我正在使用自己的Pod,在我当前的项目中有4个可以正常工作。
但是,当我安装4的Pod安装时,每个都有其自己的info.plist,因此可以预见的是,我会得到重复文件的错误。
我可以从开发Pod中删除对每个info.plist的引用,但是在安装每个Pod之后,我必须重复此过程。
我知道我可以继承构建(不是理想的解决方案),并且可以在构建设置中使用plist文件(在这种情况下似乎不起作用)。因此,最简单,最好的方法似乎是手动删除。
解决此问题的正确方法是什么,这意味着我不必每次都手动删除plist文件。
PodSpec文件:
#
# Be sure to run `pod spec lint GameManager.podspec' to ensure this is a
# valid spec and to remove all comments including this before submitting the spec.
#
# To learn more about Podspec attributes see http://docs.cocoapods.org/specification.html
# To see working Podspecs in the CocoaPods repo see https://github.com/CocoaPods/Specs/
#
Pod::Spec.new do |s|
# ――― Spec Metadata ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
#
# These will help people to find your library, and whilst it
# can feel like a chore to fill in it's definitely to your advantage. The
# summary should be tweet-length, and the description more in depth.
#
s.name = "GameManager"
s.version = "0.0.1"
s.summary = "A short description of GameManager."
# This description is used to generate tags and improve search results.
# * Think: What does it do? Why did you write it? What is the focus?
# * Try to keep it short, snappy and to the point.
# * Write the description between the DESC delimiters below.
# * Finally, don't worry about the indent, CocoaPods strips it!
s.description = <<-DESC
A tested, reusable FameManager
DESC
s.homepage = "http://www.test.com/GameManager"
# s.screenshots = "www.example.com/screenshots_1.gif", "www.example.com/screenshots_2.gif"
# ――― Spec License ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
#
# Licensing your code is important. See http://choosealicense.com for more info.
# CocoaPods will detect a license file if there is a named LICENSE*
# Popular ones are 'MIT', 'BSD' and 'Apache License, Version 2.0'.
#
# s.license = "MIT (example)"
s.license = { :type => "MIT", :file => "FILE_LICENSE" }
# ――― Author Metadata ――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
#
# Specify the authors of the library, with email addresses. Email addresses
# of the authors are extracted from the SCM log. E.g. $ git log. CocoaPods also
# accepts just a name if you'd rather not provide an email address.
#
# Specify a social_media_url where others can refer to, for example a twitter
# profile URL.
#
s.author = { "Steven Curtis" => "stevenpcurtis@hotmail.com" }
# Or just: s.author = "Steven Curtis"
# s.authors = { "Steven Curtis" => "stevenpcurtis@hotmail.com" }
# s.social_media_url = "http://twitter.com/Steven Curtis"
# ――― Platform Specifics ――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
#
# If this Pod runs only on iOS or OS X, then specify the platform and
# the deployment target. You can optionally include the target after the platform.
#
# s.platform = :ios
# s.platform = :ios, "5.0"
# When using multiple platforms
# s.ios.deployment_target = "5.0"
# s.osx.deployment_target = "10.7"
# s.watchos.deployment_target = "2.0"
# s.tvos.deployment_target = "9.0"
# ――― Source Location ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
#
# Specify the location from where the source should be retrieved.
# Supports git, hg, bzr, svn and HTTP.
#
# s.source = { :git => "http://EXAMPLE/GameManager.git", :tag => "#{s.version}" }
s.source = { :git => "/Users/stevencurtis/Documents/CommercialApps/Frameworks/GameManager", :tag => "#{s.version}" }
# ――― Source Code ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
#
# CocoaPods is smart about how it includes source code. For source files
# giving a folder will include any swift, h, m, mm, c & cpp files.
# For header files it will include any header in the folder.
# Not including the public_header_files will make all headers public.
#
s.source_files = "Classes", "GameManager/**/*.*"
s.exclude_files = "Classes/Exclude"
# s.public_header_files = "Classes/**/*.h"
# ――― Resources ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
#
# A list of resources included with the Pod. These are copied into the
# target bundle with a build phase script. Anything else will be cleaned.
# You can preserve files from being cleaned, please don't preserve
# non-essential files like tests, examples and documentation.
#
# s.resource = "icon.png"
# s.resources = "Resources/*.png"
# s.preserve_paths = "FilesToSave", "MoreFilesToSave"
# ――― Project Linking ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
#
# Link your library with frameworks, or libraries. Libraries do not include
# the lib prefix of their name.
#
# s.framework = "SomeFramework"
# s.frameworks = "SomeFramework", "AnotherFramework"
# s.library = "iconv"
# s.libraries = "iconv", "xml2"
# ――― Project Settings ――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
#
# If your library depends on compiler flags you can set them in the xcconfig hash
# where they will only apply to your library. If you depend on other Podspecs
# you can include multiple dependencies to ensure it works.
# s.requires_arc = true
# s.xcconfig = { "HEADER_SEARCH_PATHS" => "$(SDKROOT)/usr/include/libxml2" }
# s.dependency "JSONKit", "~> 1.4"
end
Podfile
# Uncomment the next line to define a global platform for your project
# platform :ios, '9.0'
target 'ExampleQuizAndGame' do
# Comment the next line if you're not using Swift and don't want to use dynamic frameworks
use_frameworks!
# Pods for ExampleQuizAndGame
pod 'HTTPManager', :path => '/Users/stevencurtis/Documents/CommercialApps/Frameworks/HTTPManager'
pod 'DataManager', :path => '/Users/stevencurtis/Documents/CommercialApps/Frameworks/DataManager'
pod 'GameManager', :path => '/Users/stevencurtis/Documents/CommercialApps/Frameworks/GameManager'
pod 'QuizManager', :path => '/Users/stevencurtis/Documents/CommercialApps/Frameworks/QuizManager'
target 'ExampleQuizAndGameTests' do
inherit! :search_paths
# Pods for testing
end
target 'ExampleQuizAndGameUITests' do
inherit! :search_paths
# Pods for testing
end
end
答案 0 :(得分:0)
在pod仓库中,将Info.plist从源代码目录上移到项目目录中。另外,将其从项目源文件中删除。只要项目具有Info.plist的路径,就不必是项目源文件。
对我有用。