一次地在干净的画布上进行绘画。
(我不想使用keyPressed()或mousePressed()它必须是自动的)
import ddf.minim.*;
Minim minim;
AudioInput in;
void setup() {
minim = new Minim(this);
minim.debugOn ();
in = minim.getLineIn(Minim.MONO, 100);
fullScreen();
background(255, 60, 80);
}
void draw() {
float soundlevel;
float distance_top = random(100);
int t;
int interval = 10;
String time = "010";
soundlevel = in.mix.get(0);
stroke(255, random(90, 255));
line(0, distance_top + soundlevel * 4000, width, distance_top + soundlevel * 1000);
line(0, distance_top + soundlevel * 1000, width, distance_top + soundlevel * 4000);
t = interval-int(millis()/100);
time = nf(t, 3);
if (t == 0) {
redraw();
interval = interval +10;
}
}
谢谢您的帮助!
答案 0 :(得分:1)
您可以再次简单地清除背景,例如当您按下一个键时:
void keyPressed(){
background(255, 60, 80);
}
您可以在其他事件(时间量,响度等)上执行相同的操作
下面是一个基于您的代码的示例,该示例每3秒清除一次背景:
import ddf.minim.*;
Minim minim;
AudioInput in;
//3s as millis
int interval = 3 * 1000;
int time;
void setup() {
fullScreen();
background(255, 60, 80);
time = millis();
minim = new Minim(this);
//minim.debugOn ();
in = minim.getLineIn(Minim.MONO, 100);
}
void draw() {
float soundlevel;
float distance_top = random(100);
soundlevel = in.mix.get(0);
stroke(255, random(90, 255));
line(0, distance_top + soundlevel * 4000, width, distance_top + soundlevel * 1000);
line(0, distance_top + soundlevel * 1000, width, distance_top + soundlevel * 4000);
if(millis() - time >= interval){
// clear background
background(255, 60, 80);
// reset time for next interval
time = millis();
// debug
println("=========================> tick");
}
}
有关millis()的更多信息,请参见this answer
另一个选择是使用frameCount
进行计算框架。
例如,如果草图的frameRate
约为60 fps,并且您想每3秒钟清除一次,则可以检查180(3 * 60)帧的倍数是否与modulo(%) operator
import ddf.minim.*;
Minim minim;
AudioInput in;
void setup() {
//fullScreen();
size(300,300);
background(255, 60, 80);
minim = new Minim(this);
//minim.debugOn ();
in = minim.getLineIn(Minim.MONO, 100);
}
void draw() {
float soundlevel;
float distance_top = random(100);
soundlevel = in.mix.get(0);
stroke(255, random(90, 255));
line(0, distance_top + soundlevel * 4000, width, distance_top + soundlevel * 1000);
line(0, distance_top + soundlevel * 1000, width, distance_top + soundlevel * 4000);
if(frameCount % (3 * 60) == 0){
// clear background
background(255, 60, 80);
// debug
println("=========================> tick");
}
}