我试图更好地理解C ++模板,并且无法使以下代码按我想要的方式工作。
#include <iostream>
template <typename T>
class Amount {
public:
T m_amount;
Amount(T amount) : m_amount(amount) {
//std::cout << __PRETTY_FUNCTION__ << "\n";
}
friend std::ostream &operator<<(std::ostream &out, const Amount &amount) {
out << amount.m_amount;
return out;
}
};
template <typename T>
class Grams : public Amount<T> {
public:
Grams(T amount) : Amount<T>(amount) {}
};
template <typename T>
class Milliliters : public Amount<T> {
public:
Milliliters(T amount) : Amount<T>(amount) {}
};
template <typename T>
class Ingredient {
public:
Amount<T> m_amount;
std::string m_name;
Ingredient(Amount<T> amount, std::string name) : m_amount(amount), m_name(name)
{
//std::cout << __PRETTY_FUNCTION__ << "\n";
std::cout << "Ingredient name: " << m_name << ", amount: " << m_amount << "\n";
}
};
class Bowl {
public:
Ingredient<Milliliters<int>> m_ingredient1;
Ingredient<Grams<int>> m_ingredient2;
Bowl(Ingredient<Milliliters<int>> ingredient1, Ingredient<Grams<int>> ingredient2) :
m_ingredient1(ingredient1),
m_ingredient2(ingredient2)
{
//std::cout << __PRETTY_FUNCTION__ << "\n";
std::cout << "Bowl with ingr1: " << m_ingredient1.m_name << ": " << m_ingredient1.m_amount << "\n";
std::cout << " ingr2: " << m_ingredient2.m_name << ": " << m_ingredient2.m_amount << "\n";
}
void Mix() {
std::cout << "Mixing all ingredients in the bowl\n";
}
};
int main() {
Milliliters<int> amount_water {10};
Milliliters<double> amount_milk {5.5};
Grams<double> amount_flour {5.6};
Grams<int> amount_butter {250};
std::string name_water { "water" };
std::string name_milk { "milk" };
std::string name_flour { "flour" };
std::string name_butter { "butter" };
Ingredient<Milliliters<int>> Water {amount_water, name_water};
Ingredient<Grams<int>> Butter {amount_butter, name_butter};
Bowl bowl1 {Water, Butter};
bowl1.Mix();
return 0;
}
您可能会看到,Bowl
具有接受硬编码的成分。我也希望它也可以作为模板类,这样我也可以添加Milk
成分。
我以前有过这个
template <typename T1, typename T2>
class Bowl {
public:
Ingredient<T1> m_ingredient1;
Ingredient<T2> m_ingredient2;
Bowl(Ingredient<T1> ingredient1, Ingredient<T2> ingredient2) :
[...]
Ingredient<Milliliters<double>> Milk {amount_milk, name_milk};
Ingredient<Grams<int>> Butter {amount_butter, name_butter};
Bowl<Ingredient<Milliliters<double>>, Ingredient<Grams<int>>> bowl1 {Milk, Butter};
但这说明:
No matching constructor for initialization of 'Bowl<Ingredient<Milliliters<double> >, Ingredient<Grams<int> > >'
我在这里做错什么,或者我不正确理解什么?
答案 0 :(得分:1)
您尝试过
Bowl<Milliliters<double>, Grams<int>> bowl1 {Milk, Butter};
// ..^^^^^^^^^^^^^^^^^^^..^^^^^^^^^^ no more "Ingredient"
?
我的意思是...如果您定义
Bowl<Ingredient<Milliliters<double>>, Ingredient<Grams<int>>>
您认为T1
是Ingredient<Milliliters<double>>
,而T2
是Ingredient<Grams<int>>
。
因此,构造函数等待Ingredient<T1>
和Ingredient<T2>
,等待Ingredient<Ingredient<Milliliters<double>>>
和Ingredient<Ingredient<Grams<int>>>
Ingredient
个。
答案 1 :(得分:1)
template
可能很棘手,所以让我们考虑一下您的T1
和T2
是什么。
Bowl<Ingredient<Milliliters<double>>, Ingredient<Grams<int>>>
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^ ^~~~~~~~~~~~~~~~~~~~~^
T1 T2
由于您的Bowl
构造函数使用Ingredient<T1>, Ingredient<T2>
,因此扩展为:
Bowl<Ingredient<Ingredient<Milliliters<double>>>, Ingredient<Ingredient<Grams<int>>>>