你好!我对Lua相当陌生,我正尝试在Roblox中进行游戏。我目前正在使用Miner GUI上的打开和关闭按钮。
local Frame = script.Parent.Parent.Parent.Parent.Parent.MinerGuiManager.MinerFrame
local Opened = false
if Opened == false then
print('Gui Is Closed')
Opened = true
end
if Opened == true then
print('Gui Is Opened')
end
script.Parent.Button.MouseButton1Click:connect(function()
GUI:TweenPosition(UDim2.new(1, 0, 1, 0),'Bounce',1.5)
end)
我希望GUI消失并重新出现
答案 0 :(得分:0)
GUIObject:TweenPosition函数具有一些参数。有些具有默认值,但是如果要覆盖它们,则需要以正确的顺序覆盖它们。您的示例似乎缺少了 easingDirection 参数。
此外,您需要在要设置动画的对象上调用TweenPosition。在您的示例中,它将是变量Frame。
-- define some variables and grab some UI elements relative to the script's location
local Button = script.Parent.Button
local Frame = script.Parent.Parent.Parent.Parent.Parent.MinerGuiManager.MinerFrame
local Opened = false
Button.MouseButton1Click:connect(function()
local TargetPos
if Opened then
-- move the frame offscreen to the lower right
-- NOTE - once we move it offscreen, we won't be able to click the button
-- and bring it back onscreen... (change this number later)
TargetPos = UDim2.new(1, 0, 1, 0)
else
-- move the frame to the center of the screen
local frameWidthOffset = Frame.Size.X.Offset * -0.5
local frameHeightOffset = Frame.Size.Y.Offset * -0.5
TargetPos = UDim2.new(0.5, frameWidthOffset, 0.5, frameHeightOffset)
end
-- animate the frame to the target position over 1.5 seconds
local EaseDir = Enum.EasingDirection.Out
local EaseStyle = Enum.EasingStyle.Bounce
Frame:TweenPosition(TargetPos, EaseDir, EaseStyle, 1.5)
-- toggle the Opened value
Opened = not Opened
end)