随着我对跨平台框架/库的搜索工作的进行,GLFW被多次提及。所以,我决定尝试一下。现在,似乎我甚至无法启动一个窗口。 : - /
#include #include #include int main(int argc, char *argv[]) { int running = GL_TRUE; srand(time(NULL)); if (!glfwInit()) exit(EXIT_FAILURE); if (!glfwOpenWindow(300, 300, 0, 0, 0, 0, 0, 0, GLFW_WINDOW)) { glfwTerminate(); exit(EXIT_FAILURE); } while (running) { glClear(GL_COLOR_BUFFER_BIT); glClearColor(rand() % 255 + 1, rand() % 255 + 1, rand() % 255 + 1, 0); glfwSwapBuffers(); running = !glfwGetKey(GLFW_KEY_ESC) && glfwGetWindowParam(GLFW_OPENED); } glfwTerminate(); exit(EXIT_SUCCESS); }
我在MVC ++ 2010中输入了这个,链接了标题和2个lib文件(它有1个DLL文件,所以我把它扔进了SysWOW64文件夹),我收到了这些错误:
1>------ Build started: Project: glfwTest, Configuration: Debug Win32 ------
1> test.cpp
1>c:\users\andrew\documents\visual studio 2010\projects\glfwtest\glfwtest\test.cpp(8): warning C4244: 'argument' : conversion from 'time_t' to 'unsigned int', possible loss of data
1>c:\users\andrew\documents\visual studio 2010\projects\glfwtest\glfwtest\test.cpp(22): warning C4244: 'argument' : conversion from 'int' to 'GLclampf', possible loss of data
1>c:\users\andrew\documents\visual studio 2010\projects\glfwtest\glfwtest\test.cpp(22): warning C4244: 'argument' : conversion from 'int' to 'GLclampf', possible loss of data
1>c:\users\andrew\documents\visual studio 2010\projects\glfwtest\glfwtest\test.cpp(22): warning C4244: 'argument' : conversion from 'int' to 'GLclampf', possible loss of data
1>test.obj : error LNK2019: unresolved external symbol __imp__glClearColor@16 referenced in function _main
1>GLFW.lib(win32_window.obj) : error LNK2001: unresolved external symbol __imp__glClearColor@16
1>test.obj : error LNK2019: unresolved external symbol __imp__glClear@4 referenced in function _main
1>GLFW.lib(window.obj) : error LNK2001: unresolved external symbol __imp__glClear@4
1>GLFW.lib(win32_window.obj) : error LNK2001: unresolved external symbol __imp__glClear@4
1>GLFW.lib(win32_window.obj) : error LNK2019: unresolved external symbol __imp__wglGetProcAddress@4 referenced in function _initWGLExtensions
1>GLFW.lib(win32_glext.obj) : error LNK2001: unresolved external symbol __imp__wglGetProcAddress@4
1>GLFW.lib(win32_window.obj) : error LNK2019: unresolved external symbol __imp__wglMakeCurrent@8 referenced in function _createWindow
1>GLFW.lib(win32_window.obj) : error LNK2019: unresolved external symbol __imp__wglCreateContext@4 referenced in function _createContext
1>GLFW.lib(win32_window.obj) : error LNK2019: unresolved external symbol __imp__wglDeleteContext@4 referenced in function _destroyWindow
1>GLFW.lib(win32_window.obj) : error LNK2019: unresolved external symbol __imp__glGetFloatv@8 referenced in function __glfwPlatformSetWindowSize
1>GLFW.lib(win32_window.obj) : error LNK2019: unresolved external symbol __imp__glGetIntegerv@8 referenced in function __glfwPlatformSetWindowSize
1>GLFW.lib(glext.obj) : error LNK2001: unresolved external symbol __imp__glGetIntegerv@8
1>GLFW.lib(glext.obj) : error LNK2019: unresolved external symbol __imp__glGetString@4 referenced in function __glfwParseGLVersion
1>c:\users\andrew\documents\visual studio 2010\Projects\glfwTest\Debug\glfwTest.exe : fatal error LNK1120: 9 unresolved externals
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
我理解前几个随机颜色,但之后的那些对我来说毫无意义。知道这有什么问题吗?
我很确定我已正确链接了这些库。我把它们放入 C:\ Program Files(x86)\ Microsoft Visual Studio 10.0 \ VC \ lib目录 甚至把它们联系到我的 C:\ SDK \ GLFW \ glfw-2.7.bin.WIN32 \ lib-msvc100 \ debug目录。
GLFW包是一个.zip文件,所以我把它解压缩到我的默认SDK文件夹(对于我所有的API和其他东西)。所以C:\ SDK \ GLFW是我对GLFW的默认设置。
答案 0 :(得分:46)
您需要链接到opengl32.lib。
像:
除了opengl32.lib。
编辑:我应该注意除了添加opengl32.lib之外你不需要做任何事情。其他的东西是无关紧要的。此外,如果两者都存在,请尝试交换订单,这在某些情况下很重要。