为了简单问题,我在SurfaceView上绘制一个整数,每次绘制增加1。 实际上正在增加,正如我在System.out上看到的那样。 屏幕上的文字保持为“0”。 谁能告诉我我做错了什么?
SurfaceViewTest.java
package com.niek.surfaceviewtest;
import android.app.Activity;
import android.os.Bundle;
public class SurfaceViewTest extends Activity {
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
}
}
StatusView.java
package com.niek.surfaceviewtest;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.util.AttributeSet;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
public class StatusView extends SurfaceView implements SurfaceHolder.Callback {
private int tmp;
private DrawThread drawThread;
public StatusView(Context context, AttributeSet attrs) {
super(context, attrs);
getHolder().addCallback(this);
setFocusable(true);
drawThread = new DrawThread(getHolder());
}
@Override
public void onDraw(Canvas c) {
c.drawColor(Color.BLACK);
Paint p = new Paint();
p.setColor(Color.RED);
c.drawText(tmp + "", 10, 10, p);
tmp++;
System.out.println(tmp);
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
// TODO Auto-generated method stub
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
drawThread.setRunning(true);
drawThread.start();
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
// we have to tell thread to shut down & wait for it to finish, or else
// it might touch the Surface after we return and explode
boolean retry = true;
drawThread.setRunning(false);
while (retry) {
try {
drawThread.join();
retry = false;
} catch (InterruptedException e) {
// we will try it again and again...
}
}
}
protected class DrawThread extends Thread {
private SurfaceHolder surfaceHolder;
private boolean isRunning;
public DrawThread(SurfaceHolder surfaceHolder) {
this.surfaceHolder = surfaceHolder;
isRunning = false;
}
public void setRunning(boolean run) {
isRunning = run;
}
public void run() {
Canvas c;
while (isRunning) {
c = null;
try {
c = surfaceHolder.lockCanvas(null);
synchronized (surfaceHolder) {
onDraw(c);
}
} finally {
// do this in a finally so that if an exception is thrown
// during the above, we don't leave the Surface in an
// inconsistent state
if (c != null) {
surfaceHolder.unlockCanvasAndPost(c);
}
}
}
}
}
}
main.xml中
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:background="#FFFFFF">
<com.niek.surfaceviewtest.StatusView
android:id="@+id/statusview1"
android:layout_width="fill_parent"
android:layout_height="30dip"
android:background="#000000"
/>
</LinearLayout>
答案 0 :(得分:4)
我唯一的猜测是绘画没有在表面上进行,因为视图没有失效。您应该调用invalidate()
来绘制,然后让框架调用onDraw()
。也许这就是tmp
增加的原因,但是绘画操作只是第一次到达表面。
可能值得尝试:也许让Canvas c
成为StatusView
的成员,然后替换
synchronized (surfaceHolder) {
onDraw(c);
}
与
synchronized (surfaceHolder) {
invalidate();
}
这有用吗?
答案 1 :(得分:3)
目前的解决方案是不对的。您正在使用SurfaceView
来更新单独线程中的内容,而不使用在系统刷新内容时将运行invalidate()
方法的onDraw()
方法。问题是您已为StatusView
设置了背景,请尝试删除该行
android:background="#000000"
显然,您需要控制该视图中显示的所有信息。
答案 2 :(得分:0)
看起来您正在使用setContentView(R.layout.main)显示main.xml;而不是创建表面并显示它。除非我在某个地方丢失代码,否则我认为不是这样。