我有一个逆时针定向的多边形。我试图找出每个相邻边的平分线。我想出了一个解决方案,但我想知道这是否是最有效的方法...
我需要检查内角。是比pi大还是小。我需要这样做,因为我需要翻转传入的矢量或传出的矢量。
问题基本上是:有没有一种更有效的方法来确定内角是否大于pi(或180度)?
我现在用javascript编写的过程是这样的:
export const getBisectors = (polygon) => {
//get bisectors, including length based on the unit normal vectors of the edges (inward)
let bisectors = [];
let prevPoint = polygon[polygon.length - 1];
polygon.forEach((p, i) => {
let nextPoint = i === polygon.length - 1 ? polygon[0] : polygon[i + 1];
//vector going to p
let v1 = normalizeVector({ x: p.x - prevPoint.x, y : p.y - prevPoint.y });
let radIn = Math.acos(v1.x);
if (v1.y < 0) radIn = TwoPI - radIn;
// vector to next point
let v2 = normalizeVector({ x: nextPoint.x - p.x, y : nextPoint.y - p.y });
let radOut = Math.acos(v2.x);
if (v2.y < 0) radOut = TwoPI - radOut;
let rotation = radIn - radOut;
if (rotation < 0) rotation += TwoPI;
if (rotation > Math.PI) {
//invert outgoing
v2 = multiply(v2, -1);
} else {
//invert incoming
v1 = multiply(v1, -1);
}
let bisector = addVectors(v1, v2);
bisectors.push({bisector: bisector, p : p });
prevPoint = p;
});
return bisectors;
}
部分回答后,我使用以下方法结束了
export const getIntersection = (p1, v1, p2, v2) => {
//find s
//p1 + s * v1 == p2 + t * v2
var denominator = cross(v1, v2);
if (Math.abs(denominator) < epsilon) {
return p1;
}
var s = (p2.x * v2.y + p1.y * v2.x - p2.y * v2.x - p1.x * v2.y) / denominator;
return {x : p1.x + s * v1.x, y : p1.y + s * v1.y};
}
function getBisector(prevPoint, point, nextPoint) {
let v1 = { x: point.x - prevPoint.x, y : point.y - prevPoint.y };
let n1 = normalizeVector( { x: v1.y, y : -( v1.x ) } )
let n2 = normalizeVector( { x: (nextPoint.y - point.y), y : -(nextPoint.x - point.x) } )
let bisector = addVectors(n1, n2);
let i = getIntersection(point, bisector, addVectors(prevPoint, n1), v1);
return {x : i.x - point.x, y : i.y - point.y};
}
答案 0 :(得分:1)
为每对相邻边创建方向矢量并构建单位法线。我使用了左法线-适用于CCW多边形,图片显示angle > Pi
,较小角度的计算结果相同。
a = P[i] - P[i-1]
b = P[i+1] - P[i]
na = (-a.y, a.x) //left normal
na = na / Length(na)
nb = (-b.y, b.x)
nb = nb / Length(nb)
bisector = na + nb
如果需要使顶点偏移d
:
bis = bisector / Length(bisector)
将等分线的长度设为所需的距离
l = d / Sqrt(1 + dotproduct(na,nb))
找到偏移的多边形顶点:
P' = P + l * bis
答案 1 :(得分:1)
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Etit::这里是生成内部平分线的更快代码,而无需使用任何法线:我测试过的Matlab代码。它生成指向多边形内部的等分线。
let v1 = normalizeVector({ x: p.x - prevPoint.x, y : p.y - prevPoint.y });
let v2 = normalizeVector({ x: nextPoint.x - p.x, y : nextPoint.y - p.y });
k = v1.x * v2.y - v1.y * v2.x;
if (k < 0){
//the angle is greater than pi, invert outgoing,
//ready to get interior bisector
v2 = multiply(v2, -1);
}
else{
//the angle is less than pi, invert incoming,
v1 = multiply(v1, -1);
}
bisector = normalizeVector({ x: v1.x + v2.x, y : v1.y + v2.y });
用您的符号表示:
function B = bisectors(P)
%P is 2 x n matrix, column P(:,j) is a vertex of a polygon in the plane,
%P is the ordered set of vertices of the polygon
[~,n] = size(P);
B = zeros(2,n);
for j=1:n
if j == 1
v_in = P(:,1) - P(:,n);
v_out = P(:,2) - P(:,1);
elseif j == n
v_in = P(:,j) - P(:,j-1);
v_out = P(:,1) - P(:,j);
else
v_in = P(:,j) - P(:,j-1);
v_out = P(:,j+1) - P(:,j);
end
v_in = v_in/sqrt(v_in'*v_in); %normalize edge-vector
v_out = v_out/sqrt(v_out'*v_out); %normalize edge-vector
% bisector of the complementary angle at the vertex j,
% pointing counter clockwise and displacing the vertex so that
% the resulting polygon is 1 unit inwards in normal direction:
bisector = v_in + v_out;
bisector = bisector/abs(bisector'*v_in);
% 90 degree counter clockwise rotation of complementary bisector:
B(1,j) = - bisector(2);
B(2,j) = bisector(1);
end
end
此函数返回与上一个函数相同长度的平分线,而无需额外的getIntersection函数。