我想编写我的第一个客户端-服务器程序。所以我搜索了教程/技巧。我找到了本教程:https://www.youtube.com/watch?v=xgLRe7QV6QI,现在的问题是,当我与客户端发送消息时,服务器调用了accept方法而不是视频中的receive方法。
没有Try-Catch,Visual Studio说:System.ArgumentException:“ IAsyncResult对象不是从此类的相应异步方法返回的。 Arg_ParamName_Name“
使用Try-Catch:System.ArgumentException:此类未从相应的异步方法返回IAsyncResult对象。 参数名称:asyncResult 在System.Net.Sockets.Socket.EndAccept(Byte []&缓冲区,Int32&bytesTransferred,IAsyncResult asyncResult) 在System.Net.Sockets.Socket.EndAccept(IAsyncResult asyncResult) 在F:\ Programmierung \ C#\ workspace \ Client-Server \ Client-Server \ Program.cs:line 33的Client_Server.Program.AcceptCallback(IAsyncResult AR)中
最后一个'at'表示问题出在第33行
服务器:
class Program {
private static Thread mainThread;
private static byte[] _buffer = new byte[1024];
private static List<Socket> _clientSockets = new List<Socket>();
private static Socket _serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
static void Main(string[] args) {
Console.Title = "Server";
SetupServer();
Console.ReadLine();
}
private static void SetupServer() {
Console.WriteLine("Starting server");
_serverSocket.Bind(new IPEndPoint(IPAddress.Any, 100));
_serverSocket.Listen(5);
_serverSocket.BeginAccept(new AsyncCallback(AcceptCallback), null);
}
private static void AcceptCallback(IAsyncResult AR) {
Console.WriteLine("Accept");
try {
Socket socket = _serverSocket.EndAccept(AR);
_clientSockets.Add(socket);
Console.WriteLine("A client has connected to the server");
socket.BeginReceive(_buffer, 0, _buffer.Length, SocketFlags.None, new AsyncCallback(AcceptCallback), socket);
_serverSocket.BeginAccept(new AsyncCallback(AcceptCallback), null);
}
catch(Exception e) {
Console.WriteLine(e);
}
}
private static void ReceiveCallback(IAsyncResult AR) {
Console.WriteLine("Received");
Socket socket = (Socket)AR.AsyncState;
int received = socket.EndReceive(AR);
byte[] dataBuf = new byte[received];
Array.Copy(_buffer, dataBuf, received);
String text = Encoding.ASCII.GetString(dataBuf);
Console.WriteLine("Message received: " + text);
String response = String.Empty;
if (!text.ToLower().Equals("/time")) {
response = "Invalid Request";
}
else {
response = DateTime.Now.ToLongTimeString();
}
byte[] data = Encoding.ASCII.GetBytes(response);
socket.BeginSend(data, 0, data.Length, SocketFlags.None, new AsyncCallback(SendCallback), socket);
socket.BeginReceive(_buffer, 0, _buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallback), socket);
}
private static void SendCallback(IAsyncResult AR) {
Socket socket = (Socket)AR.AsyncState;
socket.EndSend(AR);
}
}
客户:
class FirstClient{
private static Socket _clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
static void Main(String[] args) {
Console.Title = "Client";
LoopConnect();
SendLoop();
Console.ReadLine();
}
private static void SendLoop() {
while(true){
Console.Write("Enter a request: ");
String requests = Console.ReadLine();
byte[] buffer = Encoding.ASCII.GetBytes(requests);
_clientSocket.Send(buffer);
byte[] receivedBuffer = new byte[1024];
int rec = _clientSocket.Receive(receivedBuffer);
byte[] data = new byte[rec];
Array.Copy(receivedBuffer, data, rec);
Console.WriteLine("Received: " + Encoding.ASCII.GetString(data));
}
}
private static void LoopConnect() {
int attemps = 0;
while (!_clientSocket.Connected) {
try {
attemps++;
_clientSocket.Connect(IPAddress.Loopback, 100);
}
catch (SocketException) {
Console.Clear();
Console.WriteLine("Connection attemps: " + attemps);
}
}
Console.Clear();
Console.WriteLine("Connected to server");
}
}
}
我希望有人能帮助我。
感谢所有想帮助我的人!