我正在尝试重新创建在Session 204中演示的SwiftUI项目,但是遇到了一些特殊的问题。
我是通过观看此处的会话来写这个的:https://developer.apple.com/videos/play/wwdc2019/204
这是我的代码-
ContentView.swift:
import SwiftUI
struct ContentView : View {
@ObjectBinding var store = RoomStore()
var body: some View {
NavigationView {
List {
Section {
Button(action: addRoom) {
Text("Add Room")
}
}
Section {
ForEach(store.rooms) { room in //Error: Cannot convert value of type '(Room) -> RoomCell' to expected argument type '(_) -> _'
RoomCell(room: room)
}
.onDelete(perform: delete)
.onMove(perform: move)
}
}
.navigationBarTitle(Text("Rooms") )
.NavigationBarItems(trailing: EditButton())
.listStyle(.grouped)
}
}
func addRoom() {
store.rooms.append(Room(name: "Hall 2", capacity: 2000))
}
func delete(at offsets: IndexSet) {
store.rooms.remove(atOffsets: offsets) //Error: Incorrect argument label in call (have 'atOffsets:', expected 'at:')
}
func move(from source: IndexSet, to destination: Int) {
store.rooms.move(fromOffsets: source, toOffset: destination) //Error: Value of type '[Room]' has no member 'move'; did you mean 'remove'?
}
}
#if DEBUG
struct ContentView_Previews : PreviewProvider {
static var previews: some View {
Group {
ContentView(store: RoomStore(rooms: testData))
ContentView(store: RoomStore(rooms: testData))
.environment(\.sizeCategory, .extraExtraExtraLarge)
ContentView(store: RoomStore(rooms: testData))
.environment(\.colorScheme, .dark)
ContentView(store: RoomStore(rooms: testData))
.environment(\.layoutDirection, .rightToLeft)
.environment(\.locale, Locale(identifier: "ar"))
}
}
}
#endif
struct RoomCell : View {
let room: Room
var body: some View {
return NavigationButton(destination: RoomDetail(room: room) )
{
Image(room.thumbnailName)
.cornerRadius(8)
VStack(alignment: .leading) {
Text (room.name)
Text ("\(room.capacity) peopje")
.font(.subheadline)
.foregroundColor(.secondary)
}
}
}
}
Room.swift:
import SwiftUI
struct Room {
var id = UUID()
var name: String
var capacity: Int
var hasVideo: Bool = false
var imageName: String { return name }
var thumbnailName: String { return name + "Thumb" }
}
#if DEBUG
let testData = [
Room(name: "Observation Deck", capacity: 6, hasVideo: true),
Room(name: "Executive Suite", capacity: 8, hasVideo: false),
Room(name: "Charter Jet", capacity: 16, hasVideo: true),
Room(name: "Dungeon", capacity: 10, hasVideo: true),
Room(name: "Panorama", capacity: 12, hasVideo: false),
Room(name: "Oceanfront", capacity: 8, hasVideo: false),
Room(name: "Rainbow Room", capacity: 10, hasVideo: true),
Room(name: "Pastoral", capacity: 7, hasVideo: false),
Room(name: "Elephant Room", capacity: 1, hasVideo: false),
]
#endif
RoomDetail.swift:
import SwiftUI
struct RoomDetail : View {
let room: Room
@State private var zoomed = false
var body: some View { //Error: Function declares an opaque return type, but has no return statements in its body from which to infer an underlying type
ZStack(alignment: .topLeading) {
Image(room.imageName )
.resizable()
.aspectRatio(contentMode: zoomed ? .fill : .fit)
.navigationBarTitle(Text(room.name), displayMode:
.inline)
.tapAction { withAnimation(.basic(duration: 2)) {
self.zoomed.toggle() } }
}
.frame(minWidth: 0, maxWidth: .infinity, minHeight:
0, maxHeight: .infinity)
if room.hasVideo && !zoomed {
Image(systemName: "video. fill")
.font(.title)
.padding(.all)
.transition(.move(edge: .leading) )
}
}
}
#if DEBUG
struct RoomDetail_Previews : PreviewProvider {
static var previews: some View {
Group {
NavigationView { RoomDetail(room: testData[0]) }
NavigationView { RoomDetail(room: testData[1]) }
}
}
}
#endif
RoomStore.swift:
import SwiftUI
import Combine
class RoomStore : BindableObject {
var rooms: [Room] {
didSet { didChange.send(Void()) } //Solved
}
init(rooms: [Room] = []) {
self.rooms = rooms
}
var didChange = PassthroughSubject<Void, Never>()
}
上面的代码中以注释形式包含在上下文中的错误消息。
答案 0 :(得分:8)
对于此错误: //错误:无法将类型'(Room)-> RoomCell'的值转换为预期的参数类型'(_)-> _' 像这样对您的列表模型实施可识别协议,
struct Room: Identifiable
对此: //错误:调用中的参数标签不正确(具有“ atOffsets:”,预期为“ at:”) 我认为这不是您的问题:)但是您可以使用类似的东西
guard let index = Array(offset).first else { return }
store.rooms.remove(at: index)
对于这个: //错误:类型[[Room]'的值没有成员'move';您是说“删除”吗?和以前一样,您可以使用这段代码来移动
guard let sourceIndex = Array(source).first else { return }
store.rooms.insert(roomStore.rooms.remove(at: sourceIndex), at: destination)
您可以检查完整的源代码, https://github.com/ilyadaberdil/iOS-Samples/tree/master/SwiftUI-Sample
答案 1 :(得分:2)
您尝试传递Void()吗?
class RoomStore : BindableObject {
var rooms: [Room] {
didSet { didChange.send(Void()) }
}
init(rooms: [Room] = []) {
self.rooms = rooms
}
var didChange = PassthroughSubject<Void, Never>()
}
答案 2 :(得分:1)
在 Xcode 11 beta 4
中BindableObject 协议的要求现在是
willChange
,而不是didChange
,现在应该在对象更改之前而不是更改之后发送。这项更改可以改善更改通知的合并。
class RoomStore: BindableObject {
var rooms: [Room] {
didSet { willChange.send() }
}
init(rooms: [Room] = []) {
self.rooms = rooms
}
var willChange = PassthroughSubject<Void, Never>()
}
要删除和移动,请使用以下代码。
func delete(at offsets: IndexSet) {
store.rooms.remove(atOffsets: offsets)
}
func move(from source: IndexSet, to destination: Int) {
store.rooms.move(fromOffsets: source, toOffset: destination)
}
答案 3 :(得分:0)
要在列表中使用“房间”,必须执行“可识别”协议。我也忘记了它,并且错误消息///错误在这里:无法将类型'(Room)-> RoomCell'的值转换为预期的参数类型'(__-> _')没有帮助。
import SwiftUI
struct Room: Identifiable {
let id = UUID()
...
}
答案 4 :(得分:0)
对于删除和移动,您可以使用类似以下的内容:
func delete(at offsets: IndexSet) {
offsets.sorted { $0 > $1 }.forEach { store.rooms.remove(at: $0) }
}
func move(from source: IndexSet, to destination: Int) {
source.sorted { $0 > $1 }.forEach { store.rooms.insert(store.rooms.remove(at: $0), at: destination) }
}
答案 5 :(得分:0)
Rooms
必须为@Published
class RoomStore: ObservableObject {
@Published var rooms: [Room] {
didSet {
willChange.send()
}
}
init(rooms: [Room] = []) {
self.rooms = rooms
}
var willChange = PassthroughSubject<Void, Never>()
}
答案 6 :(得分:-1)
根据https://developer.apple.com/tutorials/swiftui/handling-user-input第4节第2步,PassthroughSubject应该采用您要绑定的类的类型,而不是Void。因此,这似乎更加正确(并且可行)。
var didChange = PassthroughSubject<RoomStore, Never>()
对于delete和move函数,由于Swift 5.1数组既没有move也没有remove(atOffsets :)方法,所以我只能假设它们忘记删除一些自定义的Array扩展。我在Swift Evolution上也找不到这些功能。
希望他们只是忘了告诉我们他们将在以后的版本中发布。
:) Teo