我尝试过以下操作:
var changed = function() {
if (document.getElementById('wolf').checked) {
wolfActive = true;
turtleActive = false;
lizardActive = false;
} else if (document.getElementById('lizard').checked) {
lizardActive = true;
wolfActive = false;
turtleActive = false;
} else if (document.getElementById('turtle').checked) {
turtleActive = true;
lizardActive = false;
wolfActive = false;
}
}
但是当选择其他单选按钮时(我很难理解它的工作原理),我无法使每个单选按钮的效果都为假
这是我的JavaScript:
var Turtle = 1;
var Turtlelv = 1;
var TurtleCexp = 0;
var TurtleMexp = 100;
var NextMaxTurtleExp = TurtleMexp;
var Turtleregen = 0.5;
var Lizard = 1;
var Lizardlv = 1;
var LizardCexp = 0;
var LizardMexp = 100;
var NextMaxLizardExp = LizardMexp;
var Wolf = 1;
var Wolflv = 1;
var WolfCexp = 0;
var WolfMexp = 100;
var NextMaxWolfExp = WolfMexp;
var Strength = 2;
var Magic = 1;
var Wolfstrength = 1
var ManaPoints = 10
function Wolfandstrength() {
if (document.getElementById("wolf-radio").checked) {
Strength = Strength + Wolfstrength
document.getElementById("Strength").innerHTML = Strength;
} else {
Strength = Strength - Wolfstrength
document.getElementById("Strength").innerHTML = Strength;
}
}
function wolfXpUp() {
if (document.getElementById("wolf-radio").checked && WolfCexp < WolfMexp)
{
setTimeout(wolfXpUp, 100)
WolfCexp = WolfCexp + 1;
document.getElementById("WolfCexp").innerHTML = WolfCexp;
}
if (WolfCexp >= WolfMexp) {
Wolflv = Wolflv + 1;
WolfCexp = 0;
Wolf = Wolf + 1;
Wolfstrength = Wolfstrength + 1;
Strength = Strength + 1;
NextMaxWolfExp= NextMaxWolfExp *1.5;
}
document.getElementById("Strength").innerHTML = Strength;
document.getElementById('WolfMexp').innerHTML = NextMaxWolfExp;
document.getElementById('Wolflv').innerHTML = Wolflv;
document.getElementById('WolfCexp').innerHTML = WolfCexp;
document.getElementById('Wolf').innerHTML = Wolf;
}
function lizardXpUp() {
if (document.getElementById("lizard-radio").checked && LizardCexp <
LizardMexp) {
setTimeout(lizardXpUp, 200)
LizardCexp = LizardCexp + 1;
document.getElementById("LizardCexp").innerHTML = LizardCexp;
}
if (LizardCexp >= LizardMexp) {
Lizardlv = Lizardlv + 1;
LizardCexp = 0;
Lizard = Lizard + 1;
Lizardmagic = Lizardmagic + 1;
Magic = Magic + 1;
NextMaxLizardExp= NextMaxLizardExp *1.5;
}
document.getElementById("Magic").innerHTML = Magic;
document.getElementById('LizardMexp').innerHTML =
NextMaxLizardExp;
document.getElementById('Lizardlv').innerHTML = Lizardlv;
document.getElementById('LizardCexp').innerHTML = LizardCexp;
document.getElementById('Lizard').innerHTML = Lizard;
}
function turtleXpUp() {
if (document.getElementById("turtle-radio").checked && Turtleexp <
TurtleMexp) {
setTimeout(turtleXpUp, 200)
TurtleCexp = TurtleCexp + 1;
document.getElementById("TurtleCexp").innerHTML = TurtleCexp;
}
if (TurtleCexp >= TurtleMexp) {
Turtlelv = Turtlelv + 1;
TurtleCexp = 0;
Turtle = Turtle + 1;
Tmanapoints = Tmanapoints + 1;
ManaPoints = ManaPoints + 1;
NextMaxLizardExp= NextMaxLizardExp *1.5;
}
document.getElementById("ManaPoints").innerHTML = ManaPoints;
document.getElementById('TurtleMexp').innerHTML = NextMaxTurtleExp;
document.getElementById('Turtlelv').innerHTML = Turtlelv;
document.getElementById('TurtleCexp').innerHTML = TurtleCexp;
document.getElementById('Turtle').innerHTML = Turtle;
}
document.getElementById("wolf-radio").addEventListener("change", wolfXpUp)
document.getElementById("wolf-radio").addEventListener("change",
Wolfandstrength)
document.getElementById("lizard-radio").addEventListener("change",
lizardXpUp)
document.getElementById("lizard-radio").addEventListener("change",
Wolfandstrength);
document.getElementById("Strength").innerHTML = Strength;
document.getElementById("Magic").innerHTML = Magic;
document.getElementById("ManaPoints").innerHTML = ManaPoints;
HTML代码:(如果需要可以更改,但不完美)
font size="+2"> <b> Pets </b></font>
<div id="turtle" class="control">
<label class="radio">
<input type="radio" name="Pets" id="turtle-radio">
</label><img src="turtle.png" alt="turtle" height="100" width="100"> Lv
<span id="Turtlelv">1</span> <span id="TurtleCexp">0</span> / <span
id="TurtleMexp">100</span>
<br />
<br />
<div id="lizard" class="control">
<label class="radio">
<input type="radio" name="Pets" id="lizard-radio">
</label><img src="lizard.png" alt="lizard" height="42" width="42">
Lv <span
id="Lizardlv">1</span> <span id="LizardCexp">0</span> / <span
id="LizardMexp">100</span>
<br />
<div id="wolf" class="control">
<label class="radio">
<input type="radio" name="Pets" id="wolf-radio">
</label><img src="wolf.png" alt="wolf" height="60" width="60">
Lv <span id="Wolflv">1</span> <span
id="WolfCexp">0</span> / <span id="WolfMexp">100</span></div>
<br />
<span id="Strength">0</span>
<br />
<span id="Magic">0</span>
<br />
<span id="ManaPoints">0</span>
我希望在我已经尝试过的框中使用true / false函数,以帮助我在选择其他单选按钮时禁用单选按钮功能/ stat buff。但是,当您从“乌龟”单选按钮切换到“蜥蜴”单选按钮时,如果不选择“狼”单选按钮,则应保持不动的强度,但实际输出会减少1强度。