为什么我不能在网页上显示粒子?

时间:2019-06-06 20:44:20

标签: javascript html canvas html5-canvas

我试图在屏幕上显示粒子,然后以某种方式对其进行动画处理。就像在屏幕上四处走动一样。我找不到无法显示这些粒子的错误。

最好的问候, Tar2ed

// Initializing the canvas
var canvas = document.getElementById("canvas");
var c = canvas.getContext('2d');

// Setting the positition in the middle of the canvas
var posX = 512,
  posY = 384;

// Creation of an array of particles
var particles = [];
for (var i = 0; i < 50; i++) {
  particles.push(new Particle());
}

// Creation of a fucntion which will help us create multiple particles
function Particle() {

  // Randomizing the position on the canvas
  this.posX = Math.random() * canvas.width;
  this.posY = Math.random() * canvas.height;
}

// Creating a draw function
function draw() {

  // Painting the canvas in black
  c.fillStyle = "black";
  c.fillRect(0, 0, canvas.width, canvas.height);

  for (var d = 0; d < Particle.length; d++) {
    var p = particles[d];

    // Creating the particle
    c.beginPath();
    c.fillStyle = "white";
    c.arc(p.posX, p.posY, 5, Math.PI * 2, false);
    c.fill();

    // Incrementing the X and Y postition
    p.posX++;
    p.posY++;
  };
}

// Drawing the particle
setInterval(draw, 33);
<canvas id="canvas"></canvas>

1 个答案:

答案 0 :(得分:2)

  1. 在for循环中:Particle.length应该为particles.length
  2. c.arc的参数错误。它们应该是:c.arc(p.posX, p.posY, 5, 0, Math.PI * 2);
  3. 您应该考虑利用window​.request​Animation​Frame()来调用绘制循环。

示例中的演示

// Initializing the canvas
var canvas = document.getElementById("canvas");
var c = canvas.getContext('2d');

// Setting the positition in the middle of the canvas
var posX = 512,
    posY = 384;

// Creation of an array of particles
var particles = [];
for (var i = 0; i < 50; i++ ){
  particles.push(new Particle());
}

// Creation of a fucntion which will help us create multiple particles
function Particle() {

  // Randomizing the position on the canvas
  this.posX = Math.random() * canvas.width;
  this.posY = Math.random() * canvas.height;
}

// Creating a draw function
function draw() {

  // Painting the canvas in black
  c.fillStyle = "black";
  c.fillRect(0, 0, canvas.width, canvas.height);

  for (var d = 0; d < particles.length; d++) {
    var p = particles[d];

    // Creating the particle
    c.beginPath();
    c.fillStyle = "white";
    c.arc(p.posX, p.posY, 5, 0, Math.PI * 2);
    c.fill();

    // Incrementing the X and Y postition
    p.posX++;
    p.posY++;
  }
}

// Drawing the particle
setInterval(draw, 33);
<canvas id="canvas" width="310" height="160">